Posts by PogoP
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Meh, I wasn't really too impressed by the demo. Sure the graphics are nice but bloody hell it runs like a pig on my computer and the gameplay just seems to be cloak, shoot someone, recloak... All the time, same thing.
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lol Vivi, you FOOL! Try and make a Portal Gun too... I implore you.
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Possible something inside the map itself? Is your map completely sealed off where the sky would be with brushes covered in 'toolssky'? I compiled a map once with a huge hollow brush covered in a black texture, then stuck a sky brush inside... The graphics of the skybox played up just like in your picture.
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Kimi is so bloody emotionless... I can't stand him. And he has weird eyes too!

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Have you read this? http://%7boption%7d
You have to add the following to each .vmt file:
"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/$SKYNAME"
// stops error: "Can't load skybox file skybox/(skyboxname) to build the default cubemap!"
"$hdrbasetexture" "skybox/$SKYNAME"
"$nofog" "1"
"$ignorez" "1"
}
I think the "UnlitGeneric" is crucial.
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I today picked up 3DS Max and Photoshop for the first time... I've never used either program, except for cropping/brightening pictures in Photoshop. Here's my first ever model/skin.
Bearing in mind of course that the model is practically already done by Generalvivi in his tutorials ;D
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/BenchWIP.jpg]
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Reminds me of the control rooms you can make in Evil Genius! =)
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I really don't think it looks too interesting... I don't know why my opinion differs so greatly than everyone elses =/
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Quote from Zombie
Ahhh, oops I meant the wire connected to the light bulb
might run it down the wall or something? Or remove the wire completely, nothing wrong with removing it, since most places have all the wires hidden anyway.Heh sorry it was early in the morning when I typed my reply. The wire already goes into the ceiling and I don't know if theres an actual prop with just the bulb and no wire; I can't remember seeing one. I'll have another look later.
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Quote from Zombie
PogoP: In your last shot inside the small office there, is that vertical blinds or a vent? Also the wire coming from the light bulb kinda just stops suddenly, does it go into the ceiling?Why do some objects cast shadows underneath the office desks, like the boxes and stuff? Is this a source engine flaw?
They're vertical blinds in the one shot. The bulb goes into the ceiling. And it's a Source engine flaw

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Here's a little update. This particular part of my SP map series takes place in a small office building that has been partly stripped as the building was slated for demolition. However, the Combine invasion put a stop to that little plan

Again, I'm using only HL2 stock materials/props. The last shot reminds me of Office Complex from the original HL for some reason.
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0024.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0030.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0022.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0031.jpg]
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Incredible stuff. I've saved the final image onto my computer as inspiration for my SP map series =)
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Quote from D3ads
I tell you one thing that fucks me off about Half-Life 2 games is the constant praise towards Gordon.. 'omfg Gordon you did it.. we love you!' ...Just get on your knees and suck his cock already..

He basically destroyed the Citadel on his lonesome, that's pretty heroic in my eyes. Plus, Dr. Magnusson doesn't really praise him much at all really.
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The "global pizdets"? Seems a little odd for a Terrorist organisation...
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Quote from Pericolos0
Gonna try to learn how to make quick concepts and moodsketches of environments.Anyone remember those lunar lander games where you could only land in the tiny straight part of this extremely rugged 2d vector terrain?
[Blocked Image: http://www.brameulaers.com/images/sketches/lander.jpg]
opencanvas+photoshop
~30 minutes
That's great, though to me the pose of the little astronaut guy looks a little odd.
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As they said in the bible, "Ask and thou shalt receive more screenshots with updated bits taken from the advice of fellow Mapcorians".
I think that was from the New Testament.
Holy thread hijack, batman! Maybe I should start a new thread for this map instead of posting loads of shots in this topic. Anyway, I added more 3D-ness to the brick building.
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap4.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap6.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap5.jpg]
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I was just about to say that the environment sounds could do with a lot of work

Rob, where did you get that custom skybox from? Its sweet! Or is it included with CS:S?