Quote from MinotauroThe ducts look horrible imo
yeah...
scale*2 and it might be better.
Quote from MinotauroThe ducts look horrible imo
yeah...
scale*2 and it might be better.
My ~first models... not textured.
This is something like those cs1.6 inferno window-doors (if you know what i mean)
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mdl_slats.JPG]
Window
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mdl_window.JPG]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mdl_balcony.JPG]
i also made signpost but its from tutorial (iwannamap) so i didnt post it
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mwall3256.JPG]
i edited those windows... (and some other things)
Quote from TeddyBearBesides the bottom there is a noticable repetition in the top trim, wall and windows. I see no point in making a texture this big if it's already repeated. My suggestion is a tileable 256x512 texture without the windows and without repeating spots. The windows should best be applied as decals. And another thing, your texture is not a power of two (2^x, ie. 256, 512, 1024 or 2048 for example). I don't know which engine this is for but if it's source it will not work. Other things to mention is that the windows are pretty blurry which makes them stick out in a bad way. I don't know if you want a photo look, right now it looks a little painted but maybe that's the look your aiming for. Overall it's a texture with nice potential though.
Quote from Mkzi know the bottom part repeats badly. any tips?and this is for goldsrc map.
(3 different textures in that pic: normal wall, windowed wall and that bottom part)
and texture in wad is 0.5x that size. so there is 2x 128x256 textures (window and normal wall) and 1x 128x128 texture (bottom).
i dont know how to blend windows nicely ![]()
id like to see some tutorials... (blending windows/doors/etc.)
[Blocked Image: http://koti.mbnet.fi/mikeliuz/mwall3257.JPG]
i know the bottom part repeats badly. any tips?
and this is for goldsrc map.
(3 different textures in that pic: normal wall, windowed wall and that bottom part)