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  3. citric

Posts by citric

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 14, 2007 at 2:06 PM
    Quote from Evert

    Some parts look really interesting, while some, mostly the later ones in the last batch needs a lot of work, especially when it comes to detailing.

    I'm not quite sure what you mean.. What areas need more detailing?

    I had to remove all the props and models, crates etc.. in certain areas just to take the screenshots. The models where all black and they looked very ugly..

    Im posting beta 2 as soon as i have uploaded it then you can try it out if you want to. =P

    EDIT:

    BETA 2: http://rapidshare.com/files/16424889/dm ... 2.rar.html

    This Beta is a little buggy.. Afew models are completely black in some areas and if you walk in the darker areas, your weapon will become completely black. You have to switch it to get lighting back on it. I'm working on fixing this right now.

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 14, 2007 at 1:16 PM

    Here are the new screen shots with HDR..

    Some models went completely black in certain areas, and thats why i used r_drawothermodels "0" in some screen shots.

    And in some areas I got minor light problems.

    I'm fixing that right now and then I'll do the final compile when I have got the time.

    The map is so big that it took me around eight and a halv hours to compile with -ldr -hrd -final.

    And I have optimized it so that compile times should be as low as possible.

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/5.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/6.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/7.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/8.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/9.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/10.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/11.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/12.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/13.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/14.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/15.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/16.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/17.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 13, 2007 at 4:40 PM

    Back again!

    I have been away for a few days. But now i'm back.

    Today I have added a few new tunnels to connect certain areas.

    And the gameplay was greatly improved by that. I have added more detail to the map. Specially around and on the floors.

    I have also created custom soundscapes for the map. And right now I'm doing the final touches..

    I'm going to add HDR lighting tonight and then do a full compile, so that me and some friends can try it out later tonight.

    I think the map will be released within the next few days.

    I'll post some screenshots with HDR lighting later today or tomorrow.

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 7, 2007 at 3:21 PM
    Quote from FrieChamp

    That new area looks very similar to this level http://www.mapcore.net/forums/viewtopic.php?t=6837

    Yes, it does... :/

    Must be the lights and spotlights I think..

    Hmm, but I'm not finished with that area yet so we will se how it looks when completed.

    It was not my intention to make this area to look like dm_drift, shit happens...

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 7, 2007 at 1:28 PM

    Todays update!

    I added windows in the ceiling, and some dust shining down.

    The dust isn't so visible in this downsized picture, but it looks good ingame.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/1.jpg]


    Here i added a cross in the RPG area.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/2.jpg]


    This is the newest area. It looks really dark in this picture but it looks good in game. I added dust particles shining down in this area to, but they are not visible either.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/3.jpg]


    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/4.jpg]


    I added a cross in the hallway leading away from this room if you can see it.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/5.jpg]


    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_6/6.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 6, 2007 at 11:32 PM

    This area is very much a work in progress. Just thought i should show what I'm doing at the moment. I'll do a compile tomorrow and show some other new stuff that i have been working on.

    Note that I have added dustmotes in the holes. I think i am going to increase the amount of dust, because they are very hard to spot at size 15. And if i increase their size, they will only look crappy.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/6.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 5, 2007 at 10:38 PM

    Alright! Thanks for all the nice comments and suggestions!

    I guess the graffiti decals don't really fit if i think about it to.. thank all of you for pointing that out =P

    Quote from Rick_D

    [edit] Just a small thought, the outside bits are really cool - maybe you could put in some glimpses of the outside from areas deep inside the "base" - a few grated portholes/windows that show a little of the outside, with some light streaming in. It'll give you a chance to use the much loved dust motes too

    Yeah, I have though about it.. Maby if I open up some windows in the big two rooms with arches.. It might be nice with some sun lightning there..

    I was stuck the last two days, doing almost nothing but now I'm back on track.. i got a constant flow now again so il be showing some new stuff tomorrow I think.

    I have placed the "cross" around the map a little, its fun that you liked that detail! =)

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 5, 2007 at 8:15 PM

    Small update..

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_5/5.jpg]

  • WIP in WIP, post your level screenshots!

    • citric
    • February 1, 2007 at 7:42 PM

    I think you should remove the railings to.

    Even if you can jump over them, they will still be a annoying obstacle in HL2DM.

    Otherwise great job! =)

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 1, 2007 at 8:29 AM
    Quote from Rick_D

    Do you make textures? I would learn how if you don't so you can start making this as custom as possible, it'll look a lot nicer and more fitting if you use some badass futuristic textures, just my humble opinion though.

