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  3. PogoP

Posts by PogoP

  • DM Krodan - WIP - UT3

    • PogoP
    • November 30, 2007 at 12:44 AM
    Quote from Hourences

    PogoP - it is 100 percent modeled, nothing in the entire level is made of BSP. Actually, two cubes are, but they are just meant to block lighting

    That's incredible. So presumably you made those textures from scratch then? Or are they Photosourced?

  • DM Krodan - WIP - UT3

    • PogoP
    • November 30, 2007 at 12:20 AM

    Looks good.

    How long did that take you to do? And how much of that is actually modelled? I haven't a clue about Unreal.

  • moody sky

    • PogoP
    • November 29, 2007 at 5:58 PM

    What light_environment settings are you using there? The lighting looks awesome.

    Did you compile with HDR?

    ;p

  • cs_siege_2007

    • PogoP
    • November 28, 2007 at 8:57 PM

    Siege was my favourite map in CS, can't wait to try this out.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 28, 2007 at 4:28 PM

    Looks good Vivi, but I would be really confused about where the hell I can and cannot place portals.

  • dod_harvest

    • PogoP
    • November 28, 2007 at 12:53 AM

    I really, really love the contrast between the interior and the exterior. Reminds me of maps I used to think of making when I first started mapping, but done well.

    I'll download it and check it out later.

  • Half-Life 2: Subvertus Recruiting!

    • PogoP
    • November 26, 2007 at 5:19 PM
    Quote from Algor

    I will also never understand why mod teams are always making posts about "hiring" and about "jobs" when no one is ever getting paid. Just seems like such a bad impression, where mods are all about fun and volunteering.

    That's just semantics...

  • Insurgency Beta 2 Available

    • PogoP
    • November 26, 2007 at 5:03 PM
    Quote from Bic-B@ll

    i gave it a try the other ngiht and its definitely ebtter than the firstrelease, i still find the mvoement a bit too restricted but theleaning ands tuff is nice. i think one of the biggest thigns missing is the ability to see who is shooting at you, there arent any muzzle flashes or smoke or anything, usually you dont even ehar the person so unless you can spot them quick you're dead. i guess thats how the game is meant to be played but i tend to get screwed a lot

    Are you drunk sir?

    I don't mean that in a bad way, being drunk is good. Very good.

  • DM Krodan - WIP - UT3

    • PogoP
    • November 26, 2007 at 4:52 PM

    The entire scene looks like it's underwater. I don't know whether it's the specular on the rocks or what, but it has that shimmering look that you get underwater. You know, like this:

    [Blocked Image: http://www.wildernessadventures.ca/Photos/June%2020-22,%202003%20Kayak%20photos%20by%20Chuck/images/underwater-rocks.jpg]

    I also think the blue rocks look a little odd.

    Apart from that though, good work

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 26, 2007 at 12:46 PM
    Quote from Fяэ&a

    but maybe a bit too narrow only think some soldiers or demomans go along that path?

    It's my intention. It's a single file route into the enemy base, with a minecart that will splat you if you get caught by it. It's a risky way into the base; it's something new and different. I want to see if it works.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 26, 2007 at 1:37 AM

    Here's another update on my TF2 map. I've started work on the short routes into each base; each of these routes has a 'run-away' minecart shooting down the rails, so you have to be very quick.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20014.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20015.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf20025.jpg]

  • Best less known games for lanparty...

    • PogoP
    • November 21, 2007 at 11:50 PM

    Definitely BF1942. That was incredible when I played that at PC Arena.

  • Mario Galaxy...

    • PogoP
    • November 21, 2007 at 11:42 PM

    I cracked and got it sooner than Christmas.

    The game is brilliant, no denying that, but it doesn't seem as good as Super Mario 64. The music in that game was amazing, and whilst some scores are good in Galaxy, they don't really live up to the crazy tunes of SM64. Music really does make or break a game for me, I think it adds so much to a game.

    Maybe it's just nostalgia or something making me think this game is not as good as SM64...

    Though the Gusty Garden Galaxy theme is absolutely incredible (http://%7Boption%7D

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ). I absolutely love that tune, one of my favourites in SMG. Sends shivers down your spine.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 21, 2007 at 11:37 PM

    "doesn't look very dod:s i'm afraid :x"

    I kid. That looks really good, I like the skyline textures you mentioned, and the second screenshot doesn't scream 'Source!' like most maps tend to.

    Are those custom textures, or are they DoD:S textures?

  • The Spire (Gears of War MP)

    • PogoP
    • November 20, 2007 at 3:33 PM
    Quote from Rick_D

    uhhhhhhhhhhhhhh

    so what tbh

    you guys are making out that NOT using 90% brushes is a bad thing. how the fuck you think he made a level so fast.

    enjoy your 5 month turnaround on a source level

    Uhhhhhhhhhhhhhhhhh

    I didn't say that depending on lots of models in a map/engine is a bad thing. For me it is, because I'm clueless when it comes to modelling. But Hourences map looks beautiful.

    I think it's time you had a nap Rick_D.

  • Mario Galaxy...

    • PogoP
    • November 19, 2007 at 12:31 PM

    I'm getting it for Christmas... But Christmas is too damn far away! =(

  • The Spire (Gears of War MP)

    • PogoP
    • November 18, 2007 at 10:22 PM

    Bloody hell I've never seen screenshots of UE without all those models on top... Shows how good the Source engine looks seeming as the majority of it is brushes.

    Looking nice, and that's an interesting insight into UE3 mapping, or should I say, modelling ;p

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 18, 2007 at 11:45 AM
    Quote from Rick_D

    doesn't look very tf2 i'm afraid :x

    Could you elaborate a little more on that?

  • WIP in WIP, post your level screenshots!

    • PogoP
    • November 18, 2007 at 4:32 AM

    Here's a few new shots of my map! I'm having a blast still working on this TF2 map. This is the Red base, cleverly disguised behind wooden planks inside a Quarry building.

    The entire Red base is nearly complete. I'm going to be working on the main section of the map this week, then I can add in some fun little gameplay ideas I have and hopefully release it just after Crimbo.

    Tell me what you think, any CC is more than welcome. On that note, don't forget that this is all WIP, there's still a lot to be done. For example, railings in the Quarry building.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0010.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0006.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0003.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/tf2backup0009.jpg]

  • The Spire (Gears of War MP)

    • PogoP
    • November 17, 2007 at 10:08 PM

    Noice!

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