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Posts by PogoP

  • The random model thread!

    • PogoP
    • April 28, 2010 at 11:22 AM

    Yeah, that's the plan.

    I'm going to try and make a pattern for the roof and overlay it on top, use some floaters... Should be interesting haha. What's the best way to get a shape to conform to that roof geometry? I want to make one roof tile and apply it to the whole thing.

    Also... If I wanted to take this into Mudbox/Zbrush, how do I go about making those quads more square rather than rectangular? My support edges are making it rectangular.

  • The random model thread!

    • PogoP
    • April 28, 2010 at 11:14 AM

    Yeah, I forgot to turn turbosmooth on properly lol. It was only at one interation.

    Thanks HP

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/shrine_wip2.jpg]

  • The random model thread!

    • PogoP
    • April 28, 2010 at 3:25 AM

    Looks good so far, Tony.

    Here's my first ever high poly environment piece... This is just today's work, still got a lot left to do.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/shrine_wip.jpg]

  • Prometheus

    • PogoP
    • April 28, 2010 at 12:01 AM

    Alien Resurrection was yawesome saucez.

    :ssj:

  • Riot Aftermath Scene - WIP Thread

    • PogoP
    • April 25, 2010 at 4:23 PM

    Nice diffuse texture. It sorta looks like it has a normal map, which is a good thing!

  • Black Mesa Source

    • PogoP
    • April 25, 2010 at 4:21 PM

    I'm just waiting for the next 10 posts of BM hate

    Nice to see they're still chipping away at this massive undertaking.

  • Singularity - Released - *Art Dump Added*

    • PogoP
    • April 18, 2010 at 2:24 AM
    Quote

    ":w0fjwtbn]Also, was that bullet control that i've seen in there? Like homing bullets with camera controls? That's pretty cool man, like the Sniper bullet from Max Payne 1, oh the memories! !

    Sorta reminds me of the Slayer rocket launcher from Perfect Dark too. Damn, what an awesome idea.

  • Sumo Sculpt and Model

    • PogoP
    • April 15, 2010 at 2:24 AM

    Here's a final render with spec map applied.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/viewportshader_body.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/viewportshader_head.jpg]

    Come on guys, don't be shy! Rip it to pieces, let me know what's wrong and what could be done better. It'll help me learn! I'm happy overall with how it's turned out, it's been a great learning experience. Never modelled anything quite this complex before.

  • [UDK] - Viking Forest WIP

    • PogoP
    • April 15, 2010 at 2:21 AM

    Looks really great! The branches look really repetitious though, try breaking them up with longer branches of different shapes. Also, the background could perhaps use a little more depth. It seems to just cut off very abruptly.

    Apart from those two crits though, I think it looks great!

  • Sumo Sculpt and Model

    • PogoP
    • April 14, 2010 at 5:18 PM

    Done lots more work on the model. Finished the low poly and finished the textures for it. This is an older pic, because my internet is being daft and won't let me upload anything new.

    This has been such good fun, I never really wanted to get into art work, I always preferred the design side of stuff, but I'm actually really considering it now.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/textured.jpg]

  • The GAIKING (Teaser)

    • PogoP
    • April 7, 2010 at 9:51 PM

    Power Rangers meets Transformers?

  • The random model thread!

    • PogoP
    • April 7, 2010 at 3:28 AM

    Thanks once again Nysuatro. Sorry for spamming the thread, lol! Check out my thread for the updated version.

  • Sumo Sculpt and Model

    • PogoP
    • April 7, 2010 at 3:24 AM

    Hey guys. Decided to not spam the model WIP thread so much and make my own thread for this project of mine. This is for my 3d body modelling module at university, we have to model a base mesh in max and then take it into zbrush for sculpting. It's been a great module, the best of my second year at uni. This is the first time I've really touched Zbrush, and I'm finding it really fun to use. I'm sure I'm using a lot of the features in the wrong way, but I'm sure I'll find out somewhere down the line.

    Anyway, I chose to model a sumo wrestler, just because I thought it'd be fun to do something different.

    Here's my current sculpt as it is in Zbrush at the moment. Still needs some tweaking and I need to work on the nails, but it's getting there. Unfortunately I'm not going to have too much time to focus on much more sculpting as I also need to polypaint it, unwrap it, bake the normals, do the spec map etc... Oh, and then import it into Unreal. All in 2 and a half weeks, hrrrrm!

    Let me know what you think.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_5.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_4.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_3.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_head7.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_head6.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_head5.jpg]

    And as an added extra, here's a sculpted nipple.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Nipple.jpg]

  • The random model thread!

    • PogoP
    • April 6, 2010 at 9:20 PM

    Thanks a lot, that really helped. I already knew about the 'planes of the face', but was struggling to do them properly. It's also hard with this head because a lot of the underlying bone structure is hidden by fat, so I sorta ignored it. Tried to incorporate it into this model a little more. Here's an update, don't wanna take over the thread!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_head4.jpg]

  • (UK) Digital Economy Bill

    • PogoP
    • April 6, 2010 at 6:03 PM

    Won't really affect me as I'm with shitty Virgin Media in Stoke on Trent and get around 800 bytes per second anyway

    But that really is shocking. I hate how they think they can combat piracy just by limiting people's bandwidth.... That just doesn't work...

  • ctf_biomass

    • PogoP
    • April 6, 2010 at 2:22 PM

    Looks really nice! You have a good grasp of environments and lighting, the haze/fog effect in the distance looks perfect.

  • The random model thread!

    • PogoP
    • April 6, 2010 at 12:25 AM

    They're awesome! Totally love the style. Entirely hand painted and no normal map? Top notch.

    Been working more on my sumo sculpt for body modelling at uni. Got about 2 and a half weeks to finish this off, including texturing. Eeeek!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/sculptform4-2.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/Sculpt_head3.jpg]

    This is my first ever sculpt so be kind!

  • Arkham Asylum wins Bafta Best Game 2010

    • PogoP
    • April 3, 2010 at 3:03 PM

    I really couldn't get into Batman... It was good, but I didn't loooove it.

  • video game quiz

    • PogoP
    • March 31, 2010 at 10:55 PM

    Man, I suck at video games

  • Command and Conquer Project

    • PogoP
    • March 31, 2010 at 8:47 PM

    That's a cool idea Psy, that'd work really well.

    Been working on the Construction Yard today, this is so much fun! Hopefully I'm doing everything ok, as far as I can tell my modelling is pretty decent.

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/conyard_comparison.jpg]

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