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  3. mjens

Posts by mjens

  • Call of Juarez: Bound of Blood

    • mjens
    • April 27, 2009 at 6:08 PM

    http://tassanee.com/cojforums/index.php

    Here's cool community portal and forum so if you're intrested, register

  • Happy bday buddy

    • mjens
    • April 27, 2009 at 6:06 PM

    Party like you're 18! Happy bday!

  • WIP in WIP, post your level screenshots!

    • mjens
    • April 23, 2009 at 5:18 PM

    So TF2 must be very old-gen...

  • Half-Life 2: Raindrop

    • mjens
    • April 23, 2009 at 12:11 PM

    It's hard work to make a nice forest in Source engine (instead of CryEngine or ChromeEngine )

  • Call of Juarez: Bound of Blood

    • mjens
    • April 22, 2009 at 2:30 PM

    Interview (PL only):

    http://www.gry-online.pl/S014.asp?ID=376

  • Call of Juarez: Bound of Blood

    • mjens
    • April 21, 2009 at 9:01 PM

    NEW TRAILER!!!

    http://www.gry-online.pl/gol_video.asp?ID=11199

  • WIP in WIP, post your level screenshots!

    • mjens
    • April 18, 2009 at 5:03 PM

    Steppenwolf, can you show me some GUI shots of that editor?

  • Call of Juarez: Bound of Blood

    • mjens
    • April 16, 2009 at 5:55 PM

    [Blocked Image: http://theangrypixel.com/blog/wp-content/gallery/coj/CoJBiBGame_x86%202009-04-11%2023-30-35-12.jpg]

  • Old pictures: Nazi Deutschland WWII

    • mjens
    • April 15, 2009 at 9:54 PM

    More color WWII pictures:

    http://ww2db.com/photo.php?list=sp&sp=c

  • WIP in WIP, post your level screenshots!

    • mjens
    • April 15, 2009 at 8:57 AM

    That chimneys looks funny, it's thick but not so tall. I suggest making taller buildings and chimneys (use some references to get proper scale of similiar scene), remove light from windows or modify them. Also the props looks like not finished...

    Some refs:

    [Blocked Image: http://mylifestream.net/photostream/uploaded_images/Old-factory-near-Newburgh-19Aug07--772187.JPG]

    [Blocked Image: http://www.brada.katowice.opoka.org.pl/image/kopalnia.jpg]

    [Blocked Image: http://www.kghm.pl/_files/Image/szybL_b.jpg]

  • 040409

    • mjens
    • April 12, 2009 at 12:29 PM

    good usage of hand there

    Nice places, i like that rock scene, but it was so yellow?

  • CE2 - Visualisation

    • mjens
    • April 12, 2009 at 12:26 PM

    Buddy, have you tried to do something in CryEngine 2? Or Crysis Wars SDK Mod Tools? It's the most unstable and buggy SDK I've ever seen so saying "wow" is right in that place.

    1st image:

    did you used "sharpen" in Photoshop? Grass looks to sharp and it's really big or the point of view is on little kids eyes height

    2nd:

    weird road material, no road sides, shadows and leaves on road looks like someone vomits there, cool water color but weird shore - water edge is to clean - check for some lake photos for references

    3rd:

    building is to small or grass is to big, that object is unnaturally clean, compare flower size to doors - that flower is oversized, ivy on the building need some "start point" - you need to check how ivy grows to make it look natural

    4rd:

    nothing abnormal

    5th:

    dark

    6th:

    it's hard to make so long distance between fence pillars (when you are using netting as fence material)

    7th:

    grass is too big

  • IGDA Discussion Over "Crunch Time" Development

    • mjens
    • April 11, 2009 at 9:31 AM

    So maybe employers should hire on 12 hour a day work 60 hours per week job time... (+ weekends sometimes)

  • IGDA Discussion Over "Crunch Time" Development

    • mjens
    • April 10, 2009 at 8:48 PM

    Damn, I used to stay at work for few hours more and I feel I'm really T I R E D

    If you have to stay at work lately, say "No, sorry, I have my private life" (instead of when you're typical no-life living alone or with parents and have nothing to do). This will cause bad opinion of employer (if he forced you to stay and work) but it will save your creativity.

  • The random model thread!

    • mjens
    • April 10, 2009 at 4:48 PM

    Really nice shot, I'm making very similiar scene but in game Screenshots soon

    BTW. give there more black and greys, it's very sandy now (too much).

  • IGDA Discussion Over "Crunch Time" Development

    • mjens
    • April 10, 2009 at 4:40 PM

    I'm wondering how Gears of War 2 or FarCry 2 productions fit into timeline. Those games look like not finished in time so even cruch time didn't help or there was no crunch time at all... We should compare quality of overtimed title and a game made in time. This could show how the "burnout" of employees caused by work rush affects on game quality.

    But what to do? Burn your desk and make a little revolt? It's useless, many employees are addicted to the company (not job) so they will stay quiet.

    Some stuff can't be made in time..

  • IGDA Discussion Over "Crunch Time" Development

    • mjens
    • April 10, 2009 at 4:26 PM

    Yeah, all executives says that employees shouldn't stay so much time at work but they sign contracts, deadlines are set but there's no way to do everything on time... It's a bit executives fault (wrong deadline arrangement) and employees fault (talking "We have 3 more days so don't hurry so much, you can laze around...").

    In some situations "crunch time" is unavoidable... The most annoying thing for me is that many executives forget about "burning out" of hard working employees and creates new project without any delay...

  • a visit to id software, 1993

    • mjens
    • April 8, 2009 at 4:39 PM

    "You can shoot with the chainsaw?"

  • Call of Juarez: Bound of Blood

    • mjens
    • April 1, 2009 at 2:47 PM

    Good to know that you've changed your mind, Mazy My X360 was damaged on PGR3 and LEGO Star Wars

  • Call of Juarez: Bound of Blood

    • mjens
    • April 1, 2009 at 6:03 AM

    Hm?

    Cool interview:

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