Posts by w0t
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Big up to these posters for actually taking me seriously and being constructive:
JamesL
hessi
Dodger
seir
SnipaMasta
Spelly
People who should just GTFO of this thread and sit in the corner for the rest of the day:
killertomato
There, now I just have to ask you, killertomato, where did you find that pic? Also, i must disregard that comment about the picture being of myself. I chose it for its ugliness (and a strange fascination for ugly hats), and as for mma and marihuana, I've quit both. I'm a member of too many communities to keep them all updated, so I can't really see where you even got that one.
ANYWAY!
I feel that what most people have done in this thread is look at the screenshots and think "this map is ugly, so it sucks". That is okay with me, but makes me think i should rather focus on creating set up scenes for cosmetic perfection and post screenshots for the forum-dwellers to like me.
I do enjoy the gameplay of my map, and feel that it contributes about 50% to the core gameplay of cs:s. So all in all, i'm not satisfied, which is why this is just an alpha to let you see what I'm doing and give me some comments to work with.
I am under the impression that this is what a WORK IN PROGRESS section is meant for, but this experience has started me wondering if that is really how things work around here.
So i'll try again. Please tell me what makes my map unplayable, what doesn't look good, what does work when it comes to gameplay, and what doesn't. Please do at least take the time to try it out once before you tell me how much it sucks because you looked at the screenshots. Basically, I'm looking for constructive crits on what I can do to improve as a level designer, I do not need you to look up pictures of me on google.

Cheers!
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umm btw it's for CS source

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Alpha Release: FY_NINJA_ALPHA
This is my first map release ever, and as such I want it to be as perfect as it possibly can be. It is not my first MAP though, just my first release. Please leave a comment with thoughts, suggestions, bugs, feelings and annoyances, and I'll try my best to meet everyones requests before i make a beta release. The reason for the name is that you are supposed to be a good player to get the colt.

