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  3. mjens

Posts by mjens

  • The random model thread!

    • mjens
    • December 17, 2013 at 8:28 AM

    Guys, I'm on my way to bake a normal of my x-com rifle but as I'm reading I'll gonna make it wrong Should I set smoothing groups to 1 and add support edges so the gradients will be fine or maybe set custom smoothing groups and get hard edges - maybe there' a better tool to bake? xNormal will do the job?

  • WIP in WIP, post your level screenshots!

    • mjens
    • December 17, 2013 at 8:21 AM

    Sweet

  • Hellraid (www.hellraid.com)

    • mjens
    • December 16, 2013 at 7:44 PM

    Still in progress. It went from small mod to a big title. I have no idea when it will be released

  • Diablo 3

    • mjens
    • December 12, 2013 at 10:25 PM

    Maybe I'll try?

  • XBOX Live Gamertags / PSN User IDs

    • mjens
    • December 9, 2013 at 9:44 AM
    Quote from [HP]

    What do you mean you HAD to install steam? You're back in 2004?


    2 years later I love Steam :X What a change of heart...

  • What was your first ever map?

    • mjens
    • December 6, 2013 at 2:00 PM

    Quake 1, late year 2000 - A medieval tower, water pit at the bottom, few platforms, fullbright. Made with Worldcraft 1.6, pirated. Great times. After this I made something like "my imaginary house" with bed, traps, doors, little garden... Crap as hell but so fun!


    My first released map was MatDM1: http://www.quakewiki.net/archives/retro…5f87.html?p=110

  • Destiny

    • mjens
    • December 6, 2013 at 1:16 PM

    Actually we're making Dying Light on both PS', XBoxes and PC and it can be done. I'm not saying that it's a easy ride but it CAN be done if you have resources and possibilities, mostly engine related.

  • Destiny

    • mjens
    • December 5, 2013 at 2:40 PM

    I'll wait with judging until I'll get my hands on that game. Hope to see PC version, any info there will be a PC "port"?

  • Q1 - In the Shadows

    • mjens
    • December 3, 2013 at 7:47 AM

    Voted! I've seen on Tweeter that Daz was also voting on ITS

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 30, 2013 at 2:50 PM

    I don't know what you're trying to achieve, you've playing with light without any textures so with on this state I can't tell you what is wrong because it's hard to see what you wanna do. Right now it's overburned so it mostly look like one strong light on few meshes without any textures. About the meshes: the roof construction is weird, giant roof is hold by few metal pipes. The regularity of cable composition feels like it's a "German chaos".

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 30, 2013 at 9:06 AM

    Looks like something with compilation went wrong. You need to work on less killer stylization I guess...

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 29, 2013 at 9:16 AM

    2007's COD engine. Early WIP, mostly propless:

    [Blocked Image: http://level-design.org/mp_crane/mp_crane_v5_008%20copy.jpg]

  • Well what do you know! The Sequel!

    • mjens
    • November 28, 2013 at 9:22 AM

    Forget about mapping! Anyway, you'll be really happy Good job!

  • [CS:GO] WIP Sewers (seeking feedback and opinions)

    • mjens
    • November 27, 2013 at 10:57 AM

    Yep, water low = better! You'll need some nice decals and details on the wall to get a less generic feeling there


    Edit:

    BTW there are some problems with proportions. This is a flood duct and there's a tunnel that will be always flooded That car is too big for this tunnel or the tunnel is to small? The wooden bridge is stolen from Japanese garden, it's completely from different story. I guess you should place a metal catwalk or concrete bridge there. Will be more coherent. That metal walkways right next to the river also is a bit bad, it will turn rusty after the first bigger water. If there's no big water then why building such a big walls?

  • Carmack officially leaves iD

    • mjens
    • November 22, 2013 at 9:30 PM

    [Blocked Image: http://static2.wikia.nocookie.net/__cb20121028224130/nation/images/5/53/Cereal-guy-cereal-guy-spitting-l.png]

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 22, 2013 at 7:32 PM
    Quote from RaVaGe

    You can make a whole building as func_detail if you want, but this way the building won't hide what's happening behind it basically.


    What do you mean by portals ? Visleaf ? https://developer.valvesoftware.com/wiki/Visibility_optimization


    I think so. I'm using

    External Content www.youtube.com
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    . It's the same shit?

  • WIP in WIP, post your level screenshots!

    • mjens
    • November 22, 2013 at 6:48 PM

    Guys, how portals work? func_detail should be applied to every brush that isn't creating a wall or can I make whole building as detail and but there one portal?

  • MapCore Job Census

    • mjens
    • November 22, 2013 at 6:41 PM
    Quote from Furyo

    Mazy, let's start our business together. We can call it Mazyo Studios


    That would be awesome!

  • [Skyrim] Delera Dungeon

    • mjens
    • November 21, 2013 at 9:09 PM

    How hard is that? I mean when comparing to other tools how much it will take time to learn new tool and get used to workflow, shortcuts etc.? Nice job there, looks like you know what you're doing Lighting time now, right?

  • MapCore Job Census

    • mjens
    • November 21, 2013 at 9:08 PM

    Good luck mazy, with your skills you'll get a new job ASAP! We're looking for Level Designers so if you want to try Poland, let me know!

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