Posts by Fearian
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Stickers! On a gun! What!
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Honk if u like deagles!
[Blocked Image: http://i.imgur.com/eCQLIcL.png]
Workship link: http://steamcommunity.com/sharedfiles/fi…s/?id=231296476
Tweaking holographic settings is a pain in the bum. I think it's gonna be one of those things where its best to know how it all works in your head before you even make it.
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BALLS. Can anyone help me with these compression artefacts? I'm using VTF edit, can't find the settings to fix this.
edit: nevermind, fixed! ABGR8888 is the uncompressed format.
So here they are:
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I might add more high frequency detail before I submit.
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I've been noodling around with this!
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And uh,
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...That last one I grabbed the texture of google.
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aha ha, Can we make this into a traditional painting thread?
Personally I've always wanted to give watercolours a try after seeing some fantastic watercolour illustrations, but digital painting is already a daunting enough prospect. I wonder how well alot of digital painting tuts would apply to watercolours.
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I can connect fine!
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I started a late entry to the nightwatch mapping challenge, because it looked like fun! 1 Days work in and I've done just less than a 3rd of the map. Probably won't finish it!
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Might be really dark screenies come to think of it...
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I only played crates and nocturnal, so that's all I can speak for gameplay wise.
Crates was great, all the areas of the map seemed well balanced although I found I didn't spent much time in the upper floor of the brick building. looked nice and played nice. I loved that the snipers tower had a not too hard to reach ladder up to it with a shotgun at the bottom to counter snipers.
Nocturnal was so wierdly scaled for a DM map. You could spawn on a crate and loose health falling off it. Having to use ladders to move up what was a very vertical map was a pain also, you become a sitting duck for whoever has the gauss gun or that snipers perch up top. This said, I did feel like the map had a kind of asymetrical flow that actually worked... but this might have been because I moved up stories by respawning there.
Anyway I'm gonna vote on looks cause I didn't play all the levels

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Ah That's not happening then
Looking forward to playing these! -
I missed this challenge being away for the weekend working, but I started last night because it sounds fun - If I get a whiteboxxed map or more done by this evening would it be cool to stick it in the rotation?
1 week late to a 72 hour mapping party

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WIP texture. Nearly done with the diffuse, but I'm not sure about the lamp at the top.
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Theres no real specular map on it yet. Oh and in game each variation won't be quite so close to each other.
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looking very nice! A skatepark theme is the perfect excuse for a deathmatch layout!
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Definatly, that looks fantastic!
If I where you I would be careful what you put in those rooms - you dont know furnishings might impede your escape from the zombie hoard just yet... but you look like you have it covered

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why nte make an escape level in the space of 1024! there, now you can enter this competition!

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Nice to see a knytt level pack, I was playing it again the other day - Ill try this when I get home.
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Quote
":2wjn0hp0]Why did you typed like that? Am I missing something?
He typed the thread title as ChEcK 0uT tHiS c0oL NeW argh its so annoying. plus he clearly hasn't read the book so I can't take him seriously at all.
but I am glad it looks sweet ass, I'm just being such a pretentious jerk ok.

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looks like it needs custom materials and some more HDR. plus the music would have been a massive change to the atmosphere.
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wTf Is WrOnG wITh YoUr Keyboard jesus I cant even write it for a full scentance its so annoying!
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I hunger for low poly contests!