Hey guys!
I've been posting a few screenshots here and there of this scene I've been working on. The Cryengine has been very up and down recently (mainly down) so I haven't been able to work on various elements at all really, but with the new version of the engine being released on Friday, I decided to spend a couple of days this weekend messing with the new features and working on the atmospherics a bit more.
Unfortunately the 3ds max exporter is broken atm, or at least it is for me in Max 2010, but that has meant I can mess around with lighting, fog and decal stuff! Oh, and the cubemap generation isn't working properly in CE for some reason either, which is giving me some very strange results with reflections, so ignore that for now.
Here's the latest:
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_05a.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_wip_night_05b.jpg]
My plans for the scene currently, are:
-Block in and detail one of the rooms, and have another room in the scene but only visible through a slight crack in the door.
-Add a stairwell and a bit of height variation, maybe just a couple of steps going down in the corridor as this is quite an old building.
-Model some sort of exterior. This is kinda low priority, but I think it would be nice to have some silhouetted buildings visible outside through the rain/fog.
-More props! I want to add a hell of a lot more to give this scene more of a story and a sense of abandonment. I'm not 100% sure what happened here, I'm just thinking it has been left in a state of disrepair for a good few years, and perhaps some squatters have moved in at various points..
And for old times sake, here's where this scene started:
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Apartment/Screens/corridor_01.jpg]