    Yes, i make some custom textures, but I'm still learning.

    Futuristic is nice, but I'm not looking for that look for this map.

    But it would be nice with some custom textures.. Unfortunately I'm not good enough to make them yet.

    Thnx for the opinion, its always appreciated!

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 31, 2007 at 10:28 PM
    Quote from von*ferret

    I like it but the end where you have that named decal, loses the level's neat look completely.

    Yeah i know, but if you read my comments on that picture you will understand.

    "And I made a little decal to display that i made the map. I will move it away when the map is finished. I will probably hide it so no-one can see it unless they are spectators. "

    Its just to put my watermark on it in case someone gets the idea to steal it or something. But as i said, i will hide it when the map is finnished. I know that it dosent fit.. =P

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 31, 2007 at 9:29 PM

    allright..

    Here comes a rather big update. I will comment on all the new changes that i have made.

    On this picture i removed the angled wall and changed texture.

    Thnx to Rick_D for pointing that out! =P

    And i added a orange light in the middle of the picture.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/1.jpg]


    I changed the texture inside the teleport, bricks didn't really fit inside there.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/2.jpg]


    In here i have changed the lighting and I have added a orange light by the stone wall.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/3.jpg]


    The new light is better displayed in this picture.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/4.jpg]


    Here i removed the small pipes that were sticking out from the wall.

    And i changed some textures on the details. Also thnx to Rick_D for pointing that out to.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/5.jpg]


    Same thing in here, changed some textures and lighting.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/6.jpg]


    Here is the new area that i have been building on today. Here you can see the new booster.

    I made it orange and i changed the sound it made when jumped upon.

    I have a blue booster on the map as well and it makes a different sound, so you can separate them from each other.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/7.jpg]


    The new area.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/8.jpg]


    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/9.jpg]


    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/10.jpg]


    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/11.jpg]


    Here is one of the other tunnels, I have changed the lighting here also.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/12.jpg]


    And I made a little decal to display that i made the map. I will move it away when the map is finished.

    I will probably hide it so no-one can see it unless they are spectators.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_4/13.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 31, 2007 at 4:08 PM

    Small update of my latest progress..

    I'm going to add lights, details etc later tonight, then il do a full compile and show of some new screenshots.

    Here is one in the meantime.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/8.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 31, 2007 at 10:28 AM
    Quote from Skjalg

    seems like there were cooler shadows int he low fps version...

    Yep. I increased the lightning in the new version. The map was to dark.

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 31, 2007 at 6:36 AM
    Quote from Dradz

    Looks cool!...only question I have relates to advice on naming a map.

    Is it better to give a map a common or easily spelled name?

    Seems archT would trip people up, maybe this is a small point not worth discussing, or archt means something in swedish? Looking for a little freindly mapcore edu-ma-cation.

    Sure thing! Give me some suggestions people!? =P

    I have redone the map, changed some textures etc. And i have optimized it for increased performande.

    Before optimization

    http://%7boption%7d

    After optimization

    http://%7boption%7d

    Im gonna do a new compile today. I'l post new screenshots later.

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 29, 2007 at 12:37 PM

    Here is my latest progress.

    I'm gonna increase the light in this area.

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/5.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/6.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_3/7.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 29, 2007 at 5:41 AM
    Quote from von*ferret

    why are you naked in your avatar?

    Hah, im not naked man.. Just dont have any tshirt on.. =P

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • January 25, 2007 at 10:15 AM

    Map is now complete, you can find the new thread about it here:

    http://www.mapcore.net/forums/viewtopic.php?p=140717

    Hi guys! This is my new project dm_archt! Ive been working on for a short amount of time, here are some screenshots of my progress.

    Here is my previous map with a similar theme:

    http://%7boption%7d

    Click the links to get to the latest updates

    Update 1: Mon Jan 29, 2007

    http://%7boption%7d

    Update 2: Wed Jan 31, 2007

    http://%7boption%7d

    Update 3: Wed Jan 31, 2007 10:29 pm

    http://%7boption%7d

    Update 4: Mon Feb 05, 2007

    http://%7boption%7d

    Update 5: Wed Feb 07, 2007

    http://%7boption%7d

    Update 6: Wed Feb 14, 2007

    http://%7boption%7d

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/5.jpg]

    Update 1:

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/5.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/6.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_1/7.jpg]

    Update 2:

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_2/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_2/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_2/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_2/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301303/dm_archt/Update_2/5.jpg]

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