I really don't understand terrorists such like that guys... That's bad, really bad ![]()
Posts by mjens
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That plant on the middle looks really pro-eco

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Yeah, I'm proud of this "LA Slums" level. Did my best to make it look as good as possible. Sad to say, not all levels look like this...
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I think this one will answer some of your questions:
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Good job! As nysuatro said: the font could be brighter. Also there's a temp image in "contact" page and the description in resume is non-english

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Wow nice! The material looks a bit like Max's default metal, a bit more "polish" and it will be great

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Thanks jaboo

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Yep, plus I can make a 1/4 of the model to UV and then mirror it twice so the texture can be smaller and with higher details. Signs can be placed as decals.
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Any invites?
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Yep, I'm not to happy with that too, I've made some bugs at start and they where annoying me till end. I'll start something different now, with some experience how to prepare mesh...
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A bit like wooden

[Blocked Image: http://level-design.org/ammo_box-making_of_005.jpg]
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[Blocked Image: http://level-design.org/ammo_box-making_of_003.jpg]
[Blocked Image: http://level-design.org/ammo_box-making_of_004.jpg]
I need to add some stuff to normal map, resize all the textures and prepare spec map...
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Now I understand everything
Here's some my stuff:[Blocked Image: http://level-design.org/ammo_box_lowypoly_(996_tris)_normal_test.jpg]
966 tris (1030 with all the details)
[Blocked Image: http://level-design.org/ammo_box_lowypoly_wire.jpg]
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UDK is not the best with asset count but I'm sure there are more models than 50. Go to Content Browser, click "All Assets" and "Static meshes" from search mask options. That should do the job.
UDK is maybe not the best for newbie (but still most user friendly and dumbass-resistant) and not so easy but UDK is somehow a future of small companies that don't have own technology (engine), it's good to know that application well because it might turn into your future job editor (if you wanna work in game industry).
Valve Hammer Editor is a bit old now, I'm waiting for a new Valve game and new edition of their level editor. If it will be still the same then this technology isn't worth watching (unless you're a great fan of L4D or other titles and you just wanna map for that title - feel free then but I'm sure that there won't be lots of titles on Source Engine if the technology won't be upgraded to "actual" standards - see UDK mesh handling if you don't understand).
Sandbox is sandbox like name says, good to know it and make/check/test stuff in it, there more and more companies that work with that engine but still there's not enough tutorials. Documentation is available but most of the people would like to see video tutorials like 3DBuzz UDK tuts which are perfect in my opinion.
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Racer445 did a great tutorial about baking, I'm on it!

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Thanks guys, lots of useful info!
I still don't know how to explode my object but give me a minute, I'll figure it 
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I've updated my site! Check out!