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Posts by PogoP

  • Post Your Pic Extravaganza

    • PogoP
    • April 5, 2013 at 10:58 PM

    Hahahahahahahaah!

  • Doom (4)

    • PogoP
    • April 5, 2013 at 10:17 PM

    Yes, I agree.

  • DE_GWALIOR

    • PogoP
    • April 5, 2013 at 10:16 PM

    Wait, what am I looking at?

  • DE_GWALIOR

    • PogoP
    • April 5, 2013 at 4:56 PM

    Awesome! You have a brilliant sense of colour and detail. You don't go too noisy and sharp like most people do. How much of this is photosourced?

  • Best tablet?

    • PogoP
    • April 5, 2013 at 4:17 PM

    I use my Samsung Galaxy S2's touch screen display as a graphics tablet. I just use my finger, sometimes my thumb.. It's pretty kickass.

    Seriously though, Wacom Intuous 3 ftw! Though I don't think they're in production any more. I've had this bad boy for 5-6 years now!

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/6/63/Wacom_Intuos3_A5.jpg]

  • DE_GWALIOR

    • PogoP
    • April 5, 2013 at 4:15 PM

    Can we see the texture flats of some of these?

  • Oculus Rift

    • PogoP
    • April 5, 2013 at 11:57 AM

    Woah, incredible! I love how they were all reaching out to try and touch the chair!

  • Bioshock Infinite - Spoilers thread

    • PogoP
    • April 5, 2013 at 1:04 AM

    Does Ken have much of a presence in the office, Vivi? Just curious what he's like out of the public eye

  • Liam Tart - Environment Artist

    • PogoP
    • April 5, 2013 at 12:59 AM

    So I'm working on a building right now; I want to try a more architectural piece. I want to do it in Cryengine because, well, Cryengine is awesome, and lightmaps suck big time. However, I already have 2 scenes in Cryengine on my portfolio already.

    The question is this, people of Mapcore, do I just go ahead and make this scene in Cryengine, or should I bite the bullet and do it in UDK?

  • Post Your Pic Extravaganza

    • PogoP
    • April 5, 2013 at 12:30 AM

    SPLOOGE!

  • Doom (4)

    • PogoP
    • April 4, 2013 at 2:57 PM

    Doom 3 wasn't that bad!

  • Liam Tart - Environment Artist

    • PogoP
    • April 4, 2013 at 1:37 AM

    I'm definitely going to add in some flowers and detail the path a bit more, as I've said before. The path is just really flat at the moment.

    I am actually working on another scene at the same time, practicing doing a more realistic building scene. I'll have shots soon!

  • Bioshock Infinite - Spoilers thread

    • PogoP
    • April 3, 2013 at 10:46 PM

    "I've never been a huge fan of the combat in BioShock games. It's always felt "shouty," for lack of a better word—fighting splicers in Rapture felt more or less like getting into a screaming match with a half-dozen guests at a dinner party where there's poor acoustics and everyone's already talking above their normal speaking volume."

    Wtf does that even mean?

  • Liam Tart - Environment Artist

    • PogoP
    • April 3, 2013 at 4:09 PM

    Yep, it's still a WIP atm!

  • Bioshock Infinite - Spoilers thread

    • PogoP
    • April 3, 2013 at 9:08 AM

    So what do you guys think Irrational will do next? I'd be interested in seeing a return to the System Shock universe, or at least going back into space. But then, sci-fi has been done so many times before, and it probably wouldn't have the 'wow' factor that Bioshock 1/Infinite had in their locales.

  • Job interview nuggets of advice !

    • PogoP
    • April 3, 2013 at 7:56 AM

    Best of luck! Let us know how you get on. Minos made a lot of good points, make sure you go over them!

  • Liam Tart - Environment Artist

    • PogoP
    • April 3, 2013 at 12:27 AM

    Nice idea, Puddy. I've split it up into 2 sections.

    I designed the site, but my friend from uni made the site for me. Here's his site: http://www.samdoesth.at/

    Ok, all my work is now up and online! Check it out guys, and let me know what you think. I've included a few shots of bits from the Alpine scene too.

    http://liamtart.com/

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_01.jpg]

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_terrain_01.jpg]

    [Blocked Image: http://liamtart.com/wp-content/uploads/2013/04/alpine_grass_01.jpg]

  • Liam Tart - Environment Artist

    • PogoP
    • April 2, 2013 at 2:01 PM

    Definitely not better! Needs a lot of work

    Really going to focus on lots more environment work outside of NS2 over the next few months.

  • Liam Tart - Environment Artist

    • PogoP
    • April 2, 2013 at 1:28 PM

    It will be up there! It will be in the level design section.

    My site is now live, however, I haven't actually put in the content yet. That should be in by tonight or tomorrow, I just want to make sure it's functional first. It has changed a bit from my design because my design was a shitty Photoshop mockup, but I'm happy with how it turned out.

    I need to add links to my CV in the resumé section, too.

    Check it out: http://liamtart.com/

  • totally random texture thread

    • PogoP
    • April 2, 2013 at 12:40 PM

    Spam bot fail. At least include the damn tips.

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