1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Dodger

Posts by Dodger

  • congrats Hourences on your upcoming LD book!

    • Dodger
    • November 20, 2006 at 8:21 PM

    Hey I hopes that book will learn me alot of new and how to take care of maps

  • warby presents: de_wanda 100% custom map for cs-source

    • Dodger
    • November 19, 2006 at 6:05 PM

    sensational but the hdr makes it look terrible

  • stupid rad error

    • Dodger
    • November 19, 2006 at 5:51 PM

    [Blocked Image: http://img512.imageshack.us/img512/5544/whyji9.jpg]

    Compiling of rad takes too long time period.. that's all..

    I checked the whole map with cordon tools like each area it was trustworthy, compiled to the end without any insubordinated problems.

    but when i compile the complete entire map rad bounces and gets up to 100 wich results and require over 4 days to compile... I'm sure that this is not conventional and normal for a compile..

    what can I do? demolish the lights and try to add some new ones ?

    or.. make more detail brushes/reduce them?

    i have no geometry failures or blunders in map..

  • Rock 24 - Single Player Half Life 2 Mod

    • Dodger
    • November 19, 2006 at 12:29 AM

    [Blocked Image: http://img101.imageshack.us/img101/4994/d2breakout030000ap4.jpg]

    the amazing window

  • aynone ever used an ambient_generic in counterstrike source?

    • Dodger
    • November 18, 2006 at 11:51 PM

    yesuurr nexuz did it and if uwant i tell ya the secret how to do it

    1. make ambient generic

    2. make logic auto

    3. name ambient generic

    4. go to output in logic auto and select the named ambient generic

    5. > onmapspawn - via this input> - playsound -

    6. now u got all u need

    7. no u miss one thing

    8. make another logic auto

    9. make a copy of your ambient generics

    10. output the second logic auto with the copies of ambient generics

    11. trigger the ambient generics to play once only

    12. u are done now

    the thang is .. that when u starts in the map the first copies of ambient generics plays at once and next round the original plays like the first ones.... so.so.so.. this means first of the copies plays, then the real ones plays.. thats all.. not hard.. not basic.. not difficult.. follow the list exactly and u will get result.

    if this wont work.. .. then.. then it wont work..

    just dont forget to make the ambient generics set on loop so they loop..

    I got a feling of deja vu.. I will try to explain this more correct and properly some later..

    by the way I made a map allready and everything WORKS exzellent with the sound.

  • Ps3 release

    • Dodger
    • November 18, 2006 at 11:40 PM

    LMAO THAT PIMP

    SMASHING DAT ps3 MACHINE WITH DAT SLEDGEHAMMER

    AND ITs NOT BREAKING AT ALL

    AND PEOPLE DIDNT EXPECT IT

    AHAHAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHA

    sorry guys i just flipped out when I witnessed this sick video

  • RDcolosso

    • Dodger
    • November 18, 2006 at 11:35 PM

    this is just some sick mutation of bulldogg chains and cyclope head with dinosaur neck and android-robot body with black pampers

  • Rock 24 - Single Player Half Life 2 Mod

    • Dodger
    • November 18, 2006 at 11:29 PM

    SO SO SO!! this game been fucking awsome

    Well I had the chanse to complete it and i did.

    So so so... the voice acting is awsome.. the best is in the end when all the civials shout out loud funny like hell..

    the ship level was ok because it was too easy

    I liked the prison it was scary in a couple of areas

    but the game was like u had to think more then shoot the enemies

    SPOILERS

    the elevator level was the best shit ever of the whole mod

    in the beginning i though that the elevator would go up

    but then it was broken and felt down and mee too .. the best trap ever..


    in the next level where u starts in the prisoncell .. well.. it was too hard to understand what u had to do!.. but i figoured it out later..

    very good mod.. very good lighting too.. but the architecture is not the best.. in some areas there is too much of junk and decals.. that's just ugly

    but it was excellent gameplay.. I just didn't get the cutscene with gman?

    wtf was that about actually...

