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Posts by own3d

  • Quake 4 - Method's Hideout (WIP)

    • own3d
    • May 8, 2007 at 11:46 PM

    Looks like the set of a horror movie it has that creepy feeling to it, with the darkness and desaturated colours. If it is realism you are striving for try to give areas a purpose. Even corridors can have a purpose they just need to be enlarged and some sort of area with suitable features added.

  • dm_grale (updated on 15-08-09)

    • own3d
    • April 9, 2007 at 4:17 AM

    Contrast, please add some contrast its very monotone.

  • source - HDR impact on normal maps

    • own3d
    • February 25, 2007 at 7:22 PM

    If you go up close can you see the bump mapping? It may be because of the bloom that the subtle nature of a normal map is being overshadowed so to speak.

  • FF_Flare

    • own3d
    • February 7, 2007 at 4:07 PM

    Displacements can do many things the trouble is you need a lot of time to get a nice result for something complex.

  • FF_Flare

    • own3d
    • February 2, 2007 at 10:09 PM

    Keeping the visblocking brushes, would it be possible to create smooth displacement curves instead of the mostly flat brushes currently? When I say this I mean does the engine make it possible without spending 2 weeks solidly on it manipulating each vertex individually?

    (talking about the yard here)

  • WIP in WIP, post your level screenshots!

    • own3d
    • February 1, 2007 at 3:32 PM

    I wonder where the inspiration came from http://news.bbc.co.uk/1/hi/england/devon/6282247.stm

    GJ on it can we have some yellow containers too?

  • BattleGrounds2 1.0b Media

    • own3d
    • January 30, 2007 at 10:59 PM

    The second image is my favourite in the others the tree colours seem very saturated or strong they seem like they should be a lot less saturated. Its looking good though.

  • FF_Flare

    • own3d
    • January 29, 2007 at 10:01 PM

    I ran this on wine (DX8.1) at max detail and was still getting ~100 fps in the yard. Inside at the top near what I presume is the cap point that it slows to about 40 fps. I have a load of bugs and suggestions too many to post here I will make them up into a zip and pm you in a few days (there's quite a lot)

    Edit:

    I noticed you have a player clip in the sky at a diagonal its quite irritating when concing it doesn't give you the freedom to move as much

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