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  3. mjens

Posts by mjens

  • Level Designer - Some questions

    • mjens
    • September 6, 2007 at 9:38 AM
    Quote from Hourences

    300 euro is extremely little. It all boils down to where you work, I would prolly earn a few times more than I do now if I were to work in the USA, but that still doesnt mean they can exploit you...Whats the avg salary in Portugal/Poland? If your 300 euro is well below the avg, youre being exploited.

    I've checked how much 1 euro costs (it's 3,8zl) and with that I've earned 289 euro per month and the minimum salary in PL is 223 euro... Yuo are asking about avg salary as level designer or everyone else? if LD, it's about 528 euro...

  • Level Designer - Some questions

    • mjens
    • September 5, 2007 at 12:54 PM
    Quote

    ":1iz74ao5]360€ per month?? Wtf, that's even less than the minimum salary here at portugal (380€), and our economy stands on the top3 European, counting from last, of course! :roll:

    I know... it's very sad. Few weeks ago I was in other company and they wanted to pay me 600 euro...

  • Level Designer - Some questions

    • mjens
    • September 5, 2007 at 12:03 PM

    I was working in a biggest game industry company in Poland and they payed me 360 euro per month. It's about 4300 euro per year...

    Slick wrote that LD is earning pounds 30 000 per year? It's 10 000 euro - now you can compare with my earnings...

    A lot of people there (in that company) was caddish... Now you know why I leaved that job...

  • September's Mini Contest - Go Kart

    • mjens
    • September 5, 2007 at 10:19 AM

    It's a cat... Heres mine:

    [Blocked Image: http://level-design.org/gokart.jpg]

  • yet another contest

    • mjens
    • September 5, 2007 at 10:17 AM
    Quote from hessi

    i think you know that i was talking of triangle polygons!

    for me tris is trianglesand polies is polygons :>

  • yet another contest

    • mjens
    • September 5, 2007 at 1:27 AM
    Quote from hessi

    512 polies

    Triangles... with polys I can make a haxorz model with 100 polies but 1000 tris becose i was lazy and remove most of the edges and leave only verts...

  • Level Designer - Some questions

    • mjens
    • September 5, 2007 at 1:21 AM
    Quote

    What do I have to do? Is it only building maps and designing them? Or to invent maps and give it to someone who builds it then? Or invite them and build them?

    I't depends on your boss. If you will be employed as a Gameplay Designer you will make only actions, AI scripting etc... Typical Level Designers makes all the design and brushwork/gameplay...

    Quote

    - Is someone going to tell me what game I´m mapping for or am I part of the creators of a new game?

    Sure!

    Quote

    - And what about the time I have to work a day? (I think there are differences between each company..)

    Level Designer had the most work in all game industry (I think so ) so you might spend some time after your 8 hour work...

    Quote

    - I searched on the I-net and I found a line called: "Level Designers have to help to program a part of the engine." Is that true?

    You mean that LD is programing in for eg. SeeSharp or C++? If you have that skills you can modyfy/add your ideas to engine but not with no permission form Programmers...

    Quote

    - As you know every game has got parts (for example HL², 14 chapters). Will all designers work on one chapter or are there one or two designer for one chapter?

    Don't know how it looks in Valve. I was working in some company and there we had our levels that noone could modify so everyone had own levels...

    Quote

    - Has every Designer got his own office or are there two ore more people in one room?

    It depends if company will find a space for 1, 2 or 3 persons in one room. Many times it's 10 level designers in one big room.

    Quote

    - As you may know isn´t it possible to start mapping at the beginning of the game-create-process. So, what have the Designers have to do during the time models will be created and so on?

    You mean what you should do to lern making maps? Just make maps, show them to us and read comments. It might give better ideas, you will learn what and how you should make maps...

    Quote

    - I think this question is a bit stupid but: What does a Leveldesigner earn?

    Typical LD allways earn not much - every LD should earn more becose the truth is that LD is most important in game industry... In my country earnings of LD isn't so good but it's much better than working in a factory or shop :>

  • few questions [Source engine]

    • mjens
    • September 4, 2007 at 10:49 PM
    Quote from Sentura

    i reckon default texture size is actually 512x512. texture scale in hammer is normally 0.25, so it will end up as a higher definition 128x128

    Uh you saved my hearth :> Thanks

  • few questions [Source engine]

    • mjens
    • September 4, 2007 at 10:38 PM

    128x 128? It's so small :/

    German uh not much - I don't understand it

  • yet another contest

    • mjens
    • September 4, 2007 at 10:36 PM

    So what are the rules of a contest? Hown many entries by one person, what texture res., how many tris, no specular/normal... ?

  • yet another contest

    • mjens
    • September 4, 2007 at 10:08 PM

    I'll go to kichen to take a beer and start modeling :>

    Edit:

    I had the same idea - let's make a GoKart Pack for Zaphod

  • few questions [Source engine]

    • mjens
    • September 4, 2007 at 10:04 PM

    1) Can someone send me his finished prop for a HL2/Other-Source-Game map? I read a lot of tutorials but I'm still don't know how to finish it...

    2) What is the default texture size (resolution) of a in game wall 128x128?

  • Abandoned Hospital.

    • mjens
    • September 4, 2007 at 6:11 PM

    1 and 2 screen is great. Try to make a light like here and try to use a lot of references. I'll be watching your WIP in future so make my happy and continue

  • Factory Docking Platform

    • mjens
    • September 4, 2007 at 12:20 PM

    Some mappers from this site can make more realistic scene in Source engine but still you make a lot of good work. It's very dark, ground is perfectly clean, ther is no special details... Wordk, work, work...

  • How are you doing?

    • mjens
    • September 4, 2007 at 12:18 PM

    Hope you are right It is very hard to find a job... As one rapper said "I won't work at fast-food, I got some talent..." but ther is no other good work...

    My plan:

    - make a project to school, lern a lot - it's only 2 years to end :>

    - make maps (now I'm makink a HL2, Q4, Painkiller maps and I'm looking forward to map in Uneral Engine 3), finish all 3d models...

    Thanks for comment hessi. Here, take a donut made by me :

    [Blocked Image: http://images27.fotosik.pl/74/dec8e28e11c1142c.jpg]

  • How are you doing?

    • mjens
    • September 4, 2007 at 10:45 AM

    My life is now fucked up... I was (I am... :/) in love with a girl who want to come back to his boyfriend, I can't find a job, I hate my univer., I don't have time to make maps, models and nobody likes me I only have my one love - Canon EOS 400D and this:

    [Blocked Image: http://images27.fotosik.pl/74/9e2d8e9e3524ee57.jpg]

    Luv that bike...

  • my portfolio again...

    • mjens
    • September 3, 2007 at 9:20 PM

    When I will find time I'll make it Now I have to make a project to school :/

  • Movies - Level Design Inspiration

    • mjens
    • September 3, 2007 at 9:17 PM

    [Blocked Image: http://www.filmmusic.pl/images/covers/arty/batman_zdj3.jpg]

  • WIP in WIP, post your level screenshots!

    • mjens
    • September 3, 2007 at 10:00 AM
    Quote from dissonance

    that's a damn nice photo in its own right.

    ...have any larger res? this would make a good wallpaper.

    what res do you prefer?

    http://level-design.org/IMG_6926.jpg

  • Rumcore

    • mjens
    • September 3, 2007 at 9:52 AM

    where can I find bigger logo tu put it to the game?

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