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Posts by PogoP

  • Bloody Good Time

    • PogoP
    • October 30, 2010 at 1:01 AM

    I bought it tonight. We should get a Mapcore game going. Is there a Mapcore group on Steam?

  • genuinely scary/disturbing movies for halloween?

    • PogoP
    • October 29, 2010 at 11:15 PM

    Have you seen Paranormal Activity?

  • Bloody Good Time

    • PogoP
    • October 29, 2010 at 8:08 PM

    This game looks awesome! Anybody else bought it?

  • The random model thread!

    • PogoP
    • October 28, 2010 at 5:45 PM

    Wow thanks for the response guys, you've really spurred me on. Here's the diffuse for the buildings, still got loads of space to add more stuff. As the vehicles are a more important asset for placing around I dedicated an entire 128 sheet to them.

    [Blocked Image: http://dl.dropbox.com/u/7557268/texture2.jpg]

    Today I arranged the assets into a level specific layout. It's for a zombie game played from an isometric-ish perspective, and you have to fend off wave after wave of zombies. If only I could get these assets into an actual game!

    I'm aiming for PSP so hoping for around 10,000 tris for the entire level, still got quite a bit to play with.

    To view the entire image, copy+paste it into your address bar, dunno why it's been re-sized!

    [Blocked Image: http://dl.dropbox.com/u/7557268/scene_4.jpg]

    Here's a wireframe to show how the buildings are made up. Sorry for hogging the thread.

    [Blocked Image: http://dl.dropbox.com/u/7557268/scene_5.jpg]

  • The random model thread!

    • PogoP
    • October 28, 2010 at 2:43 AM

    [Blocked Image: http://dl.dropbox.com/u/7557268/scene_3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/vehicles.jpg]

    Just a little environment I'm working on for a handheld games module at uni. I should have chosen a smaller environment; I have so much to do! The buildings are all on a single 128x128 diffuse map, and so are the vehicles. Using plenty of vertex colour to get variety out of my vehicles.

  • Going Abroad

    • PogoP
    • October 28, 2010 at 2:06 AM

    Yeah I wouldn't go for Ireland, not heard of many good companies there.

    Also, Sarge Mat, are you a student in Stafford? I swear we've spoke about this before!

  • Fallout (New Vegas)

    • PogoP
    • October 20, 2010 at 9:28 PM

    Woah the Oblivion engine really does suck. It didn't at the time but it's very dated now

  • The UK internet sucks. This is why.

    • PogoP
    • October 20, 2010 at 4:13 PM

    Should have gone with Be There, they're awesome!

  • DOTA 2

    • PogoP
    • October 14, 2010 at 6:16 PM

    I never understood why people loved DOTA so much, it's just a bit rubbish!

  • What have you purchased recently?

    • PogoP
    • September 29, 2010 at 1:08 PM

    Nice! My friend bought the 5D the other day... crazy money!

  • Minecraft

    • PogoP
    • September 29, 2010 at 6:04 AM

    Oh dear. I like Minecraft but that's a little too nerdy for me!

  • Alan Wake

    • PogoP
    • September 26, 2010 at 4:24 PM

    It was in cutscenes, it just looked very outdated. Almost looked sorta like they were all ventriloquist dummies just moving their mouths open and closed.

    No offense!

  • Alan Wake

    • PogoP
    • September 26, 2010 at 2:44 PM

    Alan Wake was good but damn the lip syncing was awful!

    That looks like more of the same really.

  • Minecraft

    • PogoP
    • September 25, 2010 at 8:37 AM

    Hourences, that is soooo unrealistic.

  • Bioshock Infinite (Spoiler free thread)

    • PogoP
    • September 21, 2010 at 4:45 PM

    WOW! That looks amazing.

  • WIP in WIP, post your level screenshots!

    • PogoP
    • September 21, 2010 at 4:08 PM
    Quote

    ":c0mwgw0r]The Vulture, it looks nice and busy. Which may be both good and bad! Is this just a scene, or also a game environment? Cos whatever critique you may get on this, knowing the goal of this will change it all. If it's art only, it's getting there!

    PogoP, that's pretty cool man. love the warm colors. Needs trees to give it some more silhouete. And the sun in the sky is very washed out when it should be a lot stronger.

    Also, the SSAO is kiling the grass, you should tone it down

    Yeah trees are next on my agenda!

    Do you know how to turn down SSAO in UDK? It's been annoying me too!

  • Minecraft

    • PogoP
    • September 21, 2010 at 3:02 PM

    I keep getting a fatal error message when I try to load the game now

  • WIP in WIP, post your level screenshots!

    • PogoP
    • September 21, 2010 at 3:01 PM

    Scene I've been working on. This is my first big outdoor environment, it's hard to get used to!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/landscape.jpg]

  • Company of Heroes lead designer killed saving his wife&baby

    • PogoP
    • September 15, 2010 at 10:47 PM

    God that mini-documentary is so over the top and made just to pull heart-strings.... Yes it is very sad but there's no need to turn it into a melodrama.

  • Minecraft

    • PogoP
    • September 14, 2010 at 11:56 AM

    Haha some people have way too much time on their hands. It is fun but I'd never do anything that elaborate..

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