Hey I hopes that book will learn me alot of new and how to take care of maps
Posts by Dodger
-
-
sensational but the hdr makes it look terrible
-
[Blocked Image: http://img512.imageshack.us/img512/5544/whyji9.jpg]
Compiling of rad takes too long time period.. that's all..
I checked the whole map with cordon tools like each area it was trustworthy, compiled to the end without any insubordinated problems.
but when i compile the complete entire map rad bounces and gets up to 100 wich results and require over 4 days to compile... I'm sure that this is not conventional and normal for a compile..
what can I do? demolish the lights and try to add some new ones ?
or.. make more detail brushes/reduce them?
i have no geometry failures or blunders in map..
-
[Blocked Image: http://img101.imageshack.us/img101/4994/d2breakout030000ap4.jpg]
the amazing window
-
yesuurr nexuz did it and if uwant i tell ya the secret how to do it
1. make ambient generic
2. make logic auto
3. name ambient generic
4. go to output in logic auto and select the named ambient generic
5. > onmapspawn - via this input> - playsound -
6. now u got all u need
7. no u miss one thing
8. make another logic auto
9. make a copy of your ambient generics
10. output the second logic auto with the copies of ambient generics
11. trigger the ambient generics to play once only
12. u are done now
the thang is .. that when u starts in the map the first copies of ambient generics plays at once and next round the original plays like the first ones.... so.so.so.. this means first of the copies plays, then the real ones plays.. thats all.. not hard.. not basic.. not difficult.. follow the list exactly and u will get result.
if this wont work.. .. then.. then it wont work..
just dont forget to make the ambient generics set on loop so they loop..
I got a feling of deja vu.. I will try to explain this more correct and properly some later..
by the way I made a map allready and everything WORKS exzellent with the sound.
-
LMAO THAT PIMP
SMASHING DAT ps3 MACHINE WITH DAT SLEDGEHAMMER
AND ITs NOT BREAKING AT ALL
AND PEOPLE DIDNT EXPECT IT
AHAHAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHA
sorry guys i just flipped out when I witnessed this sick video



-
this is just some sick mutation of bulldogg chains and cyclope head with dinosaur neck and android-robot body with black pampers
-
SO SO SO!! this game been fucking awsome
Well I had the chanse to complete it and i did.
So so so... the voice acting is awsome.. the best is in the end when all the civials shout out loud funny like hell..
the ship level was ok because it was too easy
I liked the prison it was scary in a couple of areas
but the game was like u had to think more then shoot the enemies
SPOILERS
the elevator level was the best shit ever of the whole mod
in the beginning i though that the elevator would go up
but then it was broken and felt down and mee too .. the best trap ever..
in the next level where u starts in the prisoncell .. well.. it was too hard to understand what u had to do!.. but i figoured it out later..
very good mod.. very good lighting too.. but the architecture is not the best.. in some areas there is too much of junk and decals.. that's just ugly
but it was excellent gameplay.. I just didn't get the cutscene with gman?
wtf was that about actually...
AND I LOVED the place where u burn the zombies.. all the scripted sequences with zombies was amazing..
what more good to say?
hm...
10/10 - sound
architecture - 6/10
gameplay - 8/10
enemies - 7/10.. some of them was too easy..
weapons - 8/10 .. not all the weapons? atleast u guys should add the stunstick..
lighting - 7/10.. nah well it was ok.. too dark in some areas and too foggy blended.. not bad but just not the best..
story 8/10 - very well done.. I like cave stories..
overall - 6/10
but it kicked ass, yes it did.. you guys just need to improve the architecture and lighting quality.. and open up some areas a little more and remove some unuseful models and props..
haha it was short but well done.. it's worth an hour/two or so..
keep it cool..
nice mod, honestly.
-
I will play this game as soon as I get that game.
-
-
-
hahahahahahahhahahaahhahahaah
yeah but then again.. playstation is not pc
-
Hmm I have never seen the band before..
[Blocked Image: http://www.inflames.com/bandpics/images/if_cc_band07.jpg]
but I know the
b flames
[Blocked Image: http://cdn.soundclick.com/04/images/b/band/bflames.jpg]
-
Quote from ginger_lordDisplay More
Oh. My. God.Best Bond film ever, tis in a league of its own. Bond is a lot lot more human, we see him become the man we know.
The title sequence with lack of bond girls was a refreshing change and was certainly a very impressive piece.
----Spoilers [Highlight]----
The parkour chase at the start, omg. Le Chiffre's torture method was hilariously simple, something bad guys always overlook and Bond's responces amazing. Although Le Chiffre's demise was expected, it didn't feel right not being at the end, although I guess he wasn't the "true" bad guy. Should have picked up Vesper from the start with the words in the title music but still equally shocking. From previous films you expect Bond to save her, but alas no.
-----------
Best line to end a film ever. Period.
11/10.
why is there NO BLACK james bond.. huh?
ever..
-
Quote from ginger_lord
Hello.Welcome to two months ago.
Goodbye.
yeah but that doesnt matter
I cant belive that ken20 banks maps will get removed like for..ever?

-
-
looks Ok for wip
I like more the old modelz
-
Quote from killertomato
what is it with this game and NOT BEING RELEASED??!
damnit!
anyhow, whats new under the sun? looks awfull. awfull SEXY that is.. 
-
-
read before that in the newspapers
sweden rock