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Posts by biohazard1150

  • [WIP] UT2k4 -- CTF_Void

    • biohazard1150
    • August 16, 2006 at 10:35 AM

    sweet. well I have quite a few things I want to change in the shaping then, I'll implement that and repost

  • [WIP] UT2k4 -- CTF_Void

    • biohazard1150
    • August 16, 2006 at 10:20 AM

    no thats great, this map is only 40% done and the textures are not even close to finished. but this is jsut the input i needed. see this is for a level design project and I wanted some feedback that was more then "that looks cool" from classmates. I'm working on trims and putting in meshes to take away the cube syndrome.

    Thanks, any more help would rock.

  • [WIP] UT2k4 -- CTF_Void

    • biohazard1150
    • August 15, 2006 at 11:53 PM

    Hey Everyone, This is my first map, and I don't knwo if this is the proper way to post it but I am trying to use full unreal assests and not import anything yet create an amazing level. Any advice, and comments would be greatly appreciated.

    The bas eof this map is that 2 teams are battling it out for the flags in a wormhole in space. Inside the ships there is simulated Gravity and outside there is low Grav. each ship has an "airlock" which is just a portal leading in and out. and in this version I've put a velocity escape tube that fires a player from one ship to another. also if there is a way I can share this map for people to playtest it can you email me? I'd like to get gameplay feedback.

    Thanks

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