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  3. robert.briscoe

Posts by robert.briscoe

  • Where's They Hunger: Lost Souls gone?

    • robert.briscoe
    • February 5, 2015 at 6:00 PM

    Buddy is totally correct, I also worked on the project for a while at the same time as him and it really wasn't fun

  • THQ... Next Crytek?

    • robert.briscoe
    • August 9, 2014 at 5:53 AM
    Quote

    Some people live in very tight financial planning. That’s their own privacy. They can do whatever they want. Those guys, when they get under pressure it can become emotional.


    What a cunty thing to say

  • Dear Esther Getting Commercial Release

    • robert.briscoe
    • February 18, 2014 at 10:30 PM

    Regarding Unreal: As Skjalg mentioned, we'd be getting ourselves into the same predicament of high licensing costs, reliance on outside help (coding, porting etc.) and limiting our platform options. I have no idea what state Unreal 4 is in, but I get the impression is not really ready yet. Sometimes using the latest and greatest thing is not always the best option.


    Textures, shading and lighting will be identical, there's really no reason for there to be any difference between Source and Unity, but with Unity we at least have the option to improve in some areas we couldn't before.


    Im hoping to have the bulk of the work done before I start Valve, so I will easily be able to finish it in my spare time if necessary. The content is in which is the main thing, I just have to iron out some small technical issues and finish up some of the scripting and movement stuff.

    .

  • Dear Esther Getting Commercial Release

    • robert.briscoe
    • February 17, 2014 at 10:21 AM

    The nice thing is DE is 90% content and 10% code, so once the content conversion was done, the hard part is over

  • Dear Esther Getting Commercial Release

    • robert.briscoe
    • February 17, 2014 at 9:40 AM

    Overall, the reasons behind this were:

    Bringing better support for Mac and Linux (and eventually PC).

    Keeping development small, focused and in-house (lower costs).

    Better outside access to developers experienced in the engine, if needed.

    Easier accessibility and support for expansion other platforms (PS4, iOS, etc.)

    Better overall engine support & tools.

    Some people are taking this as a put-down to Valve, but it's just common sense really - Source is over 10 years old and I don't want to see Dear Esther turn into an abandoned broken mess in the future.

  • Something new for CS:GO SDK

    • robert.briscoe
    • February 7, 2014 at 8:08 PM

    I would have given my left nut to have this on Dear Esther! Nice one Reltham

  • Where's They Hunger: Lost Souls gone?

    • robert.briscoe
    • January 6, 2014 at 5:35 PM

    This will never happen

  • Are you always hungry for more ?

    • robert.briscoe
    • December 29, 2013 at 6:14 PM

    Minos and Seir nailed it.

  • Arbor Vitae - UDK Scene [WIP]

    • robert.briscoe
    • November 27, 2013 at 2:52 PM

    Well done guys, awesome looking scene, glad to see you guys doing env' art again!

  • iOS 7

    • robert.briscoe
    • September 19, 2013 at 9:11 PM

    Just installed this myself, had to set the home screen background to a solid, dark colour as any other background just makes text completely illegible. I can't understand why they removed the soft outline from text and icons, right now everything just blends together into a mess. Also the green and white icons are very difficult to differentiate since the green is so bright in contrast to the white symbols.


    Ugg!

  • CS_AGENCY

    • robert.briscoe
    • September 3, 2013 at 3:46 PM

    looks amazing!

  • Mirrors Edge Catalyst

    • robert.briscoe
    • June 14, 2013 at 3:35 PM

    Great news that it's going to be open world, we always wanted to go in that direction for the sequel originally, but the tech just wasn't there at the time.

    I'm looking forward to seeing where the Dice posse go with this. (Just watch dem colours!)

  • iOS 7

    • robert.briscoe
    • June 12, 2013 at 10:24 AM
    Quote from Minos

    http://jonyiveredesignsthings.tumblr.com/

    lmao

    [Blocked Image: http://24.media.tumblr.com/e64ed1dba330de2d1a4c22bafa885b54/tumblr_mo8n3vkfbV1svn1xeo1_400.gif]

  • Mirrors Edge Catalyst

    • robert.briscoe
    • June 11, 2013 at 4:17 PM

    Looks great, but I have to say I'm a little disappointed Dice went for a reboot!? There was plenty of room for a sequel and I was hoping they'd do something a little bit more daring with the aesthetic. Still, it's early days yet.

    Also what's with the bloody colour grading? Dice seem to have an obsession with making things look overly post-processed. Remove it and bring back the colour!!

    [Blocked Image: https://pbs.twimg.com/media/BMecvnlCUAAt5I_.jpg:large]

    Can anyone tell me who is art directing this now?

  • Cool cartoons you liked as a kid

    • robert.briscoe
    • May 31, 2013 at 4:26 PM

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  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • robert.briscoe
    • May 22, 2013 at 9:18 PM

    XBONE: NEXT GEN DOG TECHNOLOGY!

  • ITT: Post maps/scenes that never saw the light of the day.

    • robert.briscoe
    • May 15, 2013 at 12:37 AM

    Something I never got around to finishing for the Polycount Escape thing:

    [Blocked Image: http://i.imgur.com/NuN7im2.jpg]

    [Blocked Image: http://i.imgur.com/IxTgtUP.jpg]

    Was a fun, short experiment to get more practise at a hand-painted art-style

  • GDC 2013 : POLL

    • robert.briscoe
    • March 28, 2013 at 2:39 AM

    Where is the poly count meet up? I'll be free after the choice awards

  • GDC 2013 : POLL

    • robert.briscoe
    • March 26, 2013 at 3:27 AM

    Wed evening?

  • GDC 2013 : POLL

    • robert.briscoe
    • March 23, 2013 at 9:54 PM

    Only nights i'm unsure of are Monday as I dont arrive until 5pm that day and will probably be massively jet lagged, and thursday, as I might be at the Humble Bundle Party from 6pm, but I dont think it goes on until late though

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