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Posts by Cipher

  • London...

    • Cipher
    • August 23, 2006 at 5:17 PM

    Nice, third shot is my favorite though the flag takes away from it a little.

  • Russian Reality Mappack (1.6\CZ)

    • Cipher
    • August 23, 2006 at 5:15 PM

    Map for whatever game you enjoy playing, but since you have such experience with Hammer I'd go with Source

    Nice maps btw

  • inspired by hl2?

    • Cipher
    • August 19, 2006 at 4:54 AM
    Quote from RD

    He was black wasnt he?

    No, he just wasn't white.

    If he's was Jew born in Israel during the roman occupation then he looked like whatever Jews looked like back then, which I'm guessing is what Arabs look like today. That is neither black or white.

  • DM ThinIce and CTF Decay

    • Cipher
    • August 17, 2006 at 9:50 PM

    Very impressive work, I'll definately have to pick up Warpath.

  • Model viewer and Hammer problems

    • Cipher
    • August 17, 2006 at 9:47 PM

    I think bicball is correct if you consider only the HL1 modding scene in its prime. Hl2 modding just isn't the same. I don't think they are going to benefit anywhere near as much from HL2 modding. Still it's remarkable they show even this level of support, especially with Unreal2007 and whatnot on the horizon.

  • Model viewer and Hammer problems

    • Cipher
    • August 17, 2006 at 9:30 PM

    Yes, I believe they also sort of planned to create a large modding community even before HL1 hit the shelves. Many of their moves points to that. They far surpased other guys like id in support.

    Though tbh 2 years is a very long life span for a game with or without modding.

  • Model viewer and Hammer problems

    • Cipher
    • August 17, 2006 at 9:21 PM

    This new guy they hired seems to have overlooked the fact that he could release the update as a beta. If it had been a beta we would be facing alot less issues. Hopefully he won't make the same mistake again. Though the the fact that they actually hired a guy to work on public tools is pretty remarkable, I don't think very many studios do this.

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