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Posts by RavenGT

  • [tf2] ctf_moonchies_b2

    • RavenGT
    • August 19, 2008 at 7:02 AM

    I love the design, brushwork and detailing looks great. Something that could use a punch is the lighting. I'd suggest giving the atmosphere some color, and then make your building lights alot more intense and with a contrasting color (mainly refering to the outdoor).

    edit/ the cheese looks yummy

  • Rory's Material Set V2

    • RavenGT
    • August 18, 2008 at 7:40 PM

    The foilage' green is too different from the ground green. Add more of a yellow tint to the foilage, make it darker too and it should blend better. I like it so far.

  • [TF2] Chop Chop Arena Beta 3

    • RavenGT
    • August 17, 2008 at 10:31 PM

    A melee-only CP map with 3 control points, with a train in the middle. I know you guys don't like killbox-esque maps, but think of it as a fancy killbox ;p It's very simple on paper, but it's actually quite fun.

    [Blocked Image: http://img174.imageshack.us/img174/7190/ccab3headerxi5.jpg]

    [Blocked Image: http://img296.imageshack.us/img296/3823/ccab3preview1cx7.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/3140/ccab3preview2dp7.jpg]

    [Blocked Image: http://img242.imageshack.us/img242/306/ccab3preview3tt7.jpg]

    [Blocked Image: http://img294.imageshack.us/img294/2330/ccab3preview4zm5.jpg]

    [Blocked Image: http://img512.imageshack.us/img512/522/ccab3preview5ia7.jpg]

    DOWNLOAD - 1.36MB

  • /!\ OLD SCHOOL CONTEST /!\

    • RavenGT
    • January 18, 2007 at 11:50 PM

    Won't be able to make the deadline unfortunately ;[ I'm out in this one.

  • MapCore Job Census

    • RavenGT
    • January 18, 2007 at 1:53 AM

    Hope to see some awesome work KFS.

    Yeah I edited out an embarrassing mistake.

  • /!\ OLD SCHOOL CONTEST /!\

    • RavenGT
    • January 14, 2007 at 3:01 AM

    [Blocked Image: http://img442.imageshack.us/img442/253/mapcorewip2bp7.jpg]

    Better lighting this time around ;]

  • /!\ OLD SCHOOL CONTEST /!\

    • RavenGT
    • January 14, 2007 at 2:01 AM

    Erratic, I can't wait to play that map, it's very, very good. Unless if you're recycling old content, how do you map so fast?

  • /!\ OLD SCHOOL CONTEST /!\

    • RavenGT
    • January 13, 2007 at 7:14 PM

    I'm pretty sure everybody is working hard on their maps, but in case somebody is still having difficulty setting up their hammer/haven't touched Half-Life in a long time...

    Downloads:

    Hammer 3.5

    Half-Life FGD w/ model support

    GCFScape

    Zoner's Half-Life Tools

    Hammer 3.5

    The latest version of Hammer, although it's still a beta (for how long?), it is recommended to use. This is only an executable, so make sure you have 3.4 installed first (which I assume you do).

    Half-Life FGD

    This version of the FGD supports rendering models in the 3D viewport, which is very helpful. But in order to set up model support, you need to do a bit more (covered below)

    GCFScape

    It's basically PAK explorer. You need to extract the models folder from the GCF to .../half-life/valve folder, because Hammer can't read files directly from the GCF. Make sure you extract the halflife.wad as well.

    Zoner's Half-Life Tools (ZHLT)

    Use these compiling tools instead of the ones that come with Hammer 3.4. Extract these to your Hammer directory, or somewhere appropriate.

    Setting up Hammer

    Tools > Options > Game Configurations tab

    Edit button > Add 'HLDM' > Add the half-life.fgd

    Default point/solid entities could be anything, it's up to you. I use info_player_deathmatch and func_wall respectively.

    Game executable dir: (where your hl.exe is located)

    ...\Steam\steamapps\your_name\half-life

    Mod dir: (it's not really a mod, so choose the default valve folder)

    ...\Steam\steamapps\your_name\half-life\valve

    Game dir: (no matter what mod you're mapping for, this must point to the valve folder)

    ...\Steam\steamapps\your_name\half-life\valve

    RMF dir: (optional, I don't bother with this)

    Onto the compiling tools

    Inside the Build Programs tab, pick HLDM (or whatever you named it) in the drop list.

    All of them are self explanatory. Game executable must point to hl.exe, BSP CSG etc. point to the ZHLT compiling tools.

    Edit:

    [Blocked Image: http://img442.imageshack.us/img442/3963/mapcorewipti1.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • RavenGT
    • January 11, 2007 at 10:32 PM

    I'm in, but that's my exam week. T'is going to be murdurr.

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