1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. harefort

Posts by harefort

  • MapCore Job Census

    • harefort
    • February 8, 2009 at 2:57 PM

    2dChris commanded me to reply here.

    I wurk at crytek, too so put me in ze list already!

    Cheers!

    -Sascha

  • The random model thread!

    • harefort
    • August 14, 2008 at 9:28 PM

    Daaah! ^^

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The random model thread!

    • harefort
    • July 18, 2008 at 11:56 AM

    Pure Sex!

  • The random model thread!

    • harefort
    • June 28, 2008 at 2:02 PM

    It's a shader that you can implement in your game.

    From 3Dsmax you get a mesh with vertexcolors, which you then import into your game and apply the shader to it.

    The shader basically does the unwrapping at runtime, so you can deform the terrain at runtime in any way you wish.

    Think Red Faction 3 or so.

  • The random model thread!

    • harefort
    • June 25, 2008 at 6:13 PM

    I know I'm an ass for posting non-model-stuff here, but check this out:

    http://%7Boption%7D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (hit "watch in high quality"!)[Blocked Image: http://www.harefort.com/saschaherfort_seamlessshader_screenshot01.jpg]

    In short: it's a shader that allows you to texture terrains for games without unwrapping and seamlessly.

  • The random model thread!

    • harefort
    • May 27, 2008 at 8:01 PM

    [Blocked Image: http://img372.imageshack.us/img372/3682/saschaherfortmetalcase2ob6.th.jpg]

    I had to try around alot to get the metal to look good in Half-Life², as it doesn't support colored specmaps.

  • The random model thread!

    • harefort
    • May 27, 2008 at 12:03 AM

    Of course it's meant for ingame use!

    [Blocked Image: http://img60.imageshack.us/img60/1530/saschaherfortmetalcase2tz8.jpg]

    ...

    Okay

    Not really.

    But it was fun.

  • The random model thread!

    • harefort
    • May 23, 2008 at 2:43 PM

    [Blocked Image: http://www.harefort.com/saschaherfort_metalcase_2008.jpg]

    Random Metal Case.

    Had it lying around unfinished forever.

    Done now.

    edit: Oh yes.

    1264 triangles

    2048² maps

  • The random model thread!

    • harefort
    • April 9, 2008 at 6:07 PM

    [Blocked Image: http://www.harefort.com/saschaherfort_vikinghammer_2008_900.jpg]

    Triangles: 742

    Maps: Diffuse, Specular, Normal

    Mapsize: 2048*2048

    C&C welcome!

  • 3dsMax or Maya?

    • harefort
    • November 22, 2007 at 5:02 PM

    Animators seem to prefer Maya, while modellers like 3dsmax better.

    I'm a modeller and IMO 3dsmax has slightly better modelling tools. (i.e. you can cut complex shapes into a mesh with a few clicks)

    Also the unwrapping tools are much more comfortable (despite some annoying bugs).

    The Render-to-Texture feature is unbeaten by any other program.

    3dsmax is a bitch, when it comes to navigating in 3D-space and the interface. You better get a second monitor.

    Maya uses mouse-gestures for accessing tools, which CAN enable you to work much faster than with keyboard-shortcuts. Also the viewport-navigation is more smooth and intuitive.

    Maya often causes massive pain in the ass, when exporting to other programs or engines, from what I know. And the material-system can be intimidating at first.

    It won't hurt to know both though.

    my 2 cents

  • Best less known games for lanparty...

    • harefort
    • November 21, 2007 at 8:20 PM

    gears of war

  • totally random texture thread

    • harefort
    • November 9, 2007 at 4:59 PM

    got bored:

    [Blocked Image: http://img441.imageshack.us/img441/2126/harefortbowlelsxb1.jpg]

    love plasticwrap

    might do normal+specmap if more boredom occurs...

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • harefort
    • September 20, 2007 at 10:41 AM

    Why is everybody bashing this?

    He is offering to pay money for building game-assets, right?

    That's a chance to actually work under close-to-industry-conditions and it get's you an extra buck or two.

    Who cares, if the genre is overused? Who cares if it ends up unfinished?

    Unless you start your own company with your own funding, you will always have to submit to other's directions.

    Epic won't sign a hobby-developer with zero industry-experience, trying to tell them how to do their job properly...

    If your portfolio is about photorealistic game-assets and lacks WW2 stuff, go for it.

    If not just go outside and take a walk!

    If I was able to deliver the desired quality, I'd give it a try.

    I'd do assets for Tomb Raider 27, if it was worth the payment.

    Sheesh!

  • caustic texture

    • harefort
    • July 20, 2007 at 9:15 PM

    http://www.lysator.liu.se/~kand/caustics/

    it's a generator ... even for animations

    nice toy btw

  • totally random texture thread

    • harefort
    • June 7, 2007 at 6:33 PM

    Some random poop from our texturing lesson.

    Task was: 512*512 wall texture, with different materials + 2 variations, tileable.

    [Blocked Image: http://www.harefort.com/wandkachelrender_render.jpg]

    [Blocked Image: http://www.harefort.com/wandkachel001.jpg]

    [Blocked Image: http://www.harefort.com/wandkachel002.jpg]

    [Blocked Image: http://www.harefort.com/wandkachel003.jpg]

    ~2 hours

    only source: t3h internetz

    The bolts suck, but I'm lazy

  • The random model thread!

    • harefort
    • February 21, 2007 at 1:05 PM

    I don't know ... those images look fake to me.

    You can see the aliasing in the background-image of the lower-left picture with the 'golden' piece. It also looks rather out of balance - I would it expect it to overturn immediately.

    Are those supposed to be photos of real objects, or just photorealistic renderings of how those things might look in real life?

  • The random model thread!

    • harefort
    • February 7, 2007 at 8:50 PM

    [Blocked Image: http://www.harefort.com/harefortnoobaxeskin.jpg]

    My first attempt at skinning.

    Still lots to learn, but I wanted to have it online anyway.

    Maybe I'll laugh at it in a year.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™