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  3. mjens

Posts by mjens

  • terror hits norway in 2 places

    • mjens
    • July 23, 2011 at 3:09 PM

    I really don't understand terrorists such like that guys... That's bad, really bad :/

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • mjens
    • July 22, 2011 at 9:37 AM

    That plant on the middle looks really pro-eco

  • Call of Juarez: The Cartel

    • mjens
    • July 21, 2011 at 11:40 AM

    No hurg

  • Call of Juarez: The Cartel

    • mjens
    • July 21, 2011 at 11:17 AM
    Quote from D3ads

    Needs more graffiti

    You'll notice some "seir" tags on the walls

  • Call of Juarez: The Cartel

    • mjens
    • July 21, 2011 at 11:16 AM

    Yeah, I'm proud of this "LA Slums" level. Did my best to make it look as good as possible. Sad to say, not all levels look like this...

  • Call of Juarez: The Cartel

    • mjens
    • July 21, 2011 at 10:05 AM

    I think this one will answer some of your questions:

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  • Benoit "Bendix8" Dereau - Portfolio

    • mjens
    • July 20, 2011 at 1:12 PM

    Good job! As nysuatro said: the font could be brighter. Also there's a temp image in "contact" page and the description in resume is non-english

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • mjens
    • July 18, 2011 at 9:53 PM

    lul

  • The random model thread!

    • mjens
    • July 18, 2011 at 12:32 AM

    Wow nice! The material looks a bit like Max's default metal, a bit more "polish" and it will be great

  • google+

    • mjens
    • July 13, 2011 at 8:46 AM

    Thanks jaboo

  • The random model thread!

    • mjens
    • July 13, 2011 at 8:45 AM

    Yep, plus I can make a 1/4 of the model to UV and then mirror it twice so the texture can be smaller and with higher details. Signs can be placed as decals.

  • google+

    • mjens
    • July 12, 2011 at 10:13 PM

    Any invites?

  • The random model thread!

    • mjens
    • July 12, 2011 at 10:07 PM

    Yep, I'm not to happy with that too, I've made some bugs at start and they where annoying me till end. I'll start something different now, with some experience how to prepare mesh...

  • The random model thread!

    • mjens
    • July 12, 2011 at 1:12 AM

    A bit like wooden

    [Blocked Image: http://level-design.org/ammo_box-making_of_005.jpg]

  • The random model thread!

    • mjens
    • July 11, 2011 at 11:50 PM

    [Blocked Image: http://level-design.org/ammo_box-making_of_003.jpg]

    [Blocked Image: http://level-design.org/ammo_box-making_of_004.jpg]

    I need to add some stuff to normal map, resize all the textures and prepare spec map...

  • The random model thread!

    • mjens
    • July 11, 2011 at 3:02 AM

    Now I understand everything Here's some my stuff:

    [Blocked Image: http://level-design.org/ammo_box_lowypoly_(996_tris)_normal_test.jpg]

    966 tris (1030 with all the details)

    [Blocked Image: http://level-design.org/ammo_box_lowypoly_wire.jpg]

  • Easiest map editor for a newbie

    • mjens
    • July 10, 2011 at 8:40 PM

    UDK is not the best with asset count but I'm sure there are more models than 50. Go to Content Browser, click "All Assets" and "Static meshes" from search mask options. That should do the job.

    UDK is maybe not the best for newbie (but still most user friendly and dumbass-resistant) and not so easy but UDK is somehow a future of small companies that don't have own technology (engine), it's good to know that application well because it might turn into your future job editor (if you wanna work in game industry).

    Valve Hammer Editor is a bit old now, I'm waiting for a new Valve game and new edition of their level editor. If it will be still the same then this technology isn't worth watching (unless you're a great fan of L4D or other titles and you just wanna map for that title - feel free then but I'm sure that there won't be lots of titles on Source Engine if the technology won't be upgraded to "actual" standards - see UDK mesh handling if you don't understand).

    Sandbox is sandbox like name says, good to know it and make/check/test stuff in it, there more and more companies that work with that engine but still there's not enough tutorials. Documentation is available but most of the people would like to see video tutorials like 3DBuzz UDK tuts which are perfect in my opinion.

  • The random model thread!

    • mjens
    • July 9, 2011 at 7:54 PM

    Racer445 did a great tutorial about baking, I'm on it!

  • The random model thread!

    • mjens
    • July 9, 2011 at 6:10 PM

    Thanks guys, lots of useful info! I still don't know how to explode my object but give me a minute, I'll figure it

  • Everything ;)

    • mjens
    • July 9, 2011 at 2:57 PM

    I've updated my site! Check out!

    http://mjenso.pl

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