nice buttons!
Posts by Dodger
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looks nice furyo .. like nod's temple
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the sweden will pown completely!
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looks like some solar reflector.. but I cant understand what this is supposed to be fmpone.
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where is the nails?

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Quote from Sentura
have you actually played these maps with other people on rick's server? i know that repeater, capricious and tyr were lagging so badly (either because of LIFTS or because of water or something like). Either way, those maps would probably get a 0 or 1 on gameplay because the lag practically made the maps unplayable.
true, I have never witnessed maps that laggs like this in a 1024x1024 cube until I played it and then witnessed.
I blame the water and no use of nodraw texture.
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I have tested all maps and I can say that all maps are great..
Here are some notes for everymap:
1. dm_lock : Oh I love it the green lighting theme, the canalsystem and the small houses near the bunker. Plays ok and is cramped very much. This map is just sick and made so unlogically it could be made. Bots, cars, no roads, bunkers and houses together in one spot. Oh, noe.
2. dm_weaver: It's one of the beautifulest maps made, but it has issues. The ladders prevents you from running the fast gameplay and the layout is great. One thing I have to notice: It's a strange theme between canal system and some catacombs.
3. dm_tenements: once again, one of the best maps of the competition on mapcore. It looks not that much and not much eyecandy in the level, but on the otherside it plays very well. The apartments is full of weapons and it's a perfect map for slow gameplay, also it's not meant to be fast gameplay. It's cramped but it's apartments! The lighting is still a little dark in the mid yard outside the block houses.
4. dm_repeater: I think this map is designed well in architecture but the gameplay, it's wicked. Alot of ways and corridors making you feeling like in a labyrinth hard to learn first time. Well, and it's a wooden bridge growing out from a cliff in the level. It's the issue in the level.
5. dm_postoffice: one of the best maps, great atmosphere and gameplay is nice. I can't find much negative about the map actually. It's only well balanced.
6. dm_northfacility: great map, alot of weapons, nice gameplay and is not hard to learn. One of the prosperous maps so far. I can't find anything negative about the map.
7. dm_grace: It's well done and well made. The architecture could be made better, the lighting is nice. The gameplay is nice too. Well, it's a run map where you're supposed to run up and down and up and back down.
8. dm_conscript: haven't tested it out with players so no comment now.
9. dm_asgar: It's just.. one of the, let me find the right word: Amazing-cramped and shrinked maps ever. It's grey toned, sci fiction factory themed and everytime I join a server with this map, people scream for: NO, noes oh noe. So basically, this map is too complex and hard to find on, it's cramped to the maximum. Sorry, that's what it is.
10. dm_tobor: It's a nice map, with a sick amount of ceiling details and props. It's original and the teleporters is funny to use. Much variation and it's well balanced. No choke points and it's ok. Well, the only thing about this map is that the sound that comes from the generator is too loud and gets on your nerves after a while. It's from my point of view.
11. dm_capricious: Well, original and big! One of the most interesting maps out there. I can't find anything negative about the map, actually it could be more designed. The blue theme makes you feel sad sometimes and it feels cold.
12. dm_rockhill: This map is a total winner, there I said it. Packed with all players it's a total winner. It's funny, it's nice balanced and interesting. I can't find anything negative about map besides the sick and odd lamps haning down, from the rocks and burning. Great job merkaba, this map is just what it is supposed to be.
13. dm_nimrod: It looks decent, it plays weird. But it's because you have to run from one house over the traintracks where it's very open. It's great atmosphere but it's like actually nothing special about this map. Only the architecture is amazing.
14. dm_coex: haven't played it. who knows!
15. dm_rocketsilo: Oh noe , it's my map. I don't know so don't even ask me. It's a silo! And it got much critisizm for being a big open map, also to be honest Rick noticed I can't make use of ladders. And he's right, I made retarded ladders. Ah, I have to learn more about level design.. Also, this map from my point of view is FUN. Haha, or not.
who knoz.
In conclusion about this:
THE MAPS ARE WORTH IT, THEY ARE ALL GREAT. BUT THE KEY IS THE GAMEPLAY AND NOONE WANTS A MAP WHERE IT'S HARD TO DO SOMETHING U WISH U COULD DO, BUT CAN'T DO IT.
All were original with choosing themes.
Did I made sence? I'm actually no jury, so don't take this seriusly. But writing this, I was serius.
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Quote from Rick_D
Actual information would be nice; operating system, codecs installed, media players installed, version of quicktime, ram, gfx card, sound card - anything that may be of use to me to find out why it caused a problem. Just telling me it caused your computer to hang is like telling me you are an idiot. Tell me something I am not already clearly aware of, thanks

then I'm going to tell you what you are not clearly aware of:
the biggest amusing fact:
In a weird way, you can become friends with your problems
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thanks, my computer hanged because of your video that caused it.
anyway..
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let's start this project and implement it on the swedish street.
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looks good, looks good and very wide and open..
nice release.
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Yo! ey whatsup this one goes out to ya'll so here it is.
yanked
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I'm not out so it will be probably up there in the other thread.
Also, thanks to BUDDY the designer for testing.
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happy birthday man



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t2 cause it rocks
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I'm actually not interested anymore by the dukenukem forever project.
