1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Josch

Posts by Josch

  • dod_twilight_rc1

    • Josch
    • February 2, 2007 at 8:17 AM

    Looks incredible

    This map would be a serious reason to buy DOD:S

  • WIP in WIP, post your level screenshots!

    • Josch
    • February 2, 2007 at 7:32 AM

    Yep, you got it.

    I am trying to remake the map as close to the original as possible.

    OK, i changed Gameplay in this area and I scaled the whole map a littlebit larger than the original. But the original was a very fast map. With just two players your average life-time was about 30 seconds...

    I just cancelled the railings. Looks like that:

    http://img240.imageshack.us/img240/9058 ... n00py1.jpg

    I definetely don`t like that! I will keep the railings in the map. When it`s finished I will do some gameplaytests. And then, fn neccesary, I will delete them.

    Hmm, the walls.. Indeed I´m still not very happy with them.

    Well, lets see what I can do.

    Thanks @ all for the response

  • WIP in WIP, post your level screenshots!

    • Josch
    • February 1, 2007 at 6:34 PM

    Yes, its a Multiplayer-map. But the railings are low enough to get over them with just a little jump. And I think, removing them would destroy the look.

  • WIP in WIP, post your level screenshots!

    • Josch
    • February 1, 2007 at 4:04 PM

    Here two barely final screenshots of my remake:

    [Blocked Image: http://img489.imageshack.us/img489/7976/disposal1vz5.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/79/disposal2ul0.jpg]

  • latin american shanty

    • Josch
    • January 27, 2007 at 6:57 AM

    looks superb

    Could you take another sceenshot from the back of the scene?

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 26, 2007 at 8:58 AM

    Thanks for your resposnce.

    Well, the theme of the map.. I mean, name is theme! Waste_Disposal. I wont change this setting of the map.

    But you`re right. Some changings must be do. The idea of adding some possibilities to act in z-directions is great. Never thought about that.. I think, i will do it

    About the rocks: Actually, the screenshots aren`t actual at all. I resized the rock-walls. They`re now much higher. I added some waste-transport-system and some - still not walkable - ways in higher levels.

    But I will trie to get them available for the player. ATM there just for optics...

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 25, 2007 at 5:37 PM

    Here some screenshots of my waste_disposal-remake:

    [Blocked Image: http://img159.imageshack.us/img159/1839/disposal1ce8.jpg]

    [Blocked Image: http://img365.imageshack.us/img365/659/diaposalbm4.jpg]

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 16, 2007 at 8:54 PM

    just incredible!

    Here two screenshots of a little testmap. I tested some textures and models:

    [Blocked Image: http://img68.imageshack.us/img68/6153/test10004ki5.jpg]

    [Blocked Image: http://img406.imageshack.us/img406/3877/test10005rz7.jpg]

  • awp_monopoly

    • Josch
    • January 14, 2007 at 9:20 PM

    Hehe. looks great! I`m just downloading it.

    Some time ago i built such a monopolymap too Look!

    But I used another style^^

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 12, 2007 at 1:39 PM

    Hmm, fullbright can be toggled via console (mat_fullbright 1/0). And flatshaded is just a matter of special textures, isn`t it?

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 12, 2007 at 11:48 AM
    Quote from Rick_D

    [Blocked Image: http://img228.imageshack.us/img228/4396/mpscientific10006mb9.jpg]lol?

    yes, this is one quite small area, sealed with signs read "WIP-Do not enter".

    It shows a scene inside the hammereditor.

  • WIP in WIP, post your level screenshots!

    • Josch
    • January 12, 2007 at 9:56 AM

    Hi guys, here are some screens of my map mp_scientific:

    [Blocked Image: http://img353.imageshack.us/img353/8088/mpscientific0000yu3.jpg]

    [Blocked Image: http://img228.imageshack.us/img228/4396/mpscientific10006mb9.jpg]

    [Blocked Image: http://img353.imageshack.us/img353/1922/mpscientific10007xc5.jpg]

    [Blocked Image: http://img228.imageshack.us/img228/4545/mpscientific10009jh0.jpg]

    [Blocked Image: http://img228.imageshack.us/img228/6415/mpscientific40009sr4.jpg]

    [Blocked Image: http://img353.imageshack.us/img353/5387/mpscientific40014gg2.jpg]

    [Blocked Image: http://img138.imageshack.us/img138/9708/mpscientific10001hq0.jpg]

  • Post your pic extravaganza 2007!!!~

    • Josch
    • January 12, 2007 at 9:35 AM

    Sprinting through the alps:

    [Blocked Image: http://img181.imageshack.us/img181/8933/2vy5.jpg]

    Lost somewhere in nowhere:

    [Blocked Image: http://img181.imageshack.us/img181/6182/1eg7.jpg]

  • For you Source fans

    • Josch
    • January 12, 2007 at 8:41 AM

    Hehe, looks really interesting!

    Damn - i´ve got no time for mapping and subsrcibed for a killbox-contest...

    Otherwise I would joine the competition

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™