who are you, what is your point, and why do you have a deliberate warez site link as your home page
Posts by leileilol
-
-
ha ha it's kinda funny they mustve took a time machine to use source back in 2001 to start the game with right :roll:
-
heh the only other similar case i know is with some of Battlezone's (the 98 one) sounds nicked directly from Quake, along with their same exact filenames. This was also mentioned on BZuniverse
-
-
-
hahahaha i doubt ID software would sample from texture packs let alone sell some themselves!
Valve aren't really a good example of anything to cite about.
-
NOTHING! But i've made a
from nothing to this.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
everyones a lazy ass about writing smd scripts for blender though either due to three factors:
- don't own half-life 2
- don't want half-life 2 for political reasons of the company's ethics or steam
- linux user only
Some even try to write scripts with one of these factors in mind even. Kinda rediculous if you don't test with the game you're making it for.
-
-
-
jaywalking is better
-
-
lame otaku run site of a big huge grey area though
-
-
it's a really crappy mod i wonder how this crap is getting attention
Go play Action Doom.
-
well I just posted a quick howto in that ramdon model thread
-
space make armature
name your bones
when done making and naming bones (MAKE SURE APPROPRIATE BONES HAVE APPROPRIATE PARENTS!!!) go parent the model to the skeleton and create named vertex groups
set every vertex group to 0% on assigning each vert in edit mode
assign appropriate vertex group to appropriate vertexes (like select l_arm group then select your actual left arm vertices) and assign with 1.000
WOW YOU RIG ED
-
-
-
just temporarily go into edit mode, and convert all quads to tris to get your count
Before 2.4x I just used the triangle counter in the Decimator panel