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  3. mjens

Posts by mjens

  • Level design/Game Flow Tip

    • mjens
    • March 1, 2012 at 8:58 AM

    Making straght corridors will force you to sell all the mood at one time. Add way more turns, make it more unique and explorable. Remember that you're making a game and you can't just copy/paste original floor plans form real buildings. Also it's very typical and a bit lame to start a player's exploration in toilet. Your plan should tell where and why he is, how he will move from one place to another, what he will find. Also don't count that player will visit all the rooms and look on stuf you did there. Most of the players will jus run through objectives so make a player's way filled with decoration and avoid dead ends.

    EDIT:

    Lunaran already covered some of that tips in his article:

    [Blocked Image: http://lunaran.com/images/dmenc/styl05.gif]

  • Dan Shannon - Level Designer

    • mjens
    • March 1, 2012 at 8:47 AM

    Very nice looking folio, keep up a good work

  • UDK Script

    • mjens
    • February 29, 2012 at 12:05 PM

    fake for sure

  • Is this Doom 4?

    • mjens
    • February 29, 2012 at 9:10 AM

    When I'm making a prototype of a new level I'm using old stuff if I can and I think there's nothing wrong with reusable content. TBH it's the same guys, same technology - it can be similiar and - for me - it's very good.

    BTW it looks more like new Duke Nukem game.

  • Will Schneller - Environment Artist

    • mjens
    • February 29, 2012 at 9:02 AM
    Quote from schneller

    in that screenshot the client requested the chairs be placed as such... :derp:

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • February 28, 2012 at 2:33 PM
    Quote from Warby

    that scene he is building there how many drawcalls is that from that birds eye perspective he is working from ?

    That's me building it actually There are not so many instances after all still the that's a working viewport without any occlusion and performance tweaks. Can't tell you the exact number but I've seen a lot bigger scenes (more materials, objects not instanced plus some ai and physics) and it worked on PS3 just fine.

  • Chrome Engine 4 Level Editor - ChromED

    • mjens
    • February 28, 2012 at 10:28 AM

    A little update with new editor in Chrome Engine 5, chceck this out:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ...and here:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Mateusz "seir" Piaskiewicz - Level Artist

    • mjens
    • February 28, 2012 at 10:25 AM

    Thanks Mazy, I'll make lots more screens but I don't have any decent PC exept that one at work and right now I'm busy with other stuff than doing screens. Still I'll make more screenshots asap

  • UDK scene progress thread

    • mjens
    • February 25, 2012 at 11:21 AM

  • MapCore Job Census

    • mjens
    • February 16, 2012 at 10:11 PM
    Quote from ChopperDave

    You can remove me from Rockstar and add me to Obsidian Entertainment.

    Good luck buddy!

  • Level Design Pipelines!?

    • mjens
    • February 10, 2012 at 8:59 AM

    Go to http://%7boption%7d and check out the interviews with LDs/LAs. Almost everyone said something about his workflow.

  • [Q3] Lun3DM5 - You'll Shoot Your Eye Out

    • mjens
    • February 8, 2012 at 11:49 AM

    <3

  • Mateusz "seir" Piaskiewicz - Level Artist

    • mjens
    • February 5, 2012 at 9:14 AM

    Spasiba

  • ITT: Post maps/scenes that never saw the light of the day.

    • mjens
    • February 4, 2012 at 9:46 PM

    I found this beauty today:

    [Blocked Image: http://level-design.org/look_what_i_found.jpg]

    Damn I need to finish it!

  • Mateusz "seir" Piaskiewicz - Level Artist

    • mjens
    • February 4, 2012 at 8:53 PM

    [OLD / Removed]

  • WIP in WIP, post your level screenshots!

    • mjens
    • February 4, 2012 at 2:27 PM

    Wow now the warm light fits great to the floor texture, also the cold light near the walls Awesome stuff you're making!

  • WIP in WIP, post your level screenshots!

    • mjens
    • February 1, 2012 at 8:51 AM
    Quote from sock

    Architectural doodle[Blocked Image: http://www.simonoc.com/images/design/maps_q3/potguard3.jpg]

    Q3? No way... I like the architecture! Floor color is way different than others but I think it's not an issue, it will be good for guiding player I guess.

  • 2D to the chris!

    • mjens
    • January 31, 2012 at 9:27 PM

    late happy birthday!!!

  • My best friend died..

    • mjens
    • January 29, 2012 at 10:49 PM
    Quote from Tisky

    Nope, still waiting for autopsy results. Anyone got any other good ideas for "casket-gifts" incase i dont get any takers? He loved Jack Daniels, maybe send him one last bottle.

    Sorry for your loss I think everything what reminds his favorite activities will be good. My uncle died in a fire few days ago. My mother left him a prayer-book. She thought that he'll need that where he's going. He still lives in the memories but there's lot of things that I wanted to tell him. Maybe try writing a letter to your friend?

  • Skjalg has a bday! ;O

    • mjens
    • January 21, 2012 at 12:38 PM

    Happy birthday!

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