1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PogoP

Posts by PogoP

  • Command and Conquer Project

    • PogoP
    • March 31, 2010 at 5:13 PM

    I think I'm going to lose the normal map and 'try my hand' at hand painting. I may consider using floating geometry on the high poly if I go that way, but we'll see.

    Decided I'm going to finish the models first and then start texturing properly. I think I'm going to model a lot of buildings and units, then do a little C&C environment for them. Perhaps the desert setting, that was always my favourite!

    Not particularly happy with the Silo yet, needs tweaking.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/refinery_comparison.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/silo_comparison.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/repair_comparison.jpg]

  • The Iraq War: 7 Years and still not done

    • PogoP
    • March 30, 2010 at 3:30 PM

    Some great pics on there. My favourite was the Resident Evil 5 re-enactment.

    [Blocked Image: http://static.totallycrap.com/2010/03/tWS1DRdxwqMe6JBW/sizes/totallycrap_com/iraq_135_totallycrap_com_750.jpg]

    And then I saw a screenshot of Left 4 Dead 2!

    [Blocked Image: http://static.totallycrap.com/2010/03/tWS1DRdxwqMe6JBW/sizes/totallycrap_com/iraq_31_totallycrap_com_750.jpg]

  • Command and Conquer Project

    • PogoP
    • March 30, 2010 at 3:16 PM

    Hey guys.

    I posted in the 3d models thread but didn't want to clutter it up any more so I thought I'd just make a new thread here.

    This is something I'm going to be working on in order to improve my 3d skills when I'm not working on uni assignments. I actually do a Games Design course, but to be honest the modelling side of it is lacking, which is very disappointing. So I've decided to take things into my own hands and get cracking on with modelling and texturing.

    I sat thinking the other night what I'd like to work on, and finally realised that re-making Command and Conquer in 3d whilst staying true to its art style would be a great idea for a project! I used to love those games growing up.

    Anyway, at first I was just going to hand paint them and do hand painted normals where possible, but I tried out high poly modelling to see what sort of results I'd get. I'm not blown away so far, and I was wondering if you guys could critque my work and let me know where I can improve. At the moment, it actually looks much better without the normal map applied!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/advanced_comm_center_render2_compar.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/advanced_comm_center_render3_compar.jpg]

    This final image is a comparison shot, and is a slightly older version of the model without many smoothing groups applied.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/advanced_comm_center_render1_compar.jpg]

    Any critique will be really appreciated! I want to know where I'm going wrong.

  • The random model thread!

    • PogoP
    • March 30, 2010 at 3:03 PM
    Quote from PhilipK

    It looks like there are some strange stuff going on with the smoothing on some faces.I assume you're using one smoothing group (or only soft edges (maya)) on the whole lowpoly? On stuff which is as hard edged as that building I'd instead use mostly hard edges in the lowpoly, only thing i wouldn't use that on is the satellite dish sides.

    The problem occurs when you have things with very harsh angles and use soft edges/one smoothing group and bake from a normalmap which looks accurate, the normalmap will try to counteract the soft smoothing in the lowpoly by render it convex or concave. I see loads of people work this way and schools even teaching this way. I don't agree at all with working in that way. In my opinion the lowpoly should have good shading if you were to remove the normalmap ingame. True, you will have to split the UV seams on all hard edges to avoid ugly normal seams, thus lose some texture space, still I'd easily trade a couple of pixels for nice shading any day

    Sorry for going on abit much with this... I'd like to see the lowpoly only tho and the uv-flat+highpoly separately.

    Oh, btw it looks like you're pretty close to the original, nice

    Thanks Phil, I really appreciate your comment. I'm trying to improve my modelling skills and I've never attempted normal mapping before so I just jumped in at the deep end.

    I'm going to make my own thread so as not to clutter up this one. Hopefully I'll see you in there! I'll post up some comparison shots.

  • The random model thread!

    • PogoP
    • March 30, 2010 at 12:40 PM

    Been working on a little Command and Conquer mini project... Trying to practice my 3d skills by re-making some buildings and units from C&C. This is my first attempt at normal map baking. Lemme know if there are any glaringly obvious errors!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/advanced_comm_center_render1_compar.jpg]

  • Heavy Rain

    • PogoP
    • March 30, 2010 at 2:23 AM
    Quote

    ":27xsl4rn]prolly will give it a second chance when my gf comes over this week.

