I'm from Telford originally, 35 mins west of Bham. My bro goes to uni there, it's quite nice, but you will round a corner and be in the ghetto-land, guaranteed.
Posts by PogoP
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Haha what exactly do you want to be different? I don't like the way it feels like you have glue on your shoes whenever you try to walk. Kinda makes it hard to navigate around corners and tight spots.
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FUCK.
I was just stalking some guy in Cherno for like, 30 mins... I had him pinned down in the Fire Station, and was watching him from on top of the huge industrial unit. I climbed onto the roof and then went to the top of one of those sloped tunnels, so I could see all of Cherno below me.... As I was running up, I hit prone. Now, I thought I would just stop and go into prone, but no. I ended up doing a dive off the end of the sloped tunnel, and fell 70 foot to my death below.
All this time, he was watching me. Must have been hilarious for him, but I had awesome gear

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Aliens are still slightly too powerful, but Marines should be getting the Exo soon which is badass. Expect a reveal trailer at some point soon (ish)!
The game still has its flaws but every time I jump in a game, it's playing more and more like NS1, which is a good thing! It is starting to feel very polished now.
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TotalBiscuit aka The Cynical Brit, played through NS2 last week sometime. Here's his video of his playthrough.
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Welcome mate, would love to see some of your work.
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Nice work fellas, lovely to see more Source stuff.
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Quote from Rick_D
AKA mindless action games?
[Blocked Image: http://i.imgur.com/DThqx.jpg]
Quote from 2d-chrisFor video demo's pc mouse movement can be a bit too snappy for easy viewing, perhaps that's why

Precisely.
Roflolol
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Talia's death
was hilarious. She was
Quotealive and then suddenly she just shut her eyes to show she was dead
haha.
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Just got back from the cinema.... Fucking aweeeeeesome!!!!
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That's a great episode. It's a parody of Glee, it takes the piss out of musicals

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Looks very nice!
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You could bevel it, use one smoothing group and tweak the normals using something like this:
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Don't get me wrong, I wasn't saying to keep everything on one smoothing group *all the time*. What I would have done is chamfered the edges and then run my normal script to adjust the normals for the faces to get a smooth normal map. Probably should have gone into more detail, it was early and I was tired.
Good breakdown Philip.
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I work for a company based in San Francisco... But I live in the UK. Sorry!

All the best finding a place. You might be better off asking on Polycount, but I have a feeling you're acquainted with those boards, somehow.
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Instagram: The Movie.
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Just bevel those edges. Your low poly has to reflect your high poly in shape as much as possible, so try and round off the edges as much as it is in the high poly, without being so... high poly. The low poly cube you have at the minute has some very hard edges and there's no way that your normal map will be able to hide that.
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Sigh...............