Quote from will2k19 hours ago, will2k said: here's a reply of mine to a fellow mapcorian on the map's WIP thread detailing this issue
Having it as a single player BM level like you wrote there sounds even more amazing actually, haha
I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool
I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.