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  3. Josch

Posts by Josch

  • VTF and light bounce

    • Josch
    • September 29, 2008 at 11:30 AM

    Wow! Very impressive :megaman:

  • pl_cranetop - a blast from the past

    • Josch
    • September 19, 2008 at 2:44 PM

    looks pretty good

  • [PORTAL] followTheLeader

    • Josch
    • July 19, 2008 at 2:18 PM

    Hmm, is it the end, when i`m falling in a deep hole with red lasers? Or just a bug, i get disconnected at this moment?

    Til that point the map is pretty funny, altough the puzzles are too easy in my opinion.

    The optics aren`t that impressive too, so the map gehts three of five "Worth-Playing"-Points.

    But that of course means, it is still worth playing, without doubt

  • [PORTAL] followTheLeader

    • Josch
    • July 18, 2008 at 5:57 AM

    Yehaa, another portal-map.

    Im going to test it today. Well, not right now, gotta go to the university...

    Feedback will come later

  • Unreal Visualisation Toolkit

    • Josch
    • July 16, 2008 at 5:46 PM

    Its done by Valve, but not that detailled:

    http://www.steampowered.com/status/tf2/tf2_stats.php

    scroll to the very end

  • The random model thread!

    • Josch
    • July 14, 2008 at 10:12 AM

    Find 10 mistakes in the render picture...

    ...

    ...

    ...

    ..

    .

    I can`t find even one!

    Astonishing!

  • [TF2] ctf_aerospace (beta 4)

    • Josch
    • July 8, 2008 at 6:07 PM

    Looks astonishing!

  • ins_buhriz (Insurgency)

    • Josch
    • July 3, 2008 at 3:04 PM

    Wow.

    I didnt recognized the source engine in the first moments of viewing. Great work, dude, looks really good.

    and i like the lighting...

  • dm_backwash (hl2dm)

    • Josch
    • June 11, 2008 at 5:26 PM

    Looks pretty good!

    But i really don`t like all the invisble walls... Please change this. Add fences, rocks, whatever ^^

    The performance isn`t good at all. The main reasons are the many models. Could you arrange it that models with a certain distance to the player will be faded out?

    When I watched the whole scene I had about 10fps.... (OK, my PC isn`t the most powerfull...)

  • [PORTAL] a simple portal map

    • Josch
    • June 10, 2008 at 5:46 PM

    aaaaah, damned, its so obvious!

    Whatever, I finished the map, its pretty funny Could be longer but respecting the time you had to create the map its really good!

  • [PORTAL] a simple portal map

    • Josch
    • June 9, 2008 at 8:42 PM

    Hey.

    I played the map but reached a point where i don`t know what to do. I made my way upwards to the upper stage with the compagnion-cube, the regular cube and the turret. I destroyed the glass-floor and now I dont know how to continue the level

    But till this point its a pretty good map with good optics and fun. The map looks very good, although it is this well known portal-theme we saw a thousand times already. I would prefer a map with a new theme

  • Gear Portal map pack V2

    • Josch
    • May 26, 2008 at 8:23 AM

    I got the cube two stages lower. I carried it upwards, i hat to press a button and then to jump up to the "15MW-Super-Button". But my cube cannot follow me through this odd energy-field....

    Hmm, its a bug...

    I`ll try the level again and lets see if it will happen again...

    Or is it the task to get the other cube (in the left of the picture) out of the pipe?

    EDIT: I just loaded the last autosave and tried it again - it worked perfectly.

    It just seemed to be a strange bug that the cube couldnt pass the field in the first time...

    I finished the maps after 36minutes at the counter. But with the many reloads and so on it took me about 1,5h to get through the three levels.

    My conclusion:

    A very funny Map-Pack. The puzzles aren`t too easy and not too hard it took just a few minutes to check out what to do.

    I enjoyed very much the parts with the changing gravity and the much flinging in the last part of the map.

    The cool design is another plus to the map.

    All around a very good map, recommandable to all portal-player

  • Gear Portal map pack V2

    • Josch
    • May 25, 2008 at 12:31 PM

    Help

    I don`t get the point of this puzzle:

    [Blocked Image: http://www.abload.de/thumb/gear_testchmb_03c000rpv.jpg]

    How can I get the cube through this energy-field?

    I tried to deactivate the field in the right moment while the cube was heading upward but the cube had not enough speed to pass the field...

    Please help me

  • WIP in WIP, post your level screenshots!

    • Josch
    • May 24, 2008 at 7:31 AM

    crazy design!

    Keep us up to date with the progress

  • Gear Portal map pack V2

    • Josch
    • May 24, 2008 at 7:28 AM

    I downloaded it but just played a few minutes.

    That part I played was really nice

    I think I will continue playing this evening

    Further comments will be arriving soon

  • [TF2] cp_museum_b2

    • Josch
    • May 2, 2008 at 11:05 AM

    Nice lighting, but where are the details? There is nothing to see in your museum...

  • The random model thread!

    • Josch
    • July 23, 2007 at 9:06 PM

    Oh my god, i`ve got it , too! We`re doooooomed!

    [Blocked Image: http://www.mtextra.bmhost.de/JPG~Tischlampe0.jpg]

  • [DOD:S] dod_snowblind_b1

    • Josch
    • July 22, 2007 at 4:42 PM

    Looks incredible!

    Can`t wait to play. Feedback soon

  • [HL2DM] Streetfight

    • Josch
    • July 19, 2007 at 10:02 AM

    Hmm, the textures aren`t the worst thing in your map.

    Please improve the lighting. Choose lights with less contrast to the world. Dont make them too bright, dont use white lights....

    Set them in positions where they wont cast too sharp shadows.

    (btw: you don`t live together with a Martha and an Andi in Trier, don`t you? (just a question of interest^^ i slightly know a simon from trier, maybe it is you ))

  • WIP in WIP, post your level screenshots!

    • Josch
    • July 16, 2007 at 10:01 PM

    hehe, understood something wrong

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