Screenies:
[Blocked Image: http://img224.imageshack.us/img224/2215/fyninjaalpha0000sr3.th.jpg][Blocked Image: http://img224.imageshack.us/img224/2293/fyninjaalpha0001gh6.th.jpg]
[Blocked Image: http://img224.imageshack.us/img224/6448/fyninjaalpha0002ms3.th.jpg][Blocked Image: http://img224.imageshack.us/img224/7747/fyninjaalpha0003av1.th.jpg]
[Blocked Image: http://img224.imageshack.us/img224/8512/fyninjaalpha0004gn1.th.jpg][Blocked Image: http://img224.imageshack.us/img224/6144/fyninjaalpha0008kh4.th.jpg]
Issues:
* Trying to hide geometry sorrounding the spawnpoints, should i use one areaprtal per spawnpoint (14 total), or one per spawn area (2 total)?
* I'm having an ambient_generic 1 second alarm sound set to loop when the m4a1 is picked up, but it refuses to loop. How do i set loop points in a wav file, or what else am i doing wrong?
My original TODO list:
QuoteDisplay MoreTODO:* Place cubemaps (DONE)
* Decrease crush damage on elevators (DONE (damage now 1))
* Fix skybox leaking into level (in spawn tunnels) (DONE CT) (DONE T)
* Fix rotation for colt (DONE) -bug : player rotates [Decided to keep player rotation for fun]
* Fix physics on grenades and assaultsuit to avoid
falling out of level (DONE by start asleep)
* Fix solidity issues on spawnpoints (DONE - replaced with doors)
* Loop generic_ambient for colt pickup (NEED HELP)
* Fix red spotlight to not shine on crouch blocks
* Fix areaportals (Error messages, but working)
* Make actual buildings in the 3d skybox (IN PROGRESS)
* Adjust upperlevel corner spots to look like
they are emitting light
* Adjust horizontal push in spawntunnels to avoid being pushed to oposite wall
* Make jumpmap stuff around colt (DONE)
* Set a logic_timer for the redlights/soundscape (colt pickup) [??]
* Are the holes along the wall (hiding places) a good idea?
Might remove, or add on oposite wall.
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Alpha WIP release
Texture revision
Lighting revision
Optimization
Post beta on mapcore
Eventual bugfixes
Final release
Compile log (there's obviously something going on with the portals, my theory is trigger brushes that are intersecting the portals.):
QuoteDisplay More** Executing...
** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3324.2, 48.7, 550.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 53308:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3343.4, 66.8, 550.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 53311:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3324.2, 84.8, 550.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 53308:
Processing areas...WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 636 (brush 43842) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 634 (brush 43834) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 633 (brush 43830) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 631 (brush 43822) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 582 (brush 24641) touches > 2 areas
WARNING: areaportal entity 552 (brush 20852) touches > 2 areas
WARNING: areaportal entity 552 (brush 20852) touches > 2 areas
WARNING: areaportal entity 549 (brush 22371) touches > 2 areas
WARNING: areaportal entity 549 (brush 22371) touches > 2 areas
WARNING: areaportal entity 549 (brush 22371) touches > 2 areas
WARNING: areaportal entity 549 (brush 22371) touches > 2 areas
WARNING: areaportal entity 549 (brush 22371) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 561 (brush 22395) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 565 (brush 22419) touches > 2 areas
WARNING: areaportal entity 569 (brush 22443) touches > 2 areas
WARNING: areaportal entity 569 (brush 22443) touches > 2 areas
WARNING: areaportal entity 569 (brush 22443) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
WARNING: areaportal entity 573 (brush 22467) touches > 2 areas
Brush 43838: areaportal brush doesn't touch two areas
Brush 43838: areaportal brush doesn't touch two areas
Brush 43838: areaportal brush doesn't touch two areas
Brush 43838: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (398876 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1539 texinfos to 733
Reduced 73 texdatas to 63 (3202 bytes to 2797)
Writing C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp
9 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp
reading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.prt
977 portalclusters
2651 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (741)
Optimized: 2413 visible clusters (0.00%)
Total clusters visible: 356968
Average clusters visible: 365
Building PAS...
Average clusters audible: 791
visdatasize:198902 compressed from 250112
writing c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp
12 minutes, 22 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\kjexz\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp
3398 faces
7 degenerate faces
215975 square feet [31100508.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3391 patches before subdivision
19299 patches after subdivision
87 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 1449584, max 402
transfer lists: 11.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(36654, 39360, 36462)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(4759, 5099, 3659)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(795, 762, 367)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(170, 144, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(45, 33, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(14, 9, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(5, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0224 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 464/1024 22272/49152 (45.3%)
brushes 865/8192 10380/98304 (10.6%)
brushsides 5808/65536 46464/524288 ( 8.9%)
planes 2278/65536 45560/1310720 ( 3.5%)
vertexes 9612/65536 115344/786432 (14.7%)
nodes 4935/65536 157920/2097152 ( 7.5%)
texinfos 733/12288 52776/884736 ( 6.0%)
texdata 63/2048 2016/65536 ( 3.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3398/65536 190288/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1656/65536 92736/3670016 ( 2.5%)
leaves 5400/65536 172800/2097152 ( 8.2%)
leaffaces 3875/65536 7750/131072 ( 5.9%)
leafbrushes 2880/65536 5760/131072 ( 4.4%)
areas 40/256 320/2048 (15.6%)
surfedges 21910/512000 87640/2048000 ( 4.3%)
edges 14501/256000 58004/1024000 ( 5.7%)
LDR worldlights 87/8192 7656/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 272/32768 2720/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4059/65536 8118/131072 ( 6.2%)
cubemapsamples 37/1024 592/16384 ( 3.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1315096/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 198902/16777216 ( 1.2%)
entdata [variable] 279359/393216 (71.0%)
LDR leaf ambient 5400/65536 129600/1572864 ( 8.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3064 ( 0.0%)
pakfile [variable] 396837/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 398876/4194304 ( 9.5%)
==== Total Win32 BSP file data space used: 3805788 bytes ====
Total triangle count: 8498
Writing c:\program files\steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp
1 minute, 2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\kjexz\sourcesdk_content\cstrike\mapsrc\fy_ninja_2.bsp" "c:\program files\steam\steamapps\kjexz\counter-strike source\cstrike\maps\fy_ninja_2.bsp"
Download:
http://download.yousendit.com/1FBA03763974757B
File will be available for seven days, so please tell me where I can upload it after that. (I found no attachment option here)