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  3. w0t

Posts by w0t

  • w0t's First map (alpha-)release: fy_ninja

    • w0t
    • January 21, 2007 at 6:00 AM
    Quote from VoodooBenshee

    what the .... i had the hope that I never see such a "brushbug" in this forum ... we are going to die now ...

    Brushbug? Please define.

  • w0t's First map (alpha-)release: fy_ninja

    • w0t
    • January 21, 2007 at 12:58 AM

    Big up to these posters for actually taking me seriously and being constructive:

    JamesL

    hessi

    Dodger

    seir

    SnipaMasta

    Spelly

    People who should just GTFO of this thread and sit in the corner for the rest of the day:

    killertomato

    There, now I just have to ask you, killertomato, where did you find that pic? Also, i must disregard that comment about the picture being of myself. I chose it for its ugliness (and a strange fascination for ugly hats), and as for mma and marihuana, I've quit both. I'm a member of too many communities to keep them all updated, so I can't really see where you even got that one.

    ANYWAY!

    I feel that what most people have done in this thread is look at the screenshots and think "this map is ugly, so it sucks". That is okay with me, but makes me think i should rather focus on creating set up scenes for cosmetic perfection and post screenshots for the forum-dwellers to like me.

    I do enjoy the gameplay of my map, and feel that it contributes about 50% to the core gameplay of cs:s. So all in all, i'm not satisfied, which is why this is just an alpha to let you see what I'm doing and give me some comments to work with.

    I am under the impression that this is what a WORK IN PROGRESS section is meant for, but this experience has started me wondering if that is really how things work around here.

    So i'll try again. Please tell me what makes my map unplayable, what doesn't look good, what does work when it comes to gameplay, and what doesn't. Please do at least take the time to try it out once before you tell me how much it sucks because you looked at the screenshots. Basically, I'm looking for constructive crits on what I can do to improve as a level designer, I do not need you to look up pictures of me on google. ^^

    Cheers!

  • w0t's First map (alpha-)release: fy_ninja

    • w0t
    • January 19, 2007 at 1:23 AM

    umm btw it's for CS source ^^

  • w0t's First map (alpha-)release: fy_ninja

    • w0t
    • January 19, 2007 at 12:58 AM

    Alpha Release: FY_NINJA_ALPHA

    This is my first map release ever, and as such I want it to be as perfect as it possibly can be. It is not my first MAP though, just my first release. Please leave a comment with thoughts, suggestions, bugs, feelings and annoyances, and I'll try my best to meet everyones requests before i make a beta release. The reason for the name is that you are supposed to be a good player to get the colt. ^^

    Screenies:

    [Blocked Image: http://img224.imageshack.us/img224/2215/fyninjaalpha0000sr3.th.jpg][Blocked Image: http://img224.imageshack.us/img224/2293/fyninjaalpha0001gh6.th.jpg]

    [Blocked Image: http://img224.imageshack.us/img224/6448/fyninjaalpha0002ms3.th.jpg][Blocked Image: http://img224.imageshack.us/img224/7747/fyninjaalpha0003av1.th.jpg]

    [Blocked Image: http://img224.imageshack.us/img224/8512/fyninjaalpha0004gn1.th.jpg][Blocked Image: http://img224.imageshack.us/img224/6144/fyninjaalpha0008kh4.th.jpg]

    Issues:

    * Trying to hide geometry sorrounding the spawnpoints, should i use one areaprtal per spawnpoint (14 total), or one per spawn area (2 total)?

    * I'm having an ambient_generic 1 second alarm sound set to loop when the m4a1 is picked up, but it refuses to loop. How do i set loop points in a wav file, or what else am i doing wrong?