    Man, you're wild!

  • Deus Ex 3

    • PogoP
    • March 15, 2010 at 8:37 PM
    Quote from Warby

    controls are about more than the key binding when you move forward and bump into something or you jump or swim it has a feel that different from game to game and deus exs feel was just bad ...

    the animtion, the sounds, how your camera moves, how high you jump, how fast you get pulled back to earth, how you accelerate/decellerate when moving , will you slide along edges when you bump into a prop or go to full stop? ... there is a million factors that goes into tight feeling controls ... and in the first deus ex no attention was paid to this what so ever

    so yeah lookign forward to seeing how human revolution feels !

    That's exactly it, Warby. I'm not being a 'BAH I HATE DEUS EX' anti-fanboy. I just found it really hard to get into.

    I imagine for a lot of people it has a lot of nostalgic value, just how a game such as Command and Conquer does to me. Whereas to a lot of people nowadays, C&C isn't as enjoyable, I find it really fun. The same could be said about Deus Ex.

    I'll give the new one a go though, definitely!

  • Robert Yang -- Level Design... now with GDC post-mortem!

    • PogoP
    • March 14, 2010 at 11:45 PM

    Traditional stuff, meaning what? Just regular levels, such as in Counter-strike or Half life 2?

  • Minos' digital sketchbook

    • PogoP
    • March 14, 2010 at 11:42 PM

    Reminds me of the Citadel from Mass Effect 2!

  • Deus Ex 3

    • PogoP
    • March 14, 2010 at 8:57 PM

    I really couldn't get into Deus Ex :s

    It's just too dated now, I really didn't enjoy it.

  • METRO 2033

    • PogoP
    • March 11, 2010 at 3:53 PM
    Quote from JeanPaul

    Nah man. I am actually serious that looked insanely boring. And no, I dont hate something just because everyone likes it, I cant stand it when people do that (like all my friends hated avatar even though it fucking ruled)

    Fair enough. I thought the production values seemed to make it look good, wasn't too sure on the gameplay though.

  • METRO 2033

    • PogoP
    • March 11, 2010 at 11:23 AM

    Are you being hip and cool and by saying bad, you really mean, 'AWESOME'?

  • Deadly Premonition

    • PogoP
    • March 9, 2010 at 3:15 AM

    I love the way the Sheriff runs over to the player!

  • The random model thread!

    • PogoP
    • March 8, 2010 at 1:22 AM
    Quote from DaanO

    looking good, (next thing can and will probably be used against me) especially the back and the ass. looks very natural. but what's the thing on his head?

    Haha! That's just his hair tied back. It'll make more sense when I sculpt the head! It's not very defined at all, it'll hopefully make more sense when sculpted.

  • The random model thread!

    • PogoP
    • March 5, 2010 at 11:35 AM

    My first ever Zbrush sculpt! Going to finish it, and then get it in the Unreal engine. Let me know what you think. Obviously the face isn't done, as well as the hands.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/sculptform2.jpg]

  • Crysis 2

    • PogoP
    • February 27, 2010 at 4:53 PM

    Looks dull and uninteresting to me!

  • i just went speed dating

    • PogoP
    • February 13, 2010 at 2:10 PM

    Whatever happened to good, old fashioned falling in love?

  • What have you purchased recently?

    • PogoP
    • February 8, 2010 at 11:31 AM

    I got it from my university library for free ;D

  • Aliens vs Predator

    • PogoP
    • February 5, 2010 at 2:26 PM

    That demo looks great! If only my internet wasn't absolute shit, I would play it.

  • Mass Effect 2

    • PogoP
    • February 3, 2010 at 4:14 PM

    My Shepherd:

    [Blocked Image: http://www.rankopedia.com/CandidatePix/4387.gif]

    I'm sorry.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Latest Aspora Referral Code ⟦8DA48242⟧ Claim $20 Welcome Bonus

    bixav57488
    July 31, 2026 at 4:35 AM
  2. Best Aspora Referral Code ⟪8DA48242⟫ Get $20 Cashback Reward

    bixav57488
    July 31, 2026 at 4:34 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™