Is that Elijah Wood? ![]()
Posts by PogoP
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Quote from Rick_D
this is pretty sad, blitz were one of the better studios in the uk.
hopefully the guys and gals find jobs soon, and don't have to resort to rebellion.
In one what way do you mean? Sure, they were a big, long running and established company in the UK and I'm sure it was quite a comfy job to have, but they haven't exactly produced any decent games recently, just licenced stuff.
Still, it's always sad to think of the people affected by this. Best of luck to everyone. Do we have any Blitz people here on Mapcore?
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Make a new thread for this now, it's sorta taking over!
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My game keeps crashing when I try to get through the exit to the next level.. It's the level where you have to open all the bilge gates/doors and then have to go through the sort of decontamination room...

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This film is amazing, I would definitely recommend it! It was terrifying at the cinema!
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Try adding an environment map to it, should help sell the metal effect a bit more. And do more with your lighting too, it still looks quite dark.
Where are these pieces used? They look super clean!
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The city is tiny! I imagine the countryside is a lot more boring, dunno how I feel about that. Hopefully it's not real!
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That wasn't me, that was outsource

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Really great work on the map, Dux! I'm chuffed that a lot of my assets were still used for this too!

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Haha Pone, why the hell do you have to have a gun to your head to answer that question? Sounds a bit dramatic lol.
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Oh nice, I just found the Wiki article about cloth simulation. Might give this a go later, cheers Corwin!
Thrik - Actually, yeah I'll use your one! Does it have a normal map?
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Yeah.. I actually want Hank to win now. I love how Walt has turned from the primary protagonist into the main antagonist, that is some damn good writing for us to be able to change our opinion of a character so much.
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This looks incredible. I really enjoyed playing Rayman Origins with mates at work in coop, it was a hilarious experience! Really looking forward to this one.
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Yeah, I agree with you there Algor. Does anybody have any animation knowledge and fancies animating these curtains?

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Yeah, I've done that and it's still causing me some very weird issues with cubemaps. Something definitely isn't right!
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Thanks all!
Thrik - I'm definitely going to do an exterior at some point. I was actually thinking of having the hotel be a sort of horse-shoe shaped building with an inner garden with tall creepy hedges and a big overgrown tree maybe.
Chris - Thanks for the feedback man. I definitely agree that it's a bit 'blorange' at the moment, and I was starting to push the greens a little more. I'm going to look into that a little bit more now, thanks!
dux - Hehe cheers man. Lots of people have been mentioning Amnesia, and I'm definitely more than ok with that! I really want to come up with some sort of fiction for this environment to sort of ground it a bit more.. Like, why the hell is it abandoned? If it were a game, what would the enemies be like? Hmmmm.
BJA - Yeah, I definitely want to do curtains like those.. Things is, I have never attempted any animation before. Anybody got any tips on how to achieve this sort of billowy curtain feel? I'm clueless when it comes to animation. Better yet, does anybody want to animate them for me?

@Squeeze - Haha yeah I have added quite a bit since the last update, not just lens flares
Mainly particle effects, fog, lighting tweaks and more decal work because my 3ds max exporter isn't working so I can't do any modelling. -
Hey guys!
I've been posting a few screenshots here and there of this scene I've been working on. The Cryengine has been very up and down recently (mainly down) so I haven't been able to work on various elements at all really, but with the new version of the engine being released on Friday, I decided to spend a couple of days this weekend messing with the new features and working on the atmospherics a bit more.
Unfortunately the 3ds max exporter is broken atm, or at least it is for me in Max 2010, but that has meant I can mess around with lighting, fog and decal stuff! Oh, and the cubemap generation isn't working properly in CE for some reason either, which is giving me some very strange results with reflections, so ignore that for now.
Here's the latest:
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_05a.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_05b.jpg]
My plans for the scene currently, are:
-Block in and detail one of the rooms, and have another room in the scene but only visible through a slight crack in the door.
-Add a stairwell and a bit of height variation, maybe just a couple of steps going down in the corridor as this is quite an old building.
-Model some sort of exterior. This is kinda low priority, but I think it would be nice to have some silhouetted buildings visible outside through the rain/fog.
-More props! I want to add a hell of a lot more to give this scene more of a story and a sense of abandonment. I'm not 100% sure what happened here, I'm just thinking it has been left in a state of disrepair for a good few years, and perhaps some squatters have moved in at various points..
And for old times sake, here's where this scene started:
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_01.jpg]
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The Conjuring is an incredible film, well worth a watch. I watched it at the cinema and everyone was terrified in their seats.