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  3. mjens

Posts by mjens

  • Judge Dredd

    • mjens
    • September 9, 2012 at 8:33 AM

    WHATDAFACKISDATMAN!

  • Hellraid (www.hellraid.com)

    • mjens
    • September 8, 2012 at 9:01 PM
    Quote from Al Anselmo

    That is looking really nice!How many people are there on the team?

    Don't forget to add a secret passage that opens after you use a king skull as a key ;D

    9 guys + one additional concept artist Here ya go: http://sharpenyouraxes.com/the-team/

  • [UDK] First Completed Level: DM_Chambord

    • mjens
    • September 8, 2012 at 12:21 PM

    I'll make it IMG

    [Blocked Image: http://i.imgur.com/d6FMz.jpg]

    [Blocked Image: http://i.imgur.com/5oDGZ.jpg]

    [Blocked Image: http://i.imgur.com/076U7.jpg]

    [Blocked Image: http://i.imgur.com/kAyX1.jpg]

    [Blocked Image: http://i.imgur.com/QFZ1V.jpg]

    [Blocked Image: http://i.imgur.com/jK6DR.jpg]

  • Hellraid (www.hellraid.com)

    • mjens
    • September 8, 2012 at 12:18 PM
    Quote from 2d-chris

    flood it, add rats, lots of rats, tombs, and a treasure map! find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system

    Some nice ideas here! Thanks!

    Quote from Sentura

    this the geometry final? it seems very well made for just a blockout

    Nope, not final. The next step is to UV/texture it and add details + edit normals. Then LOD, collision hull and AO bake.

    Quote from Tisky

    aweeesoooome wrote news about this (Swedish though):http://%7boption%7d

    Woohoo! Thanks!

  • Hellraid (www.hellraid.com)

    • mjens
    • September 7, 2012 at 3:23 PM

    I'm prototyping a new location, gothic architecture, catacombs and stuff. Here's a blog post with some screens:

    http://sharpenyouraxes.com/2012/09/07/p ... -location/

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_12.jpg]

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_21.jpg]

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_31.jpg]

    Lots of fun and no difficulties so far! I've even baked normal for the dimensions texture Soon I'll post an article about creating such maps. What kind of stuff you'd like to read there?

  • The Last of Us

    • mjens
    • September 7, 2012 at 8:15 AM

    Looks like pimped-up PS2 game

    Nah, I'm just trolling, it's cool enough

  • Call of Juarez: Gunslinger

    • mjens
    • September 6, 2012 at 3:20 PM
    Quote from PaulH

    I enjoyed the first two COJ games, I'm confused by some of the news reports on this one though - is it an XBLA title?

    Yep

  • Call of Juarez: Gunslinger

    • mjens
    • September 6, 2012 at 12:42 PM
    Quote from Puddy

    That first screen is effing badass!

    I made that house and env composition near it Great to hear you like it!

  • Call of Juarez: Gunslinger

    • mjens
    • September 6, 2012 at 9:02 AM

    Tadam!

    http://www.neogaf.com/forum/showthread.php?t=490091

    [Blocked Image: http://i.imgur.com/G49AN.jpg]

    [Blocked Image: http://i.imgur.com/SmmKw.jpg]

    [Blocked Image: http://i.imgur.com/kGrRv.jpg]

    So it's DI: Riptide, COJ: Gunslinger and Project Hell in my folio

  • MapCore Job Census

    • mjens
    • September 3, 2012 at 6:44 PM
    Quote from Skacky

    You can remove me from Streum on Studio. At this point I'm done with the game industry.

    Damn, why it's over?

  • The random model thread!

    • mjens
    • September 3, 2012 at 12:51 PM
    Quote from kikette

    I completly agree with you but these color addition will come with some foliage props and texture variation by vertex color. I thought it was too early yet at this stage ^^

    The plan is to make it cool so you'll decide what and when you'll add that. If you already had an idea on the color palette and the "mood/feel" of the scene then it's a green light for adding it.

  • The random model thread!

    • mjens
    • September 3, 2012 at 7:21 AM

    Yep, nice but there's gray only. Try to add leaks or moss that will add a bit of different color but not so strong. A little bit and it will do the job. When environment tells a story it's OK but when texture will tell a story than it's awesome and easier to make the scene feel "complete" and "full". I mean... when there's noting going on on textures then you need to add decals/props to make it more interesting to read. Still "less is more" - it's easy to make a mess with "stories" on textures.

  • Black Mesa Source

    • mjens
    • September 3, 2012 at 7:18 AM
    Quote from dux

    And I just can't hide it!

    I'm about to lose control and I think I like it!

    [Blocked Image: http://thissongissick.com/blog/wp-content/uploads/2012/02/Pointer-Sisters.jpg]

  • Hellraid (www.hellraid.com)

    • mjens
    • August 30, 2012 at 9:32 AM

    Got them already but there's a transparency problem. We'll see how to make it look cool and work fine

  • Hellraid (www.hellraid.com)

    • mjens
    • August 30, 2012 at 8:18 AM
    Quote from AlexM

    Is the site down? I just tried taking a look and got an error page.

    Yes, the site was offline for a while.

    Quote from Thrik

    Loving that shot, atmosphere oozing out of it. Seems like a very sweet project to work on, hopefully it'll be just as sweet to play!

    Fantasy is awesome but I'm out of ideas when it comes to props. Medieval age was boring Right now I'm refactoring some meshes (floor looks bad and floor/wall transition is to hard).

  • The random model thread!

    • mjens
    • August 28, 2012 at 10:31 PM
    Quote from RedYager

    I did it. My first ever high poly bake onto a low poly. After so much failure.[Blocked Image: http://i.imgur.com/Gg8tY.jpg]

    [Blocked Image: http://i.imgur.com/cY3rY.jpg]

    I demand praise from all of you. PRAISE ME.

    Here ya go!

    [Blocked Image: https://migrationtest.mapcore.org/images/smilies/mapcore_smilies/soq_post.gif]

  • NS2_Veil by FMPONE

    • mjens
    • August 28, 2012 at 2:17 PM

    Awesome! I'll post that on LD.org

  • Hellraid (www.hellraid.com)

    • mjens
    • August 28, 2012 at 7:27 AM

    Yeah, making fantasy game is pure fun, a lot easier that making realistic shooter. You can place anything magical or medieval and it will work. I see people are more pardonable when it comes to medieval genere.

    I'm not quite happy with the Prison level, I need to add more details to meshes, detail normals and stuff... Oh, and I'll definitely change the floor tiles!

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/08/Prison_01.jpg]

  • Hellraid (www.hellraid.com)

    • mjens
    • August 27, 2012 at 12:14 PM

    I'm happy to show what I'm working on for few weeks. It's called Project Hell and it's FPP H&S in dark fantasy world. Take a look:

    http://sharpenyouraxes.com

    It's funny how the game is made. We're totally independent so right now I feel like we're indie devs Feedback/ideas will be appreciated.

    PS - I'll try to place some mapcore and polycount logos as easter eggs

  • MapCore Job Census

    • mjens
    • August 26, 2012 at 11:11 AM

    Right now I'm a Senior Level Artist at Techland

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