Sad that we don't have main page with thumbs of featured works like we had on PHPBB2 ![]()
Posts by mjens
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Phillip, I have an idea to create Quake 1 map with you textures. Can I convert your TGA's to Q1 palette? :>
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http://wiki.polycount.com/References
Polycounters pwned the thread :>
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Weapon switch

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I have a:
Logitech LX8
It's too fast for me. Also it's important what mouse mat I'm using - I have one with waterfall image. My mouse gets big boost on the rocks at the bottom of the waterfall, don't know why

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Exactly, what is your favourite/best mouse when it comes to work with the level/model/texture editor? Does wireless mice sucks?
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Quote from madgernader
What kind of stuff do you need? I'm in Washington, not in Seattle or anything but I could keep an eye out for stuff if I knew what to look for. I'm a couple hours out of Seattle, so I don't know if Id see anything nearby but I can give it a shot

I need some photos of streets, can be any other city actually. Now I'm looking for mood that street props will make.
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Yes, but I spent 3 hours to find road under construction to get road block props

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Hi, I wanna make a US scene, LA or some west coast city. I searched google maps and google images but I need some hi-res pics of streets, street props, walls etc.
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Quote from Warby
i love you man but the original is leaps and bounds better than the modified version
I think all the talking like desaturation isn't cool is a trend only. It's just like talking that monochrome photography sucks just because it totally desaturated. Desaturation is more artistic effect than "realism pipming tool" and it have no clue with full realism. Look at Tim Burton's movies like Batman, Dying Bride - desaturation gives mood, it's an artistic effect and there are few places where it can be used without talking "Ouh, desaturation again". Now I'm watching my version, I see that desaturation just isn't the effect that fits to that scene. Maybe it's just that orange umbrella that is a bit too high eye-catcher.
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http://www.dropbox.com/gallery/5370568/ ... s?h=33515b
CrowbarSka's ref pic gallery - mostly abandoned places
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Yes, it's not bad. 3648 x 2736 is enough to catch the detail but I'm not sure with the results:
[Blocked Image: http://img.photographyblog.com/reviews/nikon_coolpix_l100/sample_images/nikon_coolpix_l100_01.jpg]
A lot of artifacts

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When creating ref photos for texture usage you need a big sensor and good lens. The cheapest way is to buy the best possible compact camera (like Canon G11 or Canon S5IS but these are not so stunning with sensor size and lens) but you'll get enough good effects. Sensor will take all the detail from the surface in proper res (10mpx is about 4000x2500px so it's a big photo but the sensor is enough small to create some artifacts - because of light mostly - that can be removed by resizing down the image and few photo fix tricks) and lens will give you abbility to crop the surface properly - wide angle lenses (<20mm) can create barrel distortion effect:
[Blocked Image: http://1.bp.blogspot.com/_CqfX2aO_9nY/S0uW-rrBamI/AAAAAAAAOxk/1tIXXYx0cmg/s400/tech_hemi_08.jpg]
Lenses with poor parameters (high aperture values to get best sharpness and depth of field) will limit you to some exposition settings that requires great sun light so when taking photos in dark places you won't get the shaprness you wanted to. So, the best idea is to get something like ~17-70mm (for textures and ref photos of architecture - very universal) and 70-300 (for zoom shots when the distance is long). With the first ~17-70 lens is no problem (Canon, Nikon and Sigma covers that types of lenses) but it's hard to find a good and cheap zoom lens. Cheap zoom lenses got a lot of annoying issues like aberration:
[Blocked Image: http://www.isl.co.jp/SILKYPIX/english/products/ds3/function/image/lens_aberration01_2.jpg]
...or vignetting:
[Blocked Image: http://www.prime-junta.net/pont/img/Reviews/057_Canon_24F2.8/vignetting.jpg]
The best idea is to take some cheap used SLR that works perfect and attach a good lens to it.
My config is: Canon 55D + Carl Zeiss Jena DDR 36mm + Sigma 17-70mm + Sigma 10-20mm. Now I'm looking for a good zoom lens and it's damn hard. Good luck

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Plants need a light to live. Maybe some artificial light from lamps?
Or make that plants more plastic 
BTW. really nice, not bad proportions of the corridor
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Journal photos from war, parades etc....:
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Quote from Nysuatro
How about a level editor in 3ds max? I have read an article about it. Artist know the ui of max, and there is the possibility (maxscript) to make your own custom tools for a better pipeline.Somebody already tested a level editor in max?
Naughtly Dog (Uncharted) had something like that with Maya, as I remember...
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- asset browser with quick refresh time so if you place some new textures or meshes you can easly refresh the file system and see how it looks in editor
- game preview - the camera will fall onto the ground and you can walk/ride the level - quick way to test stuff
- advanced bug reports, memory dump at crash and autosave of everything possible (like in 3DSMax)
- values modified with "plunger" - lets say I wanna set fog transparency to "half of something ;)" so with plunger I can set the button of the middle of it and it will set the value to "0.5" (if 0.0-1.0). Typing values by hand is oldschool

- all modifications doesn't require to reload map/editor
Some of my dreams - few of them become reality in ChromED


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Another abandoned places (found on Hourences' twitter):
http://weburbanist.com/category/abandonments/
Railways and trains of Upper Silesia (Industrial part of Poland) - translated to English:
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Old photos from USA, a lot of architecture and cars:
Old and modern photos from Russia, a lot of military objects, abandoned places and not usual places:
Abandoned places: