1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. LeJean

Posts by LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • September 1, 2006 at 12:25 AM

    well, here we go again:

    the bumpmap of the rough wall isn't that strong anymore, all models are placed (but some of them still incorrectly lit - disabling shadows hasn't really changed this. All models are completely lit in the light strenght their origin receive.. that sucks ). The overall lighting hasn't really improved, it's a bit too light, I think. I'm going to scale down the brightness (50 and 100 percent falloff distance) of the flame's lights and then add some ambient lights.

    I'm still not happy with the ray's colors... they are yellowish, though the texture is really blue (http://www.lejean.computer-dc.de/first_ ... editor.jpg). I think this is caused by the "additive" mode and the yellow fire lights...

    here you can see the bumpmap and a new model of a cage hanging on a rope. I'll add some more cages hanging from the ceiling just for the athmosphere

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c34.jpg]

    to show you that there is light on the ground where the rays end

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c35.jpg]

    just to show the effect a little bit

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c36.jpg]

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c37.jpg]

    well, comments again, please

    LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 31, 2006 at 2:14 PM

    thx

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c33.jpg]

    some kind of update... it's not yet final, but i'm getting closer

    i know, that the sky is a bit too dark and the color of the rays isn't perfect... and i know that some models - especially those vertical stones on the walls - are lit incorrect. i'm working on this

    please comment / help..

    LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 30, 2006 at 11:36 PM

    thanks

    here's a shot from hammer ed showing the volumetric light:

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/vol_light_editor.jpg]

    ingame-shots will follow soon - but first i'll change the texture of this vol_light model... it scares me

    That will be the last thing to do before next compile... I think tomorrow I can show some new ingame pics.

    LeJean

  • [ut2k4] dm-1on1-necro6

    • LeJean
    • August 25, 2006 at 3:35 PM

    i like the trims, and details (such as the skeleton in the background there..)

    on the first pic, it seems as if there are missing a bit too many bricks, i think. and lighting could have a bit more contrast

    nice

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 24, 2006 at 4:11 PM

    thx again

    to get this light style on the wall, there's nothing to do with the light sources. The only thing is, that my bumpmap is very "hard" and "deep" (don't know how to describe better in english, sorry)

    @blue sky + yellow lighting:

    i thought it would be cool with this contrast in there. let's see how it looks, when the volumetric light is done

    LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 24, 2006 at 11:24 AM

    thx guys

    perhaps this pic will show a bit more of brushwork and textures:

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c22.jpg]

    it's not up-to-date (models and stuff are missing, geometry has changed), but it also shows the windows up there. i've got another custom model of volumetric light, but have to make the texture and things for it, first. it'll show the blue rays coming from the moonlight - perhaps it will improve lighting

    i've heard from some people, it'd be too dark, and from some others it'd be too bright.. so i think perhaps it's caused by different screens ?!

    About texture-variation:

    i've got some wooden trims (as you see in the pic in this post), and i just forgot to tell, that those white stones you can see on the textures will be replaced by props, too... model is already finished and compiled, but still not placed .__.

    i'll think about the textures and will post new screens, when work goes on

    thx for posting,

    LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 24, 2006 at 12:42 AM

    i guess you're right...

    perhaps i'll replace the texture with that heavy spec-map, or just turn it down as you said.

    thx,

    LeJean

  • HL2DM - down_there (still wip...)

    • LeJean
    • August 24, 2006 at 12:33 AM

    Hey,

    I'd like to show you the map i'm currently working on...

    this is for half-life2 deathmatch and i think best played with 2 to 6 players (so a bit smaller... :wink: )

    don't have to say much about the setting, i think - just watch the pics

    all props are made by Acumen, mapping by me (of course...)

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c29.jpg]

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c30.jpg]

    [Blocked Image: http://www.lejean.computer-dc.de/first_try/dt_c31.jpg]

    there still are some smaller things i have to change, but it is nearly finished...

    some kind of overview:

    http://www.lejean.computer-dc.de/first_try/dt_c32.jpg

    one prop, that is still missing on the pics is this one:

    http://www.acumen-design.de/model_pics/ ... render.jpg

    but it will be included, soon

    comments, critic etc. please

    LeJean

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™