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Posts by clayman

  • zootfly

    • clayman
    • November 24, 2007 at 2:11 AM

    lol not that funny when you've actually been there, thing is, some of that is actually true.. or its maybe just me disliking the managment at zoot a little to much

    but theres some really talented people working there

  • zootfly

    • clayman
    • November 23, 2007 at 8:44 PM

    i used to work at zootfly (http://www.zootfly.com) in slovenia, and this is what i found on their homepage:

    Quote

    ZootFly is all about the team. We have a flat structure without clueless middle management, Nazi producers, and power-hungry bosses. You're responsible only to your teammates. They'll kick your butt if you're late, but will buy you a pint of lager if you excel.

    are they for real? i mean, WTF?

    please discuss

  • Pyramid Head

    • clayman
    • November 20, 2007 at 12:21 AM

    looking good loving the style

  • not a cough in a carload

    • clayman
    • November 18, 2007 at 7:29 PM
    Quote from hydeph

    yeah lemme smoke that shit yeah yeah yeahi got the papers i got the weed

    yeeeh, got them paper and them weedz, all ingridience to make n high nigga pie!!

  • not a cough in a carload

    • clayman
    • November 18, 2007 at 1:02 PM
    Quote from Avego

    What? Then why the hell do I feel the need to masturbate?

    what?

  • My drawings

    • clayman
    • November 18, 2007 at 1:01 PM
    Quote from Felix

    yup. you're working at GRIN ? : Osounds like fun!

    yup its fun i sit 3-4 meters from peter and nazier, and thomas, if you know them

    hows killzone2 coming along?

  • My drawings

    • clayman
    • November 18, 2007 at 1:37 AM

    thats looking really good man you work at guerilla?

  • HL2 Displacement Mapping

    • clayman
    • November 18, 2007 at 12:58 AM

    lets all pray valve creates a new engine and new tools

  • not a cough in a carload

    • clayman
    • November 18, 2007 at 12:57 AM

    man I feel like having a smoke right now..

  • building facade texture

    • clayman
    • November 17, 2007 at 11:53 PM

    check your normalmap's third channel, there you can find something similar, but not quite AO.. you can by hand convert your normalmap into a heightmap if you check the link i posted earlier..

  • why I hate physical media

    • clayman
    • November 17, 2007 at 1:36 PM

    offlinemode is cool

  • The Spire (Gears of War MP)

    • clayman
    • November 17, 2007 at 1:35 PM

    what happened to all the colors?

  • building facade texture

    • clayman
    • November 17, 2007 at 11:25 AM

    nice man, keep it up! i want to se that final!

  • building facade texture

    • clayman
    • November 16, 2007 at 8:33 PM

    try this:

    http://%7boption%7d

    and try blending it with your diffuse, this can be good for spec aswell..

    also, those extrudings, "boxes" in the middle of the diffuse are a little to dark, try masking away some of the occlusion there.. thing is, occlusion is a good thing, but can be bad if you use it to much...

  • WIP in WIP, post your level screenshots!

    • clayman
    • November 16, 2007 at 7:53 PM

    i like it the lightning feels really cold

  • building facade texture

    • clayman
    • November 16, 2007 at 7:27 PM

    lookin cool keep it up!

  • Need help with scaling a room! *headdesk*

    • clayman
    • November 16, 2007 at 5:27 PM

    in hammer, 48 grid units = 1m if i remember corectlly

  • building facade texture

    • clayman
    • November 16, 2007 at 5:05 PM
    Quote from p2xelgen

    When I render the model I get the AO but when I Render to Texture its pure white...Help please

    try playing around with the parameters, se what happens.. or check more tutorials..

    if you give up you will never find out =)

  • building facade texture

    • clayman
    • November 16, 2007 at 2:21 PM

    nice fonfa, thats cool, i really dont care about file size although the psd file should be kept nice and simple when i work i dont look at that, i try to put that focus on the texture itself instead :P

    but hey, nice to se you have your eyes open

    p2xelgen thats lookin cool crank up those parameters so you loose the noise in the render =)

  • building facade texture

    • clayman
    • November 16, 2007 at 12:08 PM

    yeah thats the layer in PS, yes you can get same result in max, if not even better.. i dont use max that much myself, but check google for tutorials in max on how to bake occlusion or "shadow maps" as its called.. search google for "3ds max occlusion tutorial" or something like that, and you will find it...

    or check http://www.tutorialized.com, you might find it there

    cheers

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