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Posts by clayman

  • Random acts of criminal stupidity.

    • clayman
    • November 16, 2007 at 12:03 PM

    yeah, where i used to live there where these 3 persons breaking in, in many houses over nights, and the last house they "visited" they "stole" a digital camera and took pictures of them selves and forgot the camera at the crime scene, inside the building..

    retards

  • Post your pic extravaganza 2007!!!~

    • clayman
    • November 16, 2007 at 8:25 AM

    yeah, my kitchen, that was taken early in the morning when my parents came to visit really really early.. i allways look so confused in the morning

  • building facade texture

    • clayman
    • November 16, 2007 at 8:24 AM

    I made a mesh in Maya, and used that mesh for my normalmap, occlusion and heightmap..

  • Need help with scaling a room! *headdesk*

    • clayman
    • November 15, 2007 at 10:57 PM

    dude, go to your bathroom and stand next to the sink, bathtub etc, and get a good feeling of the scaling, try measuring with your own height, check all possible proportions and get a really good picture of how big things are =)

  • building facade texture

    • clayman
    • November 15, 2007 at 10:50 PM

    made a building facade, here's the PSD: http://%7boption%7d

    and due to requests for a tutorial check this out instead. I dont really have time to write a tutorial right now, busy with the portfolio thingy i hope this will do it..

    if this gives you any perspective on how i work, i happy =)

    if any questions whatsoever, let me know.

    the texture isnt 100% finished, do whatever you want with it, i dont care

    [Blocked Image: http://www.clayman.se/building.jpg]

  • Post your pic extravaganza 2007!!!~

    • clayman
    • November 15, 2007 at 10:47 PM

    me tired

    [Blocked Image: http://www.clayman.se/IMAG1620.jpg]

  • My drawings

    • clayman
    • November 15, 2007 at 8:42 PM

    you have some kickass skills there looking great, keep up the good work! =)

  • Call of Duty 4 (reviews)

    • clayman
    • November 15, 2007 at 8:15 AM
    Quote from Skjalg

    seems like all scandinavian coders suck Except grin seems to have one of the better engines of the Scandinavian crowd.

    one of the better? if you get to se what i se day in day out, you would think its the best engine in the world

  • totally random texture thread

    • clayman
    • November 14, 2007 at 9:01 PM

    oh, thats the lightning i like to keep the light dark and orange/blue to make the normalmap pop =)

    the asphalt isnt in same color as the dirt will post diffuse and normalmap when ive done more on it..

  • Crysis Reviews

    • clayman
    • November 14, 2007 at 7:59 PM

    10/10 in the swedish magasine GameReactor.. How this be possible? =)

  • totally random texture thread

    • clayman
    • November 14, 2007 at 7:23 PM

    this is a road crack'ish thingy something kinda maybe... .. just something i put together really fast..

    comments please! =)

    226 tris

    texture: 1024

    render in maya (spec sucks)

    [Blocked Image: http://www.clayman.se/roadCrack1.jpg]

  • totally random texture thread

    • clayman
    • November 14, 2007 at 7:00 AM

    m8nkey I would love to do that..

    thing is, this is going to be a texture pack, which i will be uploading on my portfolio for for download with the psd files and the meshes i used for the normalmaps..

    a tutorial is a great idea =)

  • totally random texture thread

    • clayman
    • November 13, 2007 at 10:21 PM

    thanx for the comments yeah i know, the windows are a bit out of proportion, and so are the "pillars", i will remake this, with proportion, I will also move the "pillars" and change the width of the windows so you easily can slice this up in hammer and "extrude" it to get more depth. So you dont have to change the grid to the smallest just to get between the windoow and the wall, if you know what im sayin

    also the plan is to have slightly more details, so I cant really split the texture in half and use 1024x512, but i agree that it would work with the texture as it is now..

    cheers

  • totally random texture thread

    • clayman
    • November 13, 2007 at 5:51 PM

    whell, realism can be discussed im mostlly toying around, trying to find some intresting styles. thanx for the comments! =)

  • totally random texture thread

    • clayman
    • November 13, 2007 at 5:10 PM

    Im working on a set for source engine, this is just WIP. tell me what you think! =)

    [Blocked Image: http://www.clayman.se/facade003a.jpg]

    EDIT: added normalmap and diffuse images

  • Creating decent rock textures - Help please

    • clayman
    • November 12, 2007 at 2:54 PM

    have a nice normalmap for it, tiling can allways be solved with geometry =)

  • Post your pic extravaganza 2007!!!~

    • clayman
    • November 12, 2007 at 1:59 PM

    first i thought of posting a image of myself, but then rick_d would probablly just start masturbating or something, so im skipping this one..

    cheers :P

  • Microsoft, Direct X 10

    • clayman
    • November 6, 2007 at 7:41 PM
    Quote from ^Slick

    At the moment DX10 is just being used because of its optimizations, so yes the same stuff is being displayed on screen but because of DX10 its displayed more optimized. Running Crysis on DX10 on XP would run much worse that running it on Vista (because on XP its just "fake DX10", so to speak).That being said, Vista being a complete whore of resources completely off-sets the whole point of DX10 (being incredibly well optimized) so in the end, you'll probs be better off with DX9.

    yeah, and the fact that we are talking about VISTA so it lowers the bars anyway, there we go..

    are we talking about dx10 working better on vista than xp or the "new features" in dx10??

    sure everything can be optimized, but you dont go and just create a nex dx because you optimized lines of code, that could have worked fine just as a dx9 update..

    here you have the reality:

    vista released, and needs reasons why people should buy it.. now you know why dx10 exists and why xna exists.. maximize profit, thats the whole plan..

    or, im a total idiot, go ahead and prove me wrong and show me/tell me what dx10 can do..

  • Promises in Crysis

    • clayman
    • November 6, 2007 at 4:54 PM

    demo means "demostration" and that demo doesnt demostrate jack..

    you got F'ed in the A

  • Microsoft, Direct X 10

    • clayman
    • November 6, 2007 at 12:56 PM

    this isnt about which game looks better, this is about microsoft beeing fucking liars and nobody should beleve in a word that comes from their big mouths..

    dx10 = bullshit, thats a fact, period

    they could have done dx20 by the year 2006 if they wanted, but then they would lose money in the long run.. now think about it..

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