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  3. Psyshokiller

Posts by Psyshokiller

  • Unreal Tournament 3

    • Psyshokiller
    • August 30, 2007 at 10:08 PM
    Quote from KungFuSquirrel

    finishing and releasing... well, that's another story

    Good one

  • Unreal Tournament 3

    • Psyshokiller
    • August 29, 2007 at 11:44 PM

    Is there anything the game doesn't have? Gonna be so awesome.

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • August 29, 2007 at 5:03 PM

    That's really the best thing I've seen so far from you, very idyllic. Would love to see an sp map with that kind of theme.

  • It lives!

    • Psyshokiller
    • August 29, 2007 at 4:55 PM

    Yummy!

    Hope the wip section will get it's content back soon. Looking foreward to it.

  • Piermont aka "hessi goes italy"

    • Psyshokiller
    • August 27, 2007 at 7:55 PM

    I totally love the last pic. It reminds me of the "Via Mala"

  • [Photos] Bulgaria photopack

    • Psyshokiller
    • August 27, 2007 at 3:48 PM

    Thanks for sharing Sind.

  • totally random texture thread

    • Psyshokiller
    • August 25, 2007 at 12:01 AM

    Using renderbumpflat for my stuff too. Only thing that sucks is that you can't render bigger resolutions then your monitor has.

    Did some random textures for RTH a few months back. (D3Edit shots)

    [Blocked Image: http://xs318.xs.to/xs318/07331/bl2as1s22.png]

    Highpolys:

    [Blocked Image: http://xs218.xs.to/xs218/07346/66656666s65144664664sssb6.png]

    @HP: I'll tell you on ICQ how to normalmap the stuff.

  • 3D modeler / Level Artist seeking Mod

    • Psyshokiller
    • August 24, 2007 at 6:06 PM
    Quote from ChopperDave

    So are you still looking for a mod then?

    He's ours! HARHAR

  • The random model thread!

    • Psyshokiller
    • August 24, 2007 at 2:58 PM

    Wow this is so next gen buddy.

  • Post your pic extravaganza 2007!!!~

    • Psyshokiller
    • August 24, 2007 at 3:39 AM

    Now that's the coolest shirt ever!

    My hair is at the same lengt currently and starts to roll which makes me look like a cut off tooth brush.^^

  • WIP in WIP, post your level screenshots!

    • Psyshokiller
    • August 21, 2007 at 11:13 PM

    Love that slightly purple light.

  • I am making a DoD:s map.

    • Psyshokiller
    • August 18, 2007 at 2:07 AM
    Quote from Pink_Shirt

    What I said was more along the lines of this is a time waster.

    Who do you think you are to judge what's a waste of time or not? This is nothing but JP's decision. Really immature move of yours.

  • Post your pic extravaganza 2007!!!~

    • Psyshokiller
    • August 13, 2007 at 4:29 PM

    Cool hair.

    I wonder how long it takes you to get that right every morning?

  • ID Tech 5 & "Rage" presentation

    • Psyshokiller
    • August 5, 2007 at 1:45 PM

    Can't wait to get my hand on this!

    The fun thing is he's already talking about Id tech6 at the end of the editor demonstration.

  • totally random texture thread

    • Psyshokiller
    • July 26, 2007 at 12:08 PM
    Quote from Method

    id tech for life

    qft

  • Interview with Garry on Shacknews

    • Psyshokiller
    • July 25, 2007 at 10:26 PM
    Quote from Steppenwolf

    I dont see a future for Total Conversions personaly with the next generation of engines being even more complex then source. At least we will see no TC's anymore that can compete with commercial games quality wise.

    I agree with you there.

    The sheer amount of things to consider here for a TC is giving me headaches.

    MrBarracuda:

    NW is Nightwatch I guess.

  • Interview with Garry on Shacknews

    • Psyshokiller
    • July 25, 2007 at 10:16 PM

    Wow. As I was reading that thread right after Frie posted it I absolutely didn't except it to turn into such a war. I noticed that lots of people around here bitch about other mods, why all the hate? It's hard enough to mod today and you all should encourage each other. The Doom3 community and mods help each other out alot either (yeah I know, it's way smaller).

    I think it comes down to how the "iterative method" is approached.

    You really need a strong design and plan there.

    A first release doesn't have to be shitty at all (like CS or DOD have been). There is one thing that will keep players intrested in your mod, gameplay. If the gameplay is correct you won't need a ton of maps at first, also you won't need to have different player models for each class if you can seperate them by just a different texture. Sadly people nowadays tend not to try mods, that don't look ueber hot. Which means that the few assets used in the early version should be of high quality to prove that more good work can be excepted. Of course then, you need to keep it updated fast enough.

  • Post your room pic extravaganza 2007!!!~

    • Psyshokiller
    • July 22, 2007 at 6:14 PM

    Looks like mappers Guantanamo.

  • Summer Trip: Big Bend

    • Psyshokiller
    • July 20, 2007 at 4:04 AM

    5 and 7 seven got some awesome composition.

  • [HL2DM] Streetfight

    • Psyshokiller
    • July 19, 2007 at 3:26 AM

    Buddy your avatar is wonderfully fitting to "O.M.G"

    Simon, try to find some references photos of citys or whatever and compare what differs your map/geometry from the reference. Also there are lots of scaling issues, rooms are to high.

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