well, here we go again:
the bumpmap of the rough wall isn't that strong anymore, all models are placed (but some of them still incorrectly lit - disabling shadows hasn't really changed this. All models are completely lit in the light strenght their origin receive.. that sucks
). The overall lighting hasn't really improved, it's a bit too light, I think. I'm going to scale down the brightness (50 and 100 percent falloff distance) of the flame's lights and then add some ambient lights.
I'm still not happy with the ray's colors... they are yellowish, though the texture is really blue (http://www.lejean.computer-dc.de/first_ ... editor.jpg). I think this is caused by the "additive" mode and the yellow fire lights...
here you can see the bumpmap and a new model of a cage hanging on a rope. I'll add some more cages hanging from the ceiling just for the athmosphere ![]()
[Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c34.jpg]
to show you that there is light on the ground where the rays end ![]()
[Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c35.jpg]
just to show the effect a little bit ![]()
[Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c36.jpg]
[Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c37.jpg]
well, comments again, please ![]()
LeJean