I really like your maps and your models! I've just a suggestion with your red lights models. They are great and add a good point for the atmosphere but I think you can also add a little red pointlight near them cause currently they are lit but they don't emit any light ![]()
Posts by El Moroes
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Quote from BJA
Not sure if it's the right forum for this, but anyway...Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece done for now, but is there anything you would have made different/better? I'm open for any suggestions and opinions

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It's really an amazing work with a beautiful lighting! Great work dude!
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Thanks all! You'll love it! Baguet will be sad if you don't like so he works a lot on these levels! hehe

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Yeah it smell good! Mmhh I really like this new env. of TF2! Nice to see new maps wich use it!

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Like this cold atmosphere!Good work!
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Nice shots Steppenwolf! I really like the "Klara Kyrkan" and the seagull!
And...Värmdö...looks beautiful and quiet! [Blocked Image: http://www.mapping-area.com/forum/images/smilies/yeah.gif]
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Yeah really!

(lol Mino
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My firsts mdls

[Blocked Image: http://syrus.mappeur.free.fr/HEAJ/Premi%E8re/3D/Cr%E9taions_persos/vaisseau_marc.jpg]
[Blocked Image: http://syrus.mappeur.free.fr/HEAJ/Premi%E8re/3D/Bidoul_Marc_1TIE1_radis/radis_hihihi.jpg]
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There is a big evolution in a year...and it's still in evolution you know!
Yeah it seems too blue but in-game I put a grey/blue colorcorrection so it has a better render!
The background in this map is a desert with some palms trees so it's normal to have this impression!

Thanks for your comments!

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Hi dudes,
It's been a long time that I havn't post here and I think it's time to go back in this forum

So I decided to show you my map for Insurgency called Samawah.
Here is the story :
"Located 280 km southeast of Baghdad, the Samawah Oil Refinery is a key strategic resource for the Insurgency.
US Troops must take control of it if they want to succeed in their offensive."
This map exist in two versions > day and night.
If you want to test it, I invit you in the game : Insurgency
Here are the screens :
[Blocked Image: http://ftp.insmod.net/users/moroes/S…ns/NewHouse.jpg]
[Blocked Image: http://ftp.insmod.net/users/moroes/S…ew_AlphaObj.jpg]
[Blocked Image: http://ftp.insmod.net/users/moroes/S…_BravoObj-B.jpg]
[Blocked Image: http://ftp.insmod.net/users/moroes/s…_samawah_B0.jpg]
[Blocked Image: http://ftp.insmod.net/users/moroes/s…_samawah_C0.jpg]
[Blocked Image: http://ftp.insmod.net/users/moroes/s…_samawah_D0.jpg]
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Thanks guys!

Mmmh Baguet exist in english but more often it says "French Broad". But "French Broad" is difficult for french guys cause they know "Baguette"! So we decided to say "Baguet". lol

I'm happy to see that you like our idea and I can say you that you'll like our work! Stay tuned for the others news!

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[Blocked Image: http://pix.nofrag.com/c/3/e/e1a3eb74…a285fb5389b.png]
The BAGUET MAP PACK is about a little group of french mappers whose goal is to bring a bit a fresh and clean air to our favourite game, Day of Defeat: Source.
What are we going to do? That's simple, we're going to create some brand new quality maps in order to reconcile fun gameplay and immersive graphics.
Our team is composed of four mappers and has been working hard recently to develop these new maps with new and unique environments in locations yet unexplored by the game. Imagine yourself behind enemy lines, in the middle of the largest airborne operation of all times. Imagine yourself stuck in a german offensive, inside of a western european forest. And that's not finished yet, besides the fact that these maps are located in new environments, our main goal is to provide fast and efficient gameplay. When the round starts, the player is immediately thrown in combat for immediate play and fun.
We're not going to communicate anything more for the moment.
To help you wait, here's a little preview... beware, this place is dangerous.
[Blocked Image: http://pix.nofrag.com/7/2/0/9b1ac42002824b76dd07cfd119df4tt.jpg]
News will follow until the map pack release.
Stay tuned !
The team : Geoffroy alias "Kane" ; Marc alias "Moroes" ; Arnaud alias "Satyre" ; Quentin alias "Grippy".
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As I said you, it's a really good stuff!!! I'll be here for the tests! lol

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Good work Hourences! I'll try to have it!

Thanks for all your Tutos and your books!
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Thanks @ all for your comments

I know the interiors are not reallly detailled but I like it! lol
If I make another remake it'll be more beautiful! If I make...lol
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Thanks for your comments!
Well I tried to have the same architecture in general, so perhaps some structure are not really detailled like the Terrorist spawn...but as I said, it's a spawn and it closed so I had to have a "free" zone for their displacement.
In my remake I add a passage in the "L" way, it's not a lot but it's good, I think!
For HL2 Episode 2's content, yes perhaps it's not good but it's a choice I made...a lot of mapper take DoD:S mdls for their CS:S maps or vice versa so I choose to make it. I don't think it's a real problem, it's Valve's content...but it's not the subject.
Still thanks for your comments guys!

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Hi all, I come back with my last map!
I don't know if you remember our old Counter Strike with its great map like survivor, predator,...and siege! Unfortunally these maps were never come on source and one day I wanted to create a remake of one of these maps and I choose cs_siege!
Now, I'm happy to present you : cs_siege 2007.
So after a big work on it and a lots of playtests you can now have the pleasure to play on an old map on Source!
Here some screens with the URL :
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_001.jpg]
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_002.jpg]
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_003.jpg]
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_004.jpg]
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_006.jpg]
[Blocked Image: http://www.bidoulmarc.be/moroes_maps/cs…ge_2007_008.jpg]
Have fun on it guys !!!

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