    My original TODO list:

    Quote

    TODO:* Place cubemaps (DONE)

    * Decrease crush damage on elevators (DONE (damage now 1))

    * Fix skybox leaking into level (in spawn tunnels) (DONE CT) (DONE T)

    * Fix rotation for colt (DONE) -bug : player rotates [Decided to keep player rotation for fun]

    * Fix physics on grenades and assaultsuit to avoid

    falling out of level (DONE by start asleep)

    * Fix solidity issues on spawnpoints (DONE - replaced with doors)

    * Loop generic_ambient for colt pickup (NEED HELP)

    * Fix red spotlight to not shine on crouch blocks

    * Fix areaportals (Error messages, but working)

    * Make actual buildings in the 3d skybox (IN PROGRESS)

    * Adjust upperlevel corner spots to look like

    they are emitting light

    * Adjust horizontal push in spawntunnels to avoid being pushed to oposite wall

    * Make jumpmap stuff around colt (DONE)

    * Set a logic_timer for the redlights/soundscape (colt pickup) [??]

    * Are the holes along the wall (hiding places) a good idea?

    Might remove, or add on oposite wall.

    -

    Alpha WIP release

    Texture revision

    Lighting revision

    Optimization

    Post beta on mapcore

    Eventual bugfixes

    Final release

    Display More

    Compile log (there's obviously something going on with the portals, my theory is trigger brushes that are intersecting the portals.):

    Quote

    ** Executing...

    ** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"

    Valve Software - vbsp.exe (Aug 4 2006)

    2 threads

    materialPath: c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike\materials

    Loading C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.vmf

    Can't find surfaceprop panel for material METAL/PRODVENTA, using default

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3324.2, 48.7, 550.7)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs: Brush 53308:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3343.4, 66.8, 550.7)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs: Brush 53311:

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3324.2, 84.8, 550.7)

    Leaf 0 contents:

    Leaf 1 contents: CONTENTS_SOLID

    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

    Candidate brush IDs: Brush 53308:

    Processing areas...WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 636 (brush 43842) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 634 (brush 43834) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 633 (brush 43830) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 631 (brush 43822) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 582 (brush 24641) touches > 2 areas

    WARNING: areaportal entity 552 (brush 20852) touches > 2 areas

    WARNING: areaportal entity 552 (brush 20852) touches > 2 areas

    WARNING: areaportal entity 549 (brush 22371) touches > 2 areas

    WARNING: areaportal entity 549 (brush 22371) touches > 2 areas

    WARNING: areaportal entity 549 (brush 22371) touches > 2 areas

    WARNING: areaportal entity 549 (brush 22371) touches > 2 areas

    WARNING: areaportal entity 549 (brush 22371) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 561 (brush 22395) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 565 (brush 22419) touches > 2 areas

    WARNING: areaportal entity 569 (brush 22443) touches > 2 areas

    WARNING: areaportal entity 569 (brush 22443) touches > 2 areas

    WARNING: areaportal entity 569 (brush 22443) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    WARNING: areaportal entity 573 (brush 22467) touches > 2 areas

    Brush 43838: areaportal brush doesn't touch two areas

    Brush 43838: areaportal brush doesn't touch two areas

    Brush 43838: areaportal brush doesn't touch two areas

    Brush 43838: areaportal brush doesn't touch two areas

    done (0)

    Building Faces...done (0)

    Chop Details...done (0)

    Find Visible Detail Sides...done (0)

    Merging details...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (0)

    writing C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.prt...done (0)

    Creating default cubemaps for env_cubemap using skybox materials:

    skybox/sky_borealis01*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"

    Can't load skybox file skybox/sky_borealis01 to build the default cubemap!

    Finding displacement neighbors...

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (0) (398876 bytes)

    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

    Compacting texture/material tables...

    Reduced 1539 texinfos to 733

    Reduced 73 texdatas to 63 (3202 bytes to 2797)

    Writing C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp

    9 seconds elapsed

    ** Executing...

    ** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"

    Valve Software - vvis.exe (May 22 2006)

    2 threads

    reading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp

    reading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.prt

    977 portalclusters

    2651 numportals

    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)

    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (741)

    Optimized: 2413 visible clusters (0.00%)

    Total clusters visible: 356968

    Average clusters visible: 365

    Building PAS...

