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DayZ Mod for ARMA II

  • PogoP
  • May 10, 2012 at 12:47 PM
  • Em'
    • June 19, 2012 at 9:33 AM
    • #101

    Got the game too !

    Absolutly cool gameplay, but meh, those zombies running like flash gordon ? And spotting you from 2km ?

    Hope they'll add a var for servers that want choose their speed.

  • Puddy
    • June 19, 2012 at 9:38 AM
    • #102

    I think they should run a bit slower but be able to take more damage (atleast that is what I thought the last time I played). If they just ran more slowly they would lose some danger.

    Will probably give this a go again soon to see what's been changed.

  • Em'
    • June 19, 2012 at 12:20 PM
    • #103
    Quote from Puddy

    I think they should run a bit slower but be able to take more damage (atleast that is what I thought the last time I played). If they just ran more slowly they would lose some danger.Will probably give this a go again soon to see what's been changed.

    Yeah, i prefer also slow zombie. They should only walk and be stupid.

    Instead of having the feeling of being surrounded by zombies hordes i just have the feeling that the game is unfair and unbalanced.

    I would love zombies behavior like in NoMoreRommInHell, where you can easily beat 2 ou 3 zombies, but can't defeat a larger group de of zombies.

    That is true fear.

  • Chimeray
    • June 19, 2012 at 1:20 PM
    • #104

    I think the strafing is just a bit unfair, gameplay needs to be somewhat predictable to be fun. Cause and effect. I need to know where I'm supposed to aim to avert the danger. Now I'm just waiting until they start hitting me otherwise I just end up wasting ammo, at least for those crazy runner types.

  • Puddy
    • June 19, 2012 at 1:21 PM
    • #105
    Quote from Chimeray

    I think the strafing is just a bit unfair, gameplay needs to be somewhat predictable to be fun. Cause and effect. I need to know where I'm supposed to aim to avert the danger. Now I'm just waiting until they start hitting me otherwise I just end up wasting ammo, at least for those crazy runner types.

    Yup same, I wait until they are really close unless they happen to be running in a straight line (very rare).

  • Buddy
    • June 21, 2012 at 7:19 PM
    • #106
    Quote

    HOTFIX : 19 JUNE 2012 Affected addons:

    * dayz_code 1.7.1.5

    * dayz_equip 1.3.3

    * dayz_weapons 1.3.2


    Developer's Note:

    * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.


    Changelog:

    * [NEW] Infected raycast for line-of-sight less often (improves performance)

    * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )

    * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)

    * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)

    * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)

    * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )

    * [FIXED] Can dupe tent's by right clicking (forgot to close the window)

    * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)

    * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)

    * [FIXED] Can dupe food during cooking if click really fast (now you cannot)

    * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)

    * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)

    * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)

    * [NEW] Flashlights can now be packed to toolbelt also (gear action)

    * [NEW] New players will spawn with flashlight added to their toolbelt not backpack

    * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)

    * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)

    * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

    Display More
  • Pampers
    • July 13, 2012 at 6:16 PM
    • #107

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  • Pampers
    • July 24, 2012 at 2:59 AM
    • #108

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  • Buddy
    • July 25, 2012 at 10:26 AM
    • #109

    http://www.pcgamer.com/2012/07/19/the-w ... -to-day-z/

  • Rick_D
    • July 25, 2012 at 10:36 AM
    • #110
    Quote from Buddy

    http://www.pcgamer.com/2012/07/19/the…llels-to-day-z/

    he complains about them copying dayz, but what.. did they just whip up an entire game in 3 months? great reporting as usual from pc gamer, but i'm not sure i like how PC Gamer have suddenly appeared on the scene with their gaming reviews, it's like they are just copying kotaku or RPS or the escapist, it seems liek they are jumping on the bandwagon and i'm not really a fan of such underhand and unoriginal formats such as internet game journalism. they should do something original like make a place where people can post their holiday pictures and catch up with friends. maybe they could call it PlaceLook.

  • Buddy
    • July 25, 2012 at 11:54 AM
    • #111

    Well, they could've staged few screenshots like that in less than 3 months

  • Rick_D
    • July 25, 2012 at 12:53 PM
    • #112
    Quote from Buddy

    Well, they could've staged few screenshots like that in less than 3 months

    yeah you've swayed my opinion they totally did that. those cunts.

  • dux
    • July 25, 2012 at 3:18 PM
    • #113

    When are you reviewing this rick

  • Rick_D
    • July 25, 2012 at 3:54 PM
    • #114

    i've already played this shit to death.

    one time i was in elektro, i saw some idiot running around like he wasn't in the middle of a zombie apocalypse so i started stalking him. i followed him out into some fields, and like a bad loony tunes cartoon i was running between bushes and hiding everytime he turned around. i managed to get within 2 metres of him and he turned around. i shot him point blank in the face with a shotgun and he dropped like a sack of shit. so i go to open his backpack and steal his beans, but apparently i didn't kill him, so there i am dragging him along, rofling like a chucklefuck when he wakes up, breaks free from my grip, blood spurting out of his face, panicking like a child. so i shot him again, this time actually killing him. i felt really bad about it but he deserved it for even daring to go into elektro alone during the daytime. i stole his beans and a can of pepsi and left his body for the undead.

  • Mazy
    • July 28, 2012 at 9:17 PM
    • #115

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  • syver
    • July 30, 2012 at 9:10 PM
    • #116

    nice video! shows what kind of awesome (and funny) narrative that can emerge from gameplay like this.

  • PogoP
    • August 2, 2012 at 3:52 PM
    • #117

    FUCK.

    I was just stalking some guy in Cherno for like, 30 mins... I had him pinned down in the Fire Station, and was watching him from on top of the huge industrial unit. I climbed onto the roof and then went to the top of one of those sloped tunnels, so I could see all of Cherno below me.... As I was running up, I hit prone. Now, I thought I would just stop and go into prone, but no. I ended up doing a dive off the end of the sloped tunnel, and fell 70 foot to my death below.

    All this time, he was watching me. Must have been hilarious for him, but I had awesome gear

  • syver
    • August 2, 2012 at 5:17 PM
    • #118

    is there a way to make the controls less cancerous? so it's less like having AIDS and more like playing a game?

  • PogoP
    • August 2, 2012 at 6:08 PM
    • #119

    Haha what exactly do you want to be different? I don't like the way it feels like you have glue on your shoes whenever you try to walk. Kinda makes it hard to navigate around corners and tight spots.

  • dux
    • August 2, 2012 at 6:44 PM
    • #120

    The one thing that has put me off of this mod whilst watching videos is how terrible the movement looks. Of course it isn't them ods fault as it uses ARMA, but Jesus it is like you are wearing drainpipes on your legs.

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