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Posts by p2xelgen

  • Pixelgen_random texures

    • p2xelgen
    • December 30, 2007 at 6:01 PM

    Moving on:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/6e7373737373.jpg]

    I just rendered an AO map. Zete what app are you using ???

  • totally random texture thread

    • p2xelgen
    • December 30, 2007 at 5:49 PM

    Ya that the tut I used to do the texture but I still cabt get it looking right...

  • Pixelgen_random texures

    • p2xelgen
    • December 19, 2007 at 8:07 PM

    Completed AO map:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/u7776768343.jpg]

    Simple texture layout:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/ooooooooooooxxx.jpg]

  • Welcome to the New Forums!!

    • p2xelgen
    • December 19, 2007 at 7:57 PM

    When I first step into the forum, I thought but after a while its grown on me. So thumbs up guys. One thing I thought would be great, is to have a front page with news and shit and links and shit...

  • Pixelgen_random texures

    • p2xelgen
    • December 16, 2007 at 5:13 PM

    Here we go again:

    I've done a simple AO layout for my next texture - the wooden shutters. I'm now going to model it as hign as I can ? I would like to model things like chips and cracks and pearling paint, but once again I have not got a clue. There's a tut on 3dtatal but I dont really understand it as its very vague.

    Also what type of render would give me the most detail, an AO or clay?

    Image A0:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/776847994.jpg]

  • totally random texture thread

    • p2xelgen
    • December 15, 2007 at 10:42 AM

    A few changes:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/111111111111111111111111111111111.jpg]

  • totally random texture thread

    • p2xelgen
    • December 14, 2007 at 1:49 PM
    Quote from Minotauro

    Looks a lot better! I don't really dig that huge cracked part in the top-right corner. Can't quite put my finger on it but it looks a bit blurry.

    I was thinking the same, for if it was there like that there would be sum rubble lke mess to the side of the crack but I dont Know how best to add somthing like this ???

  • totally random texture thread

    • p2xelgen
    • December 14, 2007 at 11:41 AM

    OK

    made a few changes, tried to add waer and tear messed a bit with the color and added a few more chips and cracks. :o

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/xxxxxxxxxxxxxx.jpg]

  • totally random texture thread

    • p2xelgen
    • December 13, 2007 at 11:43 PM

    Thanks Minotauro

    Here's an older version, less dirty:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/AABB.jpg]

  • totally random texture thread

    • p2xelgen
    • December 13, 2007 at 10:34 PM

    I've really been trying to learn how to create textures, so far it ant really going to well. I've gone the way of model to texture and using the AO as a bases.

    Disffussed map

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/Diffusedmap.jpg]

  • Pixelgen_random texures

    • p2xelgen
    • December 12, 2007 at 1:44 AM

    Ok, not finished but how it looking...

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/00000000000000000999.jpg]

  • Pixelgen_random texures

    • p2xelgen
    • December 5, 2007 at 12:15 PM

    I've just found my wacom (model CFT-420) but I cant find the pen. Where can I get a pen for this model from ???

  • Unreal Engine 3 - Official Video Tutorials

    • p2xelgen
    • December 4, 2007 at 10:53 PM

    I'm all for TuTs being free, but come on its only a few $/£ extra. 3DBuzz and Epic worked hard on the TuT/Game.

  • Pixelgen_random texures

    • p2xelgen
    • December 1, 2007 at 12:31 AM

    How this ?

    Just a practice run...

    It tuck me all of an hour and half to start and finish this. I think it turn out ok, please give advise.

    Image:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/TESTING_ABC.jpg]

  • Pixelgen_random texures

    • p2xelgen
    • November 30, 2007 at 10:17 AM

    Anyway got a good tuts/links on doing dirt maps for textures ??????????

  • Pixelgen_random texures

    • p2xelgen
    • November 28, 2007 at 9:58 PM

    Somthing simple:

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/001AAA.jpg]

  • totally random texture thread

    • p2xelgen
    • November 25, 2007 at 8:59 PM
    Quote from Steppenwolf

    640x480?

    Ya LoL.

    I fu*ked the bottom part.

  • totally random texture thread

    • p2xelgen
    • November 25, 2007 at 6:48 PM

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/TTT.jpg]

  • Pixelgen_random texures

    • p2xelgen
    • November 25, 2007 at 3:50 PM

    ............................................

  • Pixelgen_random texures

    • p2xelgen
    • November 24, 2007 at 12:03 AM
    Quote from jaboo224

    that be my site !

    Anyone got any PSD I could look at, it really helps me to understand the prosses...

    Anyone know where I can find sum.

    Also is it best to create a gray scale version before using textures photos ???

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