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Posts by aevirex
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That's just bloom, dof and color correction. Don't know why this should be on par with Crysis tbh.
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Visuals don't look too bad but the pacing and controls seem to suck big time.
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Posting from Chrome. Makes a good first impression... Just like Konqueror MMB scrolling doesn't work though.

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Quote from wacko
As far as the crap about the rainbows and blah blah blah... 0.1% of the freaking game folks you guys have seen NOTHING not a damn thing but some demo level that was made to show you we are working on something with this franchise. I think its sad that people have attached themselves to this 15 minutes of gameplay. Its like come on people get a freaking clue, I think we know what we are doing we currently make the #1 MMORPG, we have what most view as the best RTS of all time, as well as one of the best RPG hack and slash games... I do not think we are going to fuck that up, but we are going to use the new technology as much as possible and we are doing things we were just unable to do with diablo/diablo 2. Sure I am a bit biased but I feel the people in charge of Diablo 3 are making the right choice and when you all finally play the game you will agree.
Imo it has a lot of impudence to complain about the reaction you got from the stuff YOU'VE shown. "You have to like it because we are Blizzard. We made WoW!"
But to be fair, I have no doubts that I will enjoy the game. I know it's nitpicking... but it's valid critism.
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Hmm too early to really judge about it but there are things i disliked:
The guy who was talking is so annoying
Why does it look a lot worse than BIA? I've seen (quite a few) UT2004 Onslaught maps that look better than the outdoor area that was shown in the second video.
Why would I need half a million guns? More guns != more fun.
But again, probably too early to judge...
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Less blur please. :<
Also I think it would look a lot better if you made the lighting less monotone.
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With the music and the slow pacing the trailer reminds me of the first Mirror's Edge trailer a lot. Other than that it looks pretty cool of course.
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The wall texture ist from UT2004's Arborea package btw

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Quote from TeddyBear
Believe me, I'm dying to explain but as this technically is the property of Starbreeze I can't. What I can do instead is lend the technology to anyone interested, for scanning your material belongings or, say, your own head for instance.

You can't own a mathematical formula, so what about sharing some hints on what formulas you use.

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Quote from Buddy
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first 30 minutes yeah Austria>Poland but after that Poland was much better till that 93th minute where that fucking penalty was given... cocksucking referee, double free kick too...
I just hope that Austria will get it's ass kicked by Portugal or some other team.
Much better? Suuuuuuuuuuuure... like that offside goal? Besides an earlier penalty for Austria wasn't given. I think Poland should be happy with the result.
Also, I doubt Austria will have the chance to play against Portugal. xD
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But... didn't Carmack say there will be no more Quake, Doom, Wolfenstein games developed by id?
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Stencil Shadows are so 2004.

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Original UE3 presentation from GDC04. I know that from back of my head.

EDIT: Well, looks good aside from the eye-cancerous (?) bloom. Make it more like in the presentation... bloom was used rather subtle back then.
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Looking good but you should still add some variation to the straight rock walls. Visually that is the only thing to criticize imho. So, GJ!