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  3. PogoP

Posts by PogoP

  • companion cube for vivi *FINISHED*

    • PogoP
    • October 27, 2007 at 11:07 PM
    Quote from clayman

    yeah and a hole for the weener..

    lol Clay, you bloody mongo

  • Crysis demo out

    • PogoP
    • October 27, 2007 at 9:02 PM

    Meh, I wasn't really too impressed by the demo. Sure the graphics are nice but bloody hell it runs like a pig on my computer and the gameplay just seems to be cloak, shoot someone, recloak... All the time, same thing.

  • companion cube for vivi *FINISHED*

    • PogoP
    • October 26, 2007 at 3:41 PM

    lol Vivi, you FOOL! Try and make a Portal Gun too... I implore you.

  • Mapping for non fps/action games?

    • PogoP
    • October 25, 2007 at 9:26 PM

    RPG Maker XP!

  • Making a Custom HDR 2D Skybox !

    • PogoP
    • October 24, 2007 at 9:00 PM

    Possible something inside the map itself? Is your map completely sealed off where the sky would be with brushes covered in 'toolssky'? I compiled a map once with a huge hollow brush covered in a black texture, then stuck a sky brush inside... The graphics of the skybox played up just like in your picture.

  • Kimi's the champion!

    • PogoP
    • October 24, 2007 at 4:32 PM

    Kimi is so bloody emotionless... I can't stand him. And he has weird eyes too!

  • Making a Custom HDR 2D Skybox !

    • PogoP
    • October 24, 2007 at 11:53 AM

    Have you read this? http://%7boption%7d

    You have to add the following to each .vmt file:

    "UnlitGeneric"

    {

    // Original shader: BaseTexture

    "$basetexture" "skybox/$SKYNAME"

    // stops error: "Can't load skybox file skybox/(skyboxname) to build the default cubemap!"

    "$hdrbasetexture" "skybox/$SKYNAME"

    "$nofog" "1"

    "$ignorez" "1"

    }

    I think the "UnlitGeneric" is crucial.

  • The random model thread!

    • PogoP
    • October 22, 2007 at 7:05 PM

    I today picked up 3DS Max and Photoshop for the first time... I've never used either program, except for cropping/brightening pictures in Photoshop. Here's my first ever model/skin.

    Bearing in mind of course that the model is practically already done by Generalvivi in his tutorials ;D

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/BenchWIP.jpg]

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 22, 2007 at 7:03 PM

    Reminds me of the control rooms you can make in Evil Genius! =)

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 19, 2007 at 10:38 PM
    Quote from the0rthopaedicsurgeon

    some more progress on my tf2 map, started on the red side. the lighting still needs a lot of work (looks too realistic inside and too plain outside) and i can't compile cubemaps, but here it is anyway:

    Some nice lighting effects would make that look a lot better.

  • Bionic Commando announced! Look at what GRIN is working on

    • PogoP
    • October 19, 2007 at 3:00 PM

    I really don't think it looks too interesting... I don't know why my opinion differs so greatly than everyone elses =/

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 18, 2007 at 12:12 PM
    Quote from Zombie

    Ahhh, oops I meant the wire connected to the light bulb might run it down the wall or something? Or remove the wire completely, nothing wrong with removing it, since most places have all the wires hidden anyway.

    Heh sorry it was early in the morning when I typed my reply. The wire already goes into the ceiling and I don't know if theres an actual prop with just the bulb and no wire; I can't remember seeing one. I'll have another look later.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 18, 2007 at 8:38 AM
    Quote from Zombie

    PogoP: In your last shot inside the small office there, is that vertical blinds or a vent? Also the wire coming from the light bulb kinda just stops suddenly, does it go into the ceiling?Why do some objects cast shadows underneath the office desks, like the boxes and stuff? Is this a source engine flaw?

    They're vertical blinds in the one shot. The bulb goes into the ceiling. And it's a Source engine flaw :/

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 18, 2007 at 1:55 AM

    Here's a little update. This particular part of my SP map series takes place in a small office building that has been partly stripped as the building was slated for demolition. However, the Combine invasion put a stop to that little plan

    Again, I'm using only HL2 stock materials/props. The last shot reminds me of Office Complex from the original HL for some reason.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0024.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0030.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0022.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/singleplayermapskyalt0031.jpg]

  • My drawings

    • PogoP
    • October 16, 2007 at 3:57 PM

    Incredible stuff. I've saved the final image onto my computer as inspiration for my SP map series =)

  • Half-Life Episode 2 (Contains spoilers!)

    • PogoP
    • October 13, 2007 at 3:33 PM
    Quote from D3ads

    I tell you one thing that fucks me off about Half-Life 2 games is the constant praise towards Gordon.. 'omfg Gordon you did it.. we love you!' ...Just get on your knees and suck his cock already.. :/

    He basically destroyed the Citadel on his lonesome, that's pretty heroic in my eyes. Plus, Dr. Magnusson doesn't really praise him much at all really.

  • de_aztecs_gold v1.3 (update)

    • PogoP
    • October 13, 2007 at 3:29 PM

    The "global pizdets"? Seems a little odd for a Terrorist organisation...

  • The 'Core Sketch Thread!?

    • PogoP
    • October 12, 2007 at 9:44 AM
    Quote from Pericolos0

    Gonna try to learn how to make quick concepts and moodsketches of environments.Anyone remember those lunar lander games where you could only land in the tiny straight part of this extremely rugged 2d vector terrain?

    [Blocked Image: http://www.brameulaers.com/images/sketches/lander.jpg]

    opencanvas+photoshop

    ~30 minutes

    That's great, though to me the pose of the little astronaut guy looks a little odd.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • October 8, 2007 at 11:46 PM

    As they said in the bible, "Ask and thou shalt receive more screenshots with updated bits taken from the advice of fellow Mapcorians".

    I think that was from the New Testament.

    Holy thread hijack, batman! Maybe I should start a new thread for this map instead of posting loads of shots in this topic. Anyway, I added more 3D-ness to the brick building.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap4.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap6.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/SPmap5.jpg]

  • De_Forest Released!!

    • PogoP
    • October 8, 2007 at 6:00 PM

    I was just about to say that the environment sounds could do with a lot of work

    Rob, where did you get that custom skybox from? Its sweet! Or is it included with CS:S?

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