1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Gorion

Posts by Gorion

  • Crysis editor

    • Gorion
    • March 22, 2007 at 9:33 PM

    I found a video, 10 mins ingame with this is as the system they were playing on: (quote)

    "The play by the way ran on a core 2 duo X6800 (2.93 GHz) including a Geforce 8800 GTX, without FSAA and AF. To see is according to Cevat Yerli of the Direct-X-10-Modus."

    movie can be downloaded here:

    http://www6.incrysis.com/incrysis_dot_c ... 7march.zip

    or

    http://www2.incrysis.com/~mattd/incrysi ... 7march.zip

  • WIP in WIP, post your level screenshots!

    • Gorion
    • March 21, 2007 at 3:50 PM
    Quote from Zacker

    Looks good tomdon, but I see 3 issues(and solutions):- Textures need to be aligned properly on the inenr arches. Alt+right click is your friend here.

    - The "broken" pieces of the upper wall texture got some visible tiling. Work with your geometry to hide it.

    - The transition between your lower and upper wall texture is way too sharp. Blend the two textures together better.

    i disagree with your last issue, i like the transistion, looks real

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 21, 2007 at 3:41 PM

    after doing some side-quest here in there, i continued with the main "quest". The first underground psyche experience is really.. psyche, freaking high pitched sound, with your screen going (really) weird.. i got headache of my own (as did Marked One..) allthough the beast didn't stand any chance against my fast-AK47..

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 20, 2007 at 5:38 PM
    Quote from Evert

    Warez....warez never changes

    actually i have an orginal copy here

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 20, 2007 at 4:22 PM

    i just played a little more, and the further you get in, the better it gets

    the AI is actually pretty good sometimes (they will try to counter/flank you, that sort of stuff.

    you must eat/counter radition/energy/stop bleeding/heal yourself

    also there are some puzzles (not really mind bubling, but still some puzzles)

    but, a tip, try putting the graphics to bare minimal, and build up from there, because on max, you need atleast 2 gigs of ram.

    i am using static lightning + the rest full, and it looks pretty good

    overall, there are still crashes, and sometimes pathfinding bugs (only had the twice).

  • The 'Core Sketch Thread!?

    • Gorion
    • March 20, 2007 at 9:31 AM

    i got myself a new background

    hehe i love that creature

  • Test your IQ bitchez

    • Gorion
    • March 20, 2007 at 9:28 AM

    i had an score of 102, but then again you should take my account that my english is not my first language..

    6/12 = language

    5/6 = memory

    8/12 = logic

    3/6 =visual memoery

    9/12 = math

    8/12 =perception

    when i took the dutch equivelent i had a score of 121.

    but then again, IQ doesn't say that much

  • Texture Scene 1: Calm

    • Gorion
    • March 19, 2007 at 4:24 PM

    i like them

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 19, 2007 at 4:21 PM
    Quote from buddy the designer

    Invisible walls? Holy crap. And there is no vehicles

    well, actually, it is a fence, and i tried to jump over it, but i coudn't land on the other side, something stopped me, and i asume it was/is an invisible wall.

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 19, 2007 at 3:12 PM

    hehe, i allready pre-orderd, so that doesn't matter

    anyway, there are invisible walls and anymolies who can stop you, so its not actually free-roaming.

  • S.T.A.L.K.E.R is G.O.L.D

    • Gorion
    • March 18, 2007 at 9:45 PM

    i just played it, and its oke

    HL2 graphics, but somehow not as "sharp" or "clear" graphics as HL2.

    the atmostsphere is very nice

  • 2.73 GByte photos of plants and nature [torrent]

    • Gorion
    • March 17, 2007 at 4:12 PM

    also downloading/uploading it. (70 kbits shared with dystophiaV1)

    Try super-seeding (it can be done with azureus), it makes spread the file much (and much) faster

  • Now playing

    • Gorion
    • March 16, 2007 at 7:25 PM

    whoa, i just installed dystophia, and i like it

  • Now playing

    • Gorion
    • March 16, 2007 at 3:34 PM

    oblivion, basicly i am waiting on C&C3 and stalker..

  • WTB - A gallery of HUD and UI designs from games

    • Gorion
    • March 15, 2007 at 3:53 PM

    a very popular mod for oblivion is immersive HUD + BTmod, which change the HUD screensize to minimal, and only show the stuff if needed, and BTmod just fix the fontsize of your "bag"

  • WIP in WIP, post your level screenshots!

    • Gorion
    • March 14, 2007 at 5:25 PM

    looks nice (and a bit to dark on my monitor)

  • Crysis editor

    • Gorion
    • March 14, 2007 at 5:23 PM

    FrieChamp, you couldn't possibly told us the specs of the system your working on, or give a range of what your working with?

    i just watched the HD tech trailer (res: 12xx X 7xx), and it's really (really!) advanced almost photographic

  • Game soundtracks

    • Gorion
    • March 14, 2007 at 12:30 PM
    Quote from FrieChamp

    Yes let's make games for free too

    great idea! Who told you that idea, that/he/she must be a genius!

  • Crysis editor

    • Gorion
    • March 13, 2007 at 6:20 PM

    well, gamespot said that it "could" run on 3 years old computers, but when did min specs told the truth..

    oh btw, i don't know if these have been posted..

    http://www.crysis-online.com/Media/Videos/#HDVideo

    allthough it seems to be down atm..

    here a mirror for a low-res version (especially the tech trailer @ the end is wtf MELTDOWN)

    http://www.flabber.nl/archief/019608.php

  • Crysis editor

    • Gorion
    • March 13, 2007 at 4:01 PM

    I cannot wait to get to this engine/editor it really does look promise full

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™