1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -HP-

Posts by -HP-

  • [HL2:EP2] That_Sinking_Feeling_a10

    • -HP-
    • March 20, 2008 at 12:02 PM

    Nice displacement work!

    imho, it needs more texture variation to the floor, (or something to hide the boring empty spaces, like more rocks, more vegetation, etc) Try to be create, and do not overuse the same assets, as you already did with the fallen trees, cos it makes the map look repetitive.

    [Blocked Image: http://www.cometary.net/swamp1.JPG]

  • [TF2] CP_REDSTONE - Beta 1

    • -HP-
    • March 20, 2008 at 10:17 AM

    You guys definitely should get a copy of TF2, is one of the best MP games eva!

    Downloading the map atm, will give it a try today

  • Ion Cannon

    • -HP-
    • March 20, 2008 at 10:16 AM

    I prefer the first render, the blue light let us see more details in the canon

  • the daily "how was your day?" extravaganza 2008

    • -HP-
    • March 20, 2008 at 12:39 AM

    Went to work, had to model some props for a cutscene envirnoment.

    Just got home to continue work on my map...

    :arrow:

  • Ion Cannon

    • -HP-
    • March 19, 2008 at 10:28 PM

    One word, stunning!

  • Project Origin

    • -HP-
    • March 19, 2008 at 10:25 PM

    Monolith, Monolith never changes.

  • Top 10 Jackie Chan Stunts

    • -HP-
    • March 19, 2008 at 5:53 PM

    This link is too awesome to be posted on EOT!

    http://www.youtube.com/watch?v=cI1AwZN4ZYg

  • Gaming Tattoos

    • -HP-
    • March 19, 2008 at 5:08 PM

    Holy shit KT...

  • 21

    • -HP-
    • March 19, 2008 at 5:03 PM

    Looks good, might watch it with my gf

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 18, 2008 at 9:33 PM

    Indeed they do, but they're gonna be covered with some bushes

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 18, 2008 at 9:11 PM

    Still no vegetation, but the "human objects" are mainly done, both exterior and interiors!

    [Blocked Image: http://aycu04.webshots.com/image/47923/2000632848737785894_rs.jpg]

    [Blocked Image: http://aycu07.webshots.com/image/48286/2000685333621156010_rs.jpg]

  • [Crysis] - Borderline - Beta 2.

    • -HP-
    • March 18, 2008 at 5:10 PM

    Judging by the screenshots, this is definitely one hell of a promising map!

    If it wasn't for the shitty AA on the first pic, it almost fooled me as a photo, damn I love CryEngine!

    Would be more than glad to beta-test it for you mate, I'm participating on SP maps not IA so we're not competing with each other here!

  • They Wonder Why People