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  3. zeon

Posts by zeon

  • ctf_quarry [release]

    • zeon
    • December 12, 2007 at 7:20 AM

    mirror: Mirror by zeon (around 180kb/s avage, unlimited bandwitdh)

  • cs_siege_2007

    • zeon
    • November 29, 2007 at 9:30 PM

    okay my views.

    frame rate is good, got around 290 in most of the map, when i was alone, however, worst place was at the main choke point, there it dropped to 100, with bots it was down to 60. the feel is good, but the sky box could match the lightning better. most of the map looks cool. but the round windows, and the ladder up to the went, doesn't work that well.

    the ladder, well, why is that the only went there have a solid wall ladder?, solution, park a bigger car, or some crates. (i love crates...)

    and the round windows, just doesn't look real, make then more square. for bots, they where very stupid.. didn't have problems with hosties..

    i like the layout very much, close to the real siege, and thats a plus!. the sounds outside is cool as well.

    the lightning is cool, but some areas are rather dark, and the blue tone might get a bit to much.

    overall. 4/5 will definitely play more on this.

    here are some more images. to compare with the old.. "click for large"

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege1.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege2.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege3.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege4.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege5.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege6.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege7.jpg]

    [Blocked Image: http://shexna.dk/maps/screens/thumb/cs_siege8.jpg]

  • cs_siege_2007

    • zeon
    • November 29, 2007 at 6:45 PM

    added a mirror.

    http://shexna.dk/maps/cs_siege_2007.rar

  • cs_siege_2007

    • zeon
    • November 29, 2007 at 5:00 PM

    nice one! always loved siege. and decent download host as well. will test later, anyone have it on their server 24/7 so people can try it out?

  • ol_undersiege

    • zeon
    • November 12, 2007 at 10:04 AM

    maybe fix a little of those texture repeations on the gates etc, guess it can be done by just moving it a bit to one site, if it aint a fixed texture, else maybe use some decals. other than that, and what have been said about the road, it looks very nice, love the light in it. and the details.

  • What old games are you playing?

    • zeon
    • November 8, 2007 at 7:35 AM

    i play Transport tycoon often, and other old games like SC, though i dont play shooters and such. only rts

  • Promises in Crysis

    • zeon
    • November 7, 2007 at 7:48 AM

    these pictures is taken with high settings, not highest.

    http://shexna.dk/crysis/imgsrc.php?src= ... &size=full

    http://shexna.dk/crysis/imgsrc.php?src= ... &size=full

  • Promises in Crysis

    • zeon
    • November 6, 2007 at 5:42 PM

    shot one is taken while a nade explode. it will make it extremely blurry and shaking. you cant compare those two screens that are so deferent.

  • Crysis demo out

    • zeon
    • October 31, 2007 at 1:51 PM

    people there have the computers for high gfx, but not vista. check this out.

    http://www.crysis-online.com/forum/inde ... #msg203789

  • UT3 System Score Calc

    • zeon
    • October 29, 2007 at 10:42 PM

    21.13884. no clocking.

  • Crysis demo out

    • zeon
    • October 28, 2007 at 12:07 AM

    here some quick screenshots, some are very close to each other . runs everything at max "high, not max, cant in demo..." 1280*1024. no aa. XP.

    specs:

    geforce 8800GTS 328mb.

    2gb Cossiar 800MHz ram.

    E6600 core 2 due.

    Striker Extreme motherboard.

    windows xp pro.

    http://shexna.dk/crysis/gallery.php "images"

  • Enemy Within - HL2 SP Mod.

    • zeon
    • October 21, 2007 at 10:16 PM

    looks very empty.

  • totally random texture thread

    • zeon
    • October 20, 2007 at 7:28 AM

    also, try to avoid the repeat in it, just look to fake, the moss need depth. the bigger stones will really give it away on a huge wall. try to make four deferent stones. and the top edge need a border below of some sort.

  • The random model thread!

    • zeon
    • October 18, 2007 at 10:03 PM

    wouldnt they cut the wood to follow in line with the top?. stupid to have it rest on teh edges. and it dosnt seems like it buildt to cloes together. might be wrong though, but it looks hot

  • UT3 Demo leaked early!!

    • zeon
    • October 15, 2007 at 7:19 AM

    i was disapointed with the gfx's. its way to blurry, and half the time you can see if it a teammate or opponent. but i still have my preorder waiting, so hope it gets better.

    and damn, had hoped for two things. the gellyfield.. and spiders

  • UT3 Demo leaked early!!

    • zeon
    • October 14, 2007 at 8:09 PM

    it says unregistered torrent, and is red. still download with 800+kb/s . 15min to go...

  • portal -esque movie

    • zeon
    • October 11, 2007 at 10:08 AM

    i had to turn all the way up to hear this thing... but looks pretty cool, and some decent actors i recognize among them "guess I've seen to much OC"

  • WIP in WIP, post your level screenshots!

    • zeon
    • October 9, 2007 at 7:51 PM

    love it, just wondering how many must have suffered when hitting their knee against that radiator. right there where the younger and fresher guys runs around the corner the 3D effect on the alley really made it look much better. maybe do that as well on the two windows in your latest screenshot, just a little in, to give it depth.

  • [HL²DM] dm_erayo

    • zeon
    • September 28, 2007 at 1:28 PM

    now you have the basic idea, now you just need to make it look good

  • [HL²DM] dm_erayo

    • zeon
    • September 25, 2007 at 10:12 PM

    you should get high fps on that flat map, try adding some depth. make the window up in a /\ get some support pillars. add some fades and maybe even some dusk. and it all just seem very hl1ish..make more curves.

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