WHATDAFACKISDATMAN!
Posts by mjens
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Quote from Al Anselmo
That is looking really nice!How many people are there on the team?
Don't forget to add a secret passage that opens after you use a king skull as a key ;D
9 guys + one additional concept artist
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I'll make it IMG

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Quote from 2d-chris
flood it, add rats, lots of rats, tombs, and a treasure map!
find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system 
Some nice ideas here!
Thanks!
Quote from Senturathis the geometry final? it seems very well made for just a blockout
Nope, not final. The next step is to UV/texture it and add details + edit normals. Then LOD, collision hull and AO bake.
Quote from Tiskyaweeesoooome wrote news about this (Swedish though):http://%7boption%7d
Woohoo! Thanks!

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I'm prototyping a new location, gothic architecture, catacombs and stuff. Here's a blog post with some screens:
http://sharpenyouraxes.com/2012/09/07/p ... -location/
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Lots of fun and no difficulties so far! I've even baked normal for the dimensions texture
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Looks like pimped-up PS2 game

Nah, I'm just trolling, it's cool enough

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Tadam!

http://www.neogaf.com/forum/showthread.php?t=490091
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So it's DI: Riptide, COJ: Gunslinger and Project Hell in my folio

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Quote from kikette
I completly agree with you but these color addition will come with some foliage props and texture variation by vertex color. I thought it was too early yet at this stage

The plan is to make it cool so you'll decide what and when you'll add that. If you already had an idea on the color palette and the "mood/feel" of the scene then it's a green light for adding it.
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Yep, nice but there's gray only. Try to add leaks or moss that will add a bit of different color but not so strong. A little bit and it will do the job. When environment tells a story it's OK but when texture will tell a story than it's awesome and easier to make the scene feel "complete" and "full". I mean... when there's noting going on on textures then you need to add decals/props to make it more interesting to read. Still "less is more" - it's easy to make a mess with "stories" on textures.
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Quote from dux
And I just can't hide it!
I'm about to lose control and I think I like it!
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Got them already but there's a transparency problem. We'll see how to make it look cool and work fine

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Quote from AlexM
Is the site down? I just tried taking a look and got an error page.
Yes, the site was offline for a while.
Quote from ThrikLoving that shot, atmosphere oozing out of it.
Seems like a very sweet project to work on, hopefully it'll be just as sweet to play!Fantasy is awesome but I'm out of ideas when it comes to props. Medieval age was boring
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Quote from RedYager
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I demand praise from all of you. PRAISE ME.
Here ya go!
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Awesome! I'll post that on LD.org

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Yeah, making fantasy game is pure fun, a lot easier that making realistic shooter. You can place anything magical or medieval and it will work. I see people are more pardonable when it comes to medieval genere.
I'm not quite happy with the Prison level, I need to add more details to meshes, detail normals and stuff... Oh, and I'll definitely change the floor tiles!
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I'm happy to show what I'm working on for few weeks. It's called Project Hell and it's FPP H&S in dark fantasy world. Take a look:
It's funny how the game is made. We're totally independent so right now I feel like we're indie devs
Feedback/ideas will be appreciated.PS - I'll try to place some mapcore and polycount logos as easter eggs

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Right now I'm a Senior Level Artist at Techland
