Posts by Psyshokiller
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Is there anything the game doesn't have? Gonna be so awesome.
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That's really the best thing I've seen so far from you, very idyllic. Would love to see an sp map with that kind of theme.
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Yummy!

Hope the wip section will get it's content back soon. Looking foreward to it.
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I totally love the last pic. It reminds me of the "Via Mala"

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Thanks for sharing Sind.

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Using renderbumpflat for my stuff too. Only thing that sucks is that you can't render bigger resolutions then your monitor has.
Did some random textures for RTH a few months back. (D3Edit shots)
[Blocked Image: http://xs318.xs.to/xs318/07331/bl2as1s22.png]
Highpolys:
[Blocked Image: http://xs218.xs.to/xs218/07346/66656666s65144664664sssb6.png]
@HP: I'll tell you on ICQ how to normalmap the stuff.
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Wow this is so next gen buddy.

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Now that's the coolest shirt ever!

My hair is at the same lengt currently and starts to roll which makes me look like a cut off tooth brush.^^
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Love that slightly purple light.

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Cool hair.
I wonder how long it takes you to get that right every morning?

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Can't wait to get my hand on this!
The fun thing is he's already talking about Id tech6 at the end of the editor demonstration.

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Quote from Steppenwolf
I dont see a future for Total Conversions personaly with the next generation of engines being even more complex then source. At least we will see no TC's anymore that can compete with commercial games quality wise.
I agree with you there.
The sheer amount of things to consider here for a TC is giving me headaches.

MrBarracuda:
NW is Nightwatch I guess.
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Wow. As I was reading that thread right after Frie posted it I absolutely didn't except it to turn into such a war. I noticed that lots of people around here bitch about other mods, why all the hate? It's hard enough to mod today and you all should encourage each other. The Doom3 community and mods help each other out alot either (yeah I know, it's way smaller).
I think it comes down to how the "iterative method" is approached.
You really need a strong design and plan there.
A first release doesn't have to be shitty at all (like CS or DOD have been). There is one thing that will keep players intrested in your mod, gameplay. If the gameplay is correct you won't need a ton of maps at first, also you won't need to have different player models for each class if you can seperate them by just a different texture. Sadly people nowadays tend not to try mods, that don't look ueber hot. Which means that the few assets used in the early version should be of high quality to prove that more good work can be excepted. Of course then, you need to keep it updated fast enough.
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Looks like mappers Guantanamo. -
5 and 7 seven got some awesome composition.
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Buddy your avatar is wonderfully fitting to "O.M.G"

Simon, try to find some references photos of citys or whatever and compare what differs your map/geometry from the reference. Also there are lots of scaling issues, rooms are to high.