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Posts by clayman

  • Tropes vs Women in Video Games

    • clayman
    • March 26, 2013 at 1:21 PM

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  • Tropes vs Women in Video Games

    • clayman
    • March 25, 2013 at 4:22 PM
    Quote from Steppenwolf

    Haha "i'm modeling a giant penis". Mapcore represent. That's clayman. He used to post here years ago.

    That video is obviously satire. Gotta give them credit for having the balls (no pun intended) to pull this off. Swedish feminists will tear them a new one.

    [Blocked Image: http://i0.kym-cdn.com/photos/images/newsfeed/000/103/740/Me%20Gusta.png?1318992465]

  • Lighting System and tools of Diesel Engine

    • clayman
    • October 26, 2009 at 1:03 PM
    Quote from Rick_D

    i love your work clayman

    cheers dude

  • Lighting System and tools of Diesel Engine

    • clayman
    • October 19, 2009 at 12:14 PM

    tailgunner smells

  • Adam Capone - Environment Artist

    • clayman
    • September 4, 2009 at 3:21 PM

    great stuff! I love they way you paint your diffuses

  • #

    • clayman
    • August 22, 2009 at 4:38 PM

    hey!

    portfolio is updated, I added some textures/models.. im gonna have to work on a completely new set of content for it.. cheers

  • Robert Hodri - Level Designer

    • clayman
    • August 15, 2009 at 6:45 PM

    impressive stuff dude! =)

  • #

    • clayman
    • August 15, 2009 at 3:46 PM

    #

  • Menu GUI

    • clayman
    • February 21, 2008 at 8:22 PM
    Quote from jaboo224

    woot thanks for the reply clayman!Working on it some more thanks for your crits you guys rock!

    show me your progress on msn, i can help you out =)

  • Menu GUI

    • clayman
    • February 21, 2008 at 9:56 AM

    dude it looks good =) but its not 100% yet, it can allways be taken to another level.. when you work with GUI its your job to help the geek player to understand where he's supposed to press, its alot gui psychology to it, give that a google search, and read about how the eyes and the brain acts when reading an image and groups in it.. that is extremlly important..

    when i was in school studying gui, the teacher only talked about psychology and the brain, so i think you get my point of how important it is..

    about the GUI you made, its a good start, try working with colors and grouping with colors and forms, boxes with bevel corners or without, make a pattern in the form language and the colors, because the brain picks that up before you even know it.. when you think your done with the design, step away from the monitor and look at the image you made with half closed eyes and look at the "grouping" in your patterns of colors and forms and you will be suprized..

    simplicity is your friend, dont overwork anything even scratches and other dirt details should be simplyfied, they should't take away the eyes from the purpose of the GUI but to benefit to the experience..

    keep up the good work and there is no limit to the potentials!

  • The Duke is still alive, teaser incoming

    • clayman
    • December 19, 2007 at 6:23 PM

    god damn this is good news :D:D CANNOT WHAIT!!!!!!!

  • Welcome to the New Forums!!

    • clayman
    • December 19, 2007 at 2:54 PM

    this forum design is

  • What to do.. what to do!!!

    • clayman
    • December 12, 2007 at 1:24 PM

    i like pie indeed

  • totally random texture thread

    • clayman
    • December 9, 2007 at 1:56 PM

    thanx for the comments i only look to get better

    KoKo5oVaR, first i made the stones in maya, i made a MEL script that randomizes my stones in size, position and rotation, so i did that to 5 stone models, and just copied them up..

    i placed them on a plane, and added a diffuse to the stones and a different one to the plane, so i could bake my diffuse, alpha, normalmap and occlusion..

    and then i just put it all together in photoshop.. =) this psd will be avalable on my site when im done with it..

    Synthesizer, thanx for the comments its unnatural because i didnt put more work in the actual stones, my mesh in maya was about 1 milion polys, so that had to do it but i agree, more variations and smaller stones would make it look better, i will try creating the normals for the stones in photoshop

    cheers

  • totally random texture thread

    • clayman
    • December 8, 2007 at 11:16 PM

    thats the high spec

  • totally random texture thread

    • clayman
    • December 8, 2007 at 11:08 PM

    an attempt to paint ground:

    [Blocked Image: http://www.clayman.se/ground002c.jpg]

  • Grin in swedish kids TV

    • clayman
    • December 7, 2007 at 3:39 PM
    Quote from Gorion

    fag.core ?

    nag.core

  • Stuff I've made for Decadence (HL2 mod)

    • clayman
    • December 6, 2007 at 4:29 PM

    looking great man

  • The elephant in the room - Kane & Lynch reviews :D

    • clayman
    • December 4, 2007 at 6:24 PM
    Quote from Fletch

    [Blocked Image: http://img215.imageshack.us/img215/1711/klrev2zw9.jpg]lol @ Kotaku's new fix

    hahahahahha kickass

  • The elephant in the room - Kane & Lynch reviews :D

    • clayman
    • December 3, 2007 at 12:02 PM
    Quote from st0lve

    if he gave THPS3 a 10, then he deserves to get fired. that's the WORST game in the THPS series, and everyone knows it. Atleast it's the worst of the 4 first games.I loved the Tokyo boardroom, haha that was awesome. Now I'm at Havana and it's soo much harder. But the squad commands are actually ok, they aren't really that stupid, and god, if you want them to follow you, they are right behind you, that was pretty amazing in the nightclub, how Lynch was behind me the entire time.

    ps we need to create the most sketchy fragile alliance, anyone have any idea about how fun it is to blow up the getaway car with 2 or 3 people inside of it? hahahahhahahahahaha just hit me up, lassepdsn and I'll play everyday this week.

    soo, we think he deserves it just because we feel thps3 didnt deserve a 10?

    and there is an issue if he gives kane n lynch a bad score? isnt that like, throwing pies back and forth?

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