Looks incredible ![]()
This map would be a serious reason to buy DOD:S ![]()
Looks incredible ![]()
This map would be a serious reason to buy DOD:S ![]()
Yep, you got it.
I am trying to remake the map as close to the original as possible.
OK, i changed Gameplay in this area and I scaled the whole map a littlebit larger than the original. But the original was a very fast map. With just two players your average life-time was about 30 seconds...
I just cancelled the railings. Looks like that:
http://img240.imageshack.us/img240/9058 ... n00py1.jpg
I definetely don`t like that! I will keep the railings in the map. When it`s finished I will do some gameplaytests. And then, fn neccesary, I will delete them.
Hmm, the walls.. Indeed I´m still not very happy with them.
Well, lets see what I can do.
Thanks @ all for the response ![]()
![]()
Yes, its a Multiplayer-map. But the railings are low enough to get over them with just a little jump. And I think, removing them would destroy the look.
Here two barely final screenshots of my remake:
[Blocked Image: http://img489.imageshack.us/img489/7976/disposal1vz5.jpg]
[Blocked Image: http://img152.imageshack.us/img152/79/disposal2ul0.jpg]
looks superb ![]()
![]()
![]()
Could you take another sceenshot from the back of the scene?
Thanks for your resposnce.
Well, the theme of the map.. I mean, name is theme! Waste_Disposal. I wont change this setting of the map.
But you`re right. Some changings must be do. The idea of adding some possibilities to act in z-directions is great. Never thought about that.. I think, i will do it ![]()
About the rocks: Actually, the screenshots aren`t actual at all. I resized the rock-walls. They`re now much higher. I added some waste-transport-system and some - still not walkable - ways in higher levels.
But I will trie to get them available for the player. ATM there just for optics...
Here some screenshots of my waste_disposal-remake:
[Blocked Image: http://img159.imageshack.us/img159/1839/disposal1ce8.jpg]
[Blocked Image: http://img365.imageshack.us/img365/659/diaposalbm4.jpg]
just incredible! ![]()
![]()
![]()
Here two screenshots of a little testmap. I tested some textures and models:
[Blocked Image: http://img68.imageshack.us/img68/6153/test10004ki5.jpg]
[Blocked Image: http://img406.imageshack.us/img406/3877/test10005rz7.jpg]
Hehe. looks great! I`m just downloading it.
Some time ago i built such a monopolymap too
Look!
Hmm, fullbright can be toggled via console (mat_fullbright 1/0). And flatshaded is just a matter of special textures, isn`t it? ![]()
Quote from Rick_D[Blocked Image: http://img228.imageshack.us/img228/4396/mpscientific10006mb9.jpg]lol?
yes, this is one quite small area, sealed with signs read "WIP-Do not enter".
It shows a scene inside the hammereditor.
Hi guys, here are some screens of my map mp_scientific:
[Blocked Image: http://img353.imageshack.us/img353/8088/mpscientific0000yu3.jpg]
[Blocked Image: http://img228.imageshack.us/img228/4396/mpscientific10006mb9.jpg]
[Blocked Image: http://img353.imageshack.us/img353/1922/mpscientific10007xc5.jpg]
[Blocked Image: http://img228.imageshack.us/img228/4545/mpscientific10009jh0.jpg]
[Blocked Image: http://img228.imageshack.us/img228/6415/mpscientific40009sr4.jpg]
[Blocked Image: http://img353.imageshack.us/img353/5387/mpscientific40014gg2.jpg]
[Blocked Image: http://img138.imageshack.us/img138/9708/mpscientific10001hq0.jpg]
Sprinting through the alps:
[Blocked Image: http://img181.imageshack.us/img181/8933/2vy5.jpg]
Lost somewhere in nowhere:
[Blocked Image: http://img181.imageshack.us/img181/6182/1eg7.jpg]
Hehe, looks really interesting!
Damn - i´ve got no time for mapping and subsrcibed for a killbox-contest...
Otherwise I would joine the competition ![]()