Moving on:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/6e7373737373.jpg]
I just rendered an AO map. Zete what app are you using ???
Moving on:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/6e7373737373.jpg]
I just rendered an AO map. Zete what app are you using ???
Ya that the tut I used to do the texture but I still cabt get it looking right...
Completed AO map:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/u7776768343.jpg]
Simple texture layout:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/ooooooooooooxxx.jpg]
When I first step into the forum, I thought ![]()
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but after a while its grown on me. So thumbs up guys. One thing I thought would be great, is to have a front page with news and shit and links and shit... ![]()
Here we go again:
I've done a simple AO layout for my next texture - the wooden shutters. I'm now going to model it as hign as I can ? I would like to model things like chips and cracks and pearling paint, but once again I have not got a clue. There's a tut on 3dtatal but I dont really understand it as its very vague.
Also what type of render would give me the most detail, an AO or clay?
Image A0: ![]()
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/776847994.jpg]
Quote from MinotauroLooks a lot better! I don't really dig that huge cracked part in the top-right corner. Can't quite put my finger on it but it looks a bit blurry.
I was thinking the same, for if it was there like that there would be sum rubble lke mess to the side of the crack but I dont Know how best to add somthing like this ???
OK
made a few changes, tried to add waer and tear
messed a bit with the color and added a few more chips and cracks.
:o ![]()
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/xxxxxxxxxxxxxx.jpg]
Thanks Minotauro
Here's an older version, less dirty:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/AABB.jpg]
I've really been trying to learn how to create textures, so far it ant really going to well. I've gone the way of model to texture and using the AO as a bases.
Disffussed map
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/Diffusedmap.jpg]
Ok, not finished but how it looking...
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/00000000000000000999.jpg]
I've just found my wacom (model CFT-420) but I cant find the pen. Where can I get a pen for this model from ???
I'm all for TuTs being free, but come on its only a few $/£ extra. 3DBuzz and Epic worked hard on the TuT/Game. ![]()
How this ?
Just a practice run...
It tuck me all of an hour and half to start and finish this. I think it turn out ok, please give advise. ![]()
Image:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/TESTING_ABC.jpg]
Anyway got a good tuts/links on doing dirt maps for textures ??????????
Somthing simple:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/001AAA.jpg]
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