    AND I LOVED the place where u burn the zombies.. all the scripted sequences with zombies was amazing..

    what more good to say?

    hm...

    10/10 - sound

    architecture - 6/10

    gameplay - 8/10

    enemies - 7/10.. some of them was too easy..

    weapons - 8/10 .. not all the weapons? atleast u guys should add the stunstick..

    lighting - 7/10.. nah well it was ok.. too dark in some areas and too foggy blended.. not bad but just not the best..

    story 8/10 - very well done.. I like cave stories..

    overall - 6/10

    but it kicked ass, yes it did.. you guys just need to improve the architecture and lighting quality.. and open up some areas a little more and remove some unuseful models and props..

    haha it was short but well done.. it's worth an hour/two or so..

    keep it cool..

    nice mod, honestly.

  • Rock 24 - Single Player Half Life 2 Mod

    • Dodger
    • November 18, 2006 at 8:55 PM

    I will play this game as soon as I get that game.

  • WIP in WIP, post your level screenshots!

    • Dodger
    • November 17, 2006 at 5:04 PM

    Oh I love it

  • hl nightwatch

    • Dodger
    • November 16, 2006 at 9:42 PM
    Quote from atrocity

    Yup the mod closed up. I actually took an art for them but I don't think I got a chance to finish. Shortly after the projects was shut down so I guess there wasn't much I would have done.

    why?

  • Ps3 release

    • Dodger
    • November 16, 2006 at 9:21 PM

    hahahahahahahhahahaahhahahaah

    yeah but then again.. playstation is not pc

  • In Flames & D3

    • Dodger
    • November 16, 2006 at 9:19 PM

    Hmm I have never seen the band before..

    [Blocked Image: http://www.inflames.com/bandpics/images/if_cc_band07.jpg]

    but I know the

    b flames

    [Blocked Image: http://cdn.soundclick.com/04/images/b/band/bflames.jpg]

  • Casino Royale

    • Dodger
    • November 16, 2006 at 8:57 PM
    Quote from ginger_lord

    Oh. My. God.Best Bond film ever, tis in a league of its own. Bond is a lot lot more human, we see him become the man we know.

    The title sequence with lack of bond girls was a refreshing change and was certainly a very impressive piece.

    ----Spoilers [Highlight]----

    The parkour chase at the start, omg. Le Chiffre's torture method was hilariously simple, something bad guys always overlook and Bond's responces amazing. Although Le Chiffre's demise was expected, it didn't feel right not being at the end, although I guess he wasn't the "true" bad guy. Should have picked up Vesper from the start with the words in the title music but still equally shocking. From previous films you expect Bond to save her, but alas no.

    -----------

    Best line to end a film ever. Period.

    11/10.

    Display More

    why is there NO BLACK james bond.. huh?

    ever..

  • hl nightwatch

    • Dodger
    • November 16, 2006 at 8:55 PM
    Quote from ginger_lord

    Hello.Welcome to two months ago.

    Goodbye.

    yeah but that doesnt matter

    I cant belive that ken20 banks maps will get removed like for..ever?

  • hl nightwatch

    • Dodger
    • November 16, 2006 at 8:52 PM

    Will never be

    http://www.hl-nightwatch.net

    man wtf is this?

  • Half-Life "Grunt" remake

    • Dodger
    • November 16, 2006 at 7:42 PM

    looks Ok for wip

    I like more the old modelz

  • Insurgnecy Mod, New Screens/Interview

    • Dodger
    • November 16, 2006 at 5:19 PM
    Quote from killertomato

    what is it with this game and NOT BEING RELEASED??! damnit! anyhow, whats new under the sun? looks awfull. awfull SEXY that is..

  • WIP in WIP, post your level screenshots!

    • Dodger
    • November 16, 2006 at 3:06 PM
    Quote from hamst3r

    I acutally went to Falling Water around 2 or 3 years ago and it was hands down one of the most amazing things I have ever seen in my life.

    saw the video it is rreally sick

  • In Flames & D3

    • Dodger
    • November 16, 2006 at 3:00 PM

    read before that in the newspapers

    sweden rock

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™