well for next gen we will be using low poly cages(somewhat low) with normal mapping on almost all units and bump mapping on structures and vehicles.
It seems that this engine will handle a bit more poly but more so.. it will handle texturing and mapping better then ever.
Also this mod will prob be short intense levels with upwards to 60 people on any given server...so if everything goes well, the polys may get a boost.
as for ripping, well sort of...EA canceled Renegade 2, and left this great unique online mode abandon. This is where we come in and up the graphics a bit, but better yet revive a great game with more then likely better netcode.
I plan on contacting EA and if they can, design or purchase an engine fit for this and we can do buisness....otherwise, no names, models, textures...etc will be taken from EA, strictly gameplay, and we know how many clones of other games there are....I dont think anyone has the copywrite to CTF or DM, so I'd imagine a base attacking/defending(C&C mode) is in that group.