Long time no post. Soooooo.. an update! I've been working on this ever since my last post but for a fraction of the time I normally would a home project. The reason being my home computer is on the fritz. I can barely have Max and PS open at the same time - and damn my doesn't stop altogether when I render. Aaargh. Rather than simply upgrade its parts I'm going to be getting a brand new beast. So, until I pick up a new machine I'll get some work done on this at work and work on some lighting tests.
The next assets in line that I'd like to do are the weapons and armour and I'm going to use a cube map for their reflections. I'll be using these lighting tests to get a feel for the final cubemap pass and an idea as to what the reflections could look like.
[Blocked Image: http://www.adambromell.com/crap/weaponshop_lighttest01.jpg]
A few quick notes:
-The dust is a (shitty) paintover and looks more muddy than dusty :\
-Athe extension of the frame that goes out to the right is also a paint over
-Wanted to see how it'd look with some dust being kicked up around the base and entrance of the shop
-I will probably go with more close-up shots than far away so don't consider this angle to be the final angle or the final composition.
What I'd change if I went with this setup:
-tone the dust down so it doesn't hide the pot assets like it is there in the foreground
-change it to something more like dust blowing in wind, rather than looking like soft mud which was obviously over-layed atop of the image