I think I'm going to lose the normal map and 'try my hand' at hand painting. I may consider using floating geometry on the high poly if I go that way, but we'll see.
Decided I'm going to finish the models first and then start texturing properly. I think I'm going to model a lot of buildings and units, then do a little C&C environment for them. Perhaps the desert setting, that was always my favourite!
Not particularly happy with the Silo yet, needs tweaking.
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/refinery_comparison.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/silo_comparison.jpg]
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/repair_comparison.jpg]