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  3. El Moroes

Posts by El Moroes

  • Dishonored

    • El Moroes
    • April 11, 2013 at 3:24 PM

    New DLC for Dishonored soon (April 16, 2013)

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  • Far Cry 3: Blood Dragon

    • El Moroes
    • April 11, 2013 at 1:19 PM

    I need this OST !!

  • De_ruins

    • El Moroes
    • April 9, 2013 at 3:50 PM

    Ruins are ruins !

  • Random Photo Thread

    • El Moroes
    • April 9, 2013 at 1:20 PM

    Wow Chris !

  • DE_GWALIOR

    • El Moroes
    • April 5, 2013 at 8:53 AM

    Nice work on this map, really !

  • CS:GO Patch 1/23/13 - Workshop

    • El Moroes
    • March 26, 2013 at 8:37 AM
    Quote from Seldoon182

    [url='']as_oilrig[/url] is interesting but my favourite stay [url='']as_tundra[/url] ! I also miss [url='']cs_backalley[/url].

    You already have a version of Backalley if you want : http://steamcommunity.com/sharedfiles/fi…s/?id=125786610

  • CS:GO Patch 1/23/13 - Workshop

    • El Moroes
    • March 22, 2013 at 1:18 PM

    I tested militia during my lunch time and it was very fun ! I like this new system but the thing I don't like is when you have a hostage with you, you are not constraint in your movements / fire rate...but this is a good system update.

    And, yes, militia is well updated too, visually nice and the new passages are well placed !

  • MapCore CS:GO Playtesting 2.0

    • El Moroes
    • March 14, 2013 at 12:20 PM

    Yep we tried this to see how it could change the game...but you're right. I also think this way is not necessary. Thanks.

  • CS_MUSEUM

    • El Moroes
    • February 14, 2013 at 12:57 AM

    Really nice !

    Perhaps the global lighting is a little bit too yellow in all the map

  • MapCore CS:GO Playtesting 2.0

    • El Moroes
    • February 13, 2013 at 8:28 PM

    i found time to come and...and...

  • CS:GO Patch 1/23/13 - Workshop

    • El Moroes
    • February 9, 2013 at 2:30 PM

    I tested de_favela and I really appreciate it ! It works well, good job Rick !

  • The Witcher 3

    • El Moroes
    • February 6, 2013 at 9:02 PM
    Quote from Puddy

    knj: You serious?

    This looks phenomenal, if the screenshots are truthful that is. Unfortunately, I doubt that. But the screenshots themselves are insane!

    I really think these screenshots are truthful...'The Witcher II' was very well done, it seems they have a solid engine there !

  • Hitman: Absolution

    • El Moroes
    • February 6, 2013 at 8:58 PM

    Well, this game was good !

    I also liked the humor we can find as the story at the tribunal ^^

  • MapCore CS:GO Playtesting 2.0

    • El Moroes
    • February 5, 2013 at 9:39 PM

    I'll try to be with you but it will be hard.

  • The Witcher 3

    • El Moroes
    • February 5, 2013 at 10:51 AM

    Yes yes yes !!!!!

  • Happy new year folks!

    • El Moroes
    • January 1, 2013 at 9:59 PM

    Happy new year all !!

  • She said yes!!! Now I'm engaged.

    • El Moroes
    • December 25, 2012 at 10:40 AM

    Congrats!:-)

  • Merry Xmas 2012

    • El Moroes
    • December 24, 2012 at 3:41 PM

    Joyeux Noël à tous :)

    Yup, in french too!

  • Dead B4 Xmas

    • El Moroes
    • December 23, 2012 at 1:50 PM

    Nice but I have some points for your

    I think you should make your lights less glow with warmer color (or let them in white - not between warm and cold) and also put more decorations.

    Also, why have we only these lights outdoor ? I don't know the story you're telling us (except the fact the your lights turn on when the game start), but I think you should add more Christmas lights inside of the house...I don't know how I can describe you that but...try to make this house more attractive, more hotness to add a good contrast between the exterior which is dangerous and the interior where you could find a false sentiment of security.

    Examples :

    A house with white lights and not a lot of deco :

    [Blocked Image: http://4.bp.blogspot.com/-H2ypjrJg118/TubtDvT1VxI/AAAAAAAACs4/-oz1wu8GSeQ/s1600/HouseWInter2009Snow800p.jpg]

    Houses with warmer lights and more deco (light acts on snow) :

    [Blocked Image: http://s3.favim.com/orig/42/christmas-christmas-light-house-snow-winter-Favim.com-352463.jpg]

    And what you could do, a dawn / evening atmosphere :

    [Blocked Image: http://www.wallpaperhi.com/thumbnails/detail/20120227/winter%20snow%20houses%20christmas%20artwork%203000x1860%20wallpaper_www.wallpaperhi.com_36.jpg]

    Was my two cents !

  • de_ali (working name)

    • El Moroes
    • December 15, 2012 at 9:51 PM

    These modifications seems good indeed.

    In general I really liked your map ! Easy to learn with a quick gameplay and a good visual (except some ground textures), it was fun.

    My main complaint was about the CT side with the balcony. It was very frustrating in T side to be killed by a NME we didn't saw and after that, frustration to see that in T side we don't have a similar point to counter the CT. So I ask myself if it was possible to put a T point in this house to be able to counter the CT ?

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1101393129809337917/32F1F941A483CF670C9B092A3EDAF8FE0A89784C/]

    Also, for the next test, please do a first CLIP pass on the main path to have a fluid navigation

    Oh and I was ejected by this trailer (screen below). I though I was able to jump on it to reach the window...it's a false call for the player I think :

    [Blocked Image: http://cloud.steampowered.com/ugc/1101393129809330599/BCC9678A83C44321CD1C38F6EF81FD13159DC612/]

    In general it was fun, nice work !

    EDIT :

    I forgot this missed material here :

    [Blocked Image: http://cloud-2.steampowered.com/ugc/1101393129809327649/41913383F9F6CE1F81F8A5545B87EA6E95FEA385/]

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