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  3. mjens

Posts by mjens

  • A tragic Animal Crossing tale...

    • mjens
    • March 29, 2010 at 4:03 PM

  • GDC 2010 presentations

    • mjens
    • March 29, 2010 at 3:33 PM

    I've placed all slides found on one page, if you have some more articles, contact me and I'll update the list:

    http://level-design.org/?p=222

  • video game quiz

    • mjens
    • March 28, 2010 at 11:10 PM

    Video game knowledge is worst than knowing all the titiles with Chuck Norris...

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • mjens
    • March 25, 2010 at 7:21 PM

    CS3 is really better than CS4?

  • The random model thread!

    • mjens
    • March 20, 2010 at 3:12 PM

    Thanks, I have some opponents that say it's to clean and sterilised. Well, it have to be simple to make the layout readable. I only want to create nice tree model but I don't know how to fix the "visible plane" issue Maybe I'll add some more planes to make branches not so flat...

  • The random model thread!

    • mjens
    • March 19, 2010 at 11:04 PM

    twiz, I have the same problem that you have. No time to do some stuff for mapping.

    Here are some of the stuff I did as a student (landscape architecture):

    [Blocked Image: http://level-design.org/stuff/1.jpg]

    [Blocked Image: http://level-design.org/stuff/2.jpg]

    [Blocked Image: http://level-design.org/stuff/3.jpg]

    [Blocked Image: http://level-design.org/stuff/4.jpg]

    [Blocked Image: http://level-design.org/stuff/5.jpg]

    Sorry these are 2D also but it makes sense when it's together

  • Medal of Honor

    • mjens
    • March 17, 2010 at 3:02 PM

    Screenshots looks plastic and photoshoped Look at the jackets or the explosion - it's just to 2D... Trailer looks a lot better IMO!

  • MapCore Job Census

    • mjens
    • March 17, 2010 at 9:53 AM

    Nice, I saw the update on LinkedIn. Good luck!

  • Environmental Storytelling

    • mjens
    • March 16, 2010 at 12:10 PM

    Interesting but this is only a small part of big topic. There's a lot of "blah blah" talk for me but still I can't any more advanced topic that covers psychology and research. I need to know WHY it is and work like that to build up something more interesting and NEW. A lot of articles only covers "How we did that". Just a few already done game titles revisited and analised... It's good for small beginner developers and mappers. Talking about perception is like entering the large area and didn't explain what is it... Perception in games are taken from real life and there's a lot of books about perception of environment, architecture, color and other living forms.

    Also there's a lot of examples that are ridiculous. It have sense but typical gamer will say "WTF!?". Typical player doesn't bother why the fish is stuck...

    I also see that a lot of bigger companies on GDC are just to show up their products. They want to tell something but it's a total minimum of knowledge because they might be rivals in the future.

    From my experience of doing env. stories:

    - avoid creating large stories behind small objects - there's too big possivility to get "WTF effect" from ovservers

    - create simple stories that covers location theme and actual situation - take all that from real life

    - organize scenes with clues that will give feedback to observer

    I think it's a good idea to make an article about that. I'll start this today at home. It will cover some of observer psychology and perception of locations more...

  • Illegal downloading and mapcore

    • mjens
    • March 14, 2010 at 5:39 PM

    Sometimes when it's hard to find in the legal way.

  • WIP in WIP, post your level screenshots!

    • mjens
    • March 14, 2010 at 2:28 PM

    Very realistic graphics and weapons

  • The Edge of Forever (Q3)

    • mjens
    • March 8, 2010 at 2:21 PM

    True. As I remember the source code is totally messed up and it's hard to implement something new but you can modify the menu and other stuff to make it look more single player game

  • The Edge of Forever (Q3)

    • mjens
    • March 7, 2010 at 8:02 PM

    Nice, first map for Q3A with that kind of mood :>

  • Deconstructing Favela

    • mjens
    • March 5, 2010 at 8:06 PM
    Quote from Rick_D

    I found most if not all the maps suffered from a circular gameplay that pushed combat around the map constantly, getting shot in the back becoming more common than losing a fight to someone in front of you.MW1 had some wonderful maps that allowed players to hole-up and defend areas, resulting in fantastic shootouts. MW2 seemed to abandon this and it really let the game down for me.

    which is a shame because I loved the art, I wanted to like it

    True, MW1 had the best ideas ever fit wonderfully to the game types and speed. I had less backshots but more grenade airstrikes. Also most of the maps in MW1 was a bit faster and the gameplay wasn't so perkful...

  • Frie has a bday !

    • mjens
    • March 4, 2010 at 10:26 PM

    Happy birthday!!!111oneoneone

  • Levels and some Vegetation models

    • mjens
    • March 3, 2010 at 11:52 AM

    That would be great! Can you post textures wireframes of some trees. I'm trying to make my own tree but in every case I can see a lot of planes of leafs. Maybe you have a tutorial?

  • Levels and some Vegetation models

    • mjens
    • March 3, 2010 at 8:13 AM

    Really nice, will you release this pack or it's for your own levels? :>

  • Decomposition of "Favela" COD:MW2 MP map

    • mjens
    • March 2, 2010 at 3:41 PM

    Part 1 of 2:

    http://blogs.wefrag.com/channie/2010/02 ... la-part-i/

    Some comments from Composite there but in french Anyone can translate this?

  • What have you purchased recently?

    • mjens
    • February 8, 2010 at 8:50 AM

    [Blocked Image: http://static.lulu.com/items/volume_63/545000/545217/2/preview/320_545217.jpg]

    I ordered this book from Hourences for €50 but it's missing somewhere on Post Office. Now I can't get any information about the package to report a complaint on the Post Office... That's ridiculous...

  • Any male voice over actors here?

    • mjens
    • February 4, 2010 at 5:22 PM

    I can voiceover weapon sounds:

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