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  3. Dodger

Posts by Dodger

  • PA Handheld Device

    • Dodger
    • May 7, 2007 at 4:36 PM

    nice buttons!

  • WIP in WIP, post your level screenshots!

    • Dodger
    • May 7, 2007 at 4:32 PM

    looks nice furyo .. like nod's temple

  • Swe-Fin 1-0

    • Dodger
    • May 6, 2007 at 3:46 PM

    the sweden will pown completely!

    3 - 1

  • WIP in WIP, post your level screenshots!

    • Dodger
    • May 6, 2007 at 10:15 AM

    looks like some solar reflector.. but I cant understand what this is supposed to be fmpone.

  • Hands

    • Dodger
    • May 5, 2007 at 10:59 PM

    where is the nails?

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • May 5, 2007 at 10:56 PM
    Quote from Sentura

    have you actually played these maps with other people on rick's server? i know that repeater, capricious and tyr were lagging so badly (either because of LIFTS or because of water or something like). Either way, those maps would probably get a 0 or 1 on gameplay because the lag practically made the maps unplayable.

    true, I have never witnessed maps that laggs like this in a 1024x1024 cube until I played it and then witnessed.

    I blame the water and no use of nodraw texture.

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • May 5, 2007 at 10:55 PM
    Quote from Rick_D

    There's also no way you can run around on your own and test the maps' gameplay, don't know how you think that's possible?

    with bots?

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • May 5, 2007 at 10:51 PM
    Quote from JeanPaul

    This is gay, all this time could have been spent finishing my map.

    the one who missed his boat may take his next boat, in the upcoming competition.

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • May 5, 2007 at 10:38 PM

    I have tested all maps and I can say that all maps are great..

    Here are some notes for everymap:

    1. dm_lock : Oh I love it the green lighting theme, the canalsystem and the small houses near the bunker. Plays ok and is cramped very much. This map is just sick and made so unlogically it could be made. Bots, cars, no roads, bunkers and houses together in one spot. Oh, noe.

    2. dm_weaver: It's one of the beautifulest maps made, but it has issues. The ladders prevents you from running the fast gameplay and the layout is great. One thing I have to notice: It's a strange theme between canal system and some catacombs.

    3. dm_tenements: once again, one of the best maps of the competition on mapcore. It looks not that much and not much eyecandy in the level, but on the otherside it plays very well. The apartments is full of weapons and it's a perfect map for slow gameplay, also it's not meant to be fast gameplay. It's cramped but it's apartments! The lighting is still a little dark in the mid yard outside the block houses.

    4. dm_repeater: I think this map is designed well in architecture but the gameplay, it's wicked. Alot of ways and corridors making you feeling like in a labyrinth hard to learn first time. Well, and it's a wooden bridge growing out from a cliff in the level. It's the issue in the level.

    5. dm_postoffice: one of the best maps, great atmosphere and gameplay is nice. I can't find much negative about the map actually. It's only well balanced.

    6. dm_northfacility: great map, alot of weapons, nice gameplay and is not hard to learn. One of the prosperous maps so far. I can't find anything negative about the map.

    7. dm_grace: It's well done and well made. The architecture could be made better, the lighting is nice. The gameplay is nice too. Well, it's a run map where you're supposed to run up and down and up and back down.

    8. dm_conscript: haven't tested it out with players so no comment now.

    9. dm_asgar: It's just.. one of the, let me find the right word: Amazing-cramped and shrinked maps ever. It's grey toned, sci fiction factory themed and everytime I join a server with this map, people scream for: NO, noes oh noe. So basically, this map is too complex and hard to find on, it's cramped to the maximum. Sorry, that's what it is.

    10. dm_tobor: It's a nice map, with a sick amount of ceiling details and props. It's original and the teleporters is funny to use. Much variation and it's well balanced. No choke points and it's ok. Well, the only thing about this map is that the sound that comes from the generator is too loud and gets on your nerves after a while. It's from my point of view.

    11. dm_capricious: Well, original and big! One of the most interesting maps out there. I can't find anything negative about the map, actually it could be more designed. The blue theme makes you feel sad sometimes and it feels cold.

    12. dm_rockhill: This map is a total winner, there I said it. Packed with all players it's a total winner. It's funny, it's nice balanced and interesting. I can't find anything negative about map besides the sick and odd lamps haning down, from the rocks and burning. Great job merkaba, this map is just what it is supposed to be.

    13. dm_nimrod: It looks decent, it plays weird. But it's because you have to run from one house over the traintracks where it's very open. It's great atmosphere but it's like actually nothing special about this map. Only the architecture is amazing.

    14. dm_coex: haven't played it. who knows!

    15. dm_rocketsilo: Oh noe , it's my map. I don't know so don't even ask me. It's a silo! And it got much critisizm for being a big open map, also to be honest Rick noticed I can't make use of ladders. And he's right, I made retarded ladders. Ah, I have to learn more about level design.. Also, this map from my point of view is FUN. Haha, or not.

    who knoz.

    In conclusion about this:

    THE MAPS ARE WORTH IT, THEY ARE ALL GREAT. BUT THE KEY IS THE GAMEPLAY AND NOONE WANTS A MAP WHERE IT'S HARD TO DO SOMETHING U WISH U COULD DO, BUT CAN'T DO IT.

    All were original with choosing themes.

    Did I made sence? I'm actually no jury, so don't take this seriusly. But writing this, I was serius.

  • Demo Reel

    • Dodger
    • May 3, 2007 at 9:22 PM
    Quote from Rick_D

    Actual information would be nice; operating system, codecs installed, media players installed, version of quicktime, ram, gfx card, sound card - anything that may be of use to me to find out why it caused a problem. Just telling me it caused your computer to hang is like telling me you are an idiot. Tell me something I am not already clearly aware of, thanks

    then I'm going to tell you what you are not clearly aware of:

    the biggest amusing fact:

    In a weird way, you can become friends with your problems

  • Teen Arrested for Counterstrike Map

    • Dodger
    • May 3, 2007 at 9:17 PM
    Quote from SnipaMasta

    I might do this with my school.And then train on it when I go postal and shoot everyone, because I've trained on video games so much it's made me a psychopathic killer.

    rofl

  • Demo Reel

    • Dodger
    • May 3, 2007 at 9:02 PM

    thanks, my computer hanged because of your video that caused it.

    anyway..

  • Little urban intervention thing I did with some friends

    • Dodger
    • May 3, 2007 at 8:49 PM

    let's start this project and implement it on the swedish street.

  • ZM_Ancientfinal

    • Dodger
    • May 2, 2007 at 4:15 PM

    looks good, looks good and very wide and open..

    nice release.

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • April 30, 2007 at 10:50 PM

    Peris Powns

  • Competition: HL2DM 1024-unit Official Entries

    • Dodger
    • April 30, 2007 at 6:31 PM

    Yo! ey whatsup this one goes out to ya'll so here it is.

    yanked

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Dodger
    • April 30, 2007 at 4:02 PM

    I'm not out so it will be probably up there in the other thread.

    Also, thanks to BUDDY the designer for testing.

  • Wahey it's my birthday

    • Dodger
    • April 28, 2007 at 4:52 PM

    happy birthday man

  • Best Terminator film?

    • Dodger
    • April 27, 2007 at 10:22 PM

    t2 cause it rocks

  • Happy 10th Birthday Duke Nukem!

    • Dodger
    • April 27, 2007 at 5:45 PM

    I'm actually not interested anymore by the dukenukem forever project.

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