    Average clusters audible: 791

    visdatasize:198902 compressed from 250112

    writing c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp

    12 minutes, 22 seconds elapsed

    ** Executing...

    ** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vrad.exe"

    ** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"

    Valve Software - vrad.exe SSE (May 22 2006)

    ----- Radiosity Simulator ----

    2 threads

    [Reading texlights from 'lights.rad']

    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp

    3398 faces

    7 degenerate faces

    215975 square feet [31100508.00 square inches]

    0 displacements

    0 square feet [0.00 square inches]

    3391 patches before subdivision

    19299 patches after subdivision

    87 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)

    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)

    transfers 1449584, max 402

    transfer lists: 11.1 megs

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #1 added RGB(36654, 39360, 36462)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #2 added RGB(4759, 5099, 3659)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #3 added RGB(795, 762, 367)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #4 added RGB(170, 144, 44)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #5 added RGB(45, 33, 6)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #6 added RGB(14, 9, 1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #7 added RGB(5, 3, 0)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #8 added RGB(2, 1, 0)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #9 added RGB(1, 0, 0)

    Build Patch/Sample Hash Table(s).....Done<0.0224 sec>

    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)

    FinalLightFace Done

    0 of 0 (0% of) surface lights went in leaf ambient cubes.

    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness

    ------------ --------------- --------------- --------

    models 464/1024 22272/49152 (45.3%)

    brushes 865/8192 10380/98304 (10.6%)

    brushsides 5808/65536 46464/524288 ( 8.9%)

    planes 2278/65536 45560/1310720 ( 3.5%)

    vertexes 9612/65536 115344/786432 (14.7%)

    nodes 4935/65536 157920/2097152 ( 7.5%)

    texinfos 733/12288 52776/884736 ( 6.0%)

    texdata 63/2048 2016/65536 ( 3.1%)

    dispinfos 0/0 0/0 ( 0.0%)

    disp_verts 0/0 0/0 ( 0.0%)

    disp_tris 0/0 0/0 ( 0.0%)

    disp_lmsamples 0/0 0/0 ( 0.0%)

    faces 3398/65536 190288/3670016 ( 5.2%)

    hdr faces 0/65536 0/3670016 ( 0.0%)

    origfaces 1656/65536 92736/3670016 ( 2.5%)

    leaves 5400/65536 172800/2097152 ( 8.2%)

    leaffaces 3875/65536 7750/131072 ( 5.9%)

    leafbrushes 2880/65536 5760/131072 ( 4.4%)

    areas 40/256 320/2048 (15.6%)

    surfedges 21910/512000 87640/2048000 ( 4.3%)

    edges 14501/256000 58004/1024000 ( 5.7%)

    LDR worldlights 87/8192 7656/720896 ( 1.1%)

    HDR worldlights 0/8192 0/720896 ( 0.0%)

    waterstrips 272/32768 2720/327680 ( 0.8%)

    waterverts 0/65536 0/786432 ( 0.0%)

    waterindices 4059/65536 8118/131072 ( 6.2%)

    cubemapsamples 37/1024 592/16384 ( 3.6%)

    overlays 0/512 0/180224 ( 0.0%)

    LDR lightdata [variable] 1315096/0 ( 0.0%)

    HDR lightdata [variable] 0/0 ( 0.0%)

    visdata [variable] 198902/16777216 ( 1.2%)

    entdata [variable] 279359/393216 (71.0%)

    LDR leaf ambient 5400/65536 129600/1572864 ( 8.2%)

    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

    occluders 0/0 0/0 ( 0.0%)

    occluder polygons 0/0 0/0 ( 0.0%)

    occluder vert ind 0/0 0/0 ( 0.0%)

    detail props [variable] 1/12 ( 8.3%)

    static props [variable] 1/3064 ( 0.0%)

    pakfile [variable] 396837/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:

    physics [variable] 398876/4194304 ( 9.5%)

    ==== Total Win32 BSP file data space used: 3805788 bytes ====

    Total triangle count: 8498

    Writing c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp

    1 minute, 2 seconds elapsed

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp" "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike\maps\fy_ninja_2.bsp"

    Display More

    Download:

    http://download.yousendit.com/1FBA03763974757B

    File will be available for seven days, so please tell me where I can upload it after that. (I found no attachment option here)

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    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

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    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

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    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

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    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

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    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

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    June 1, 2026 at 7:46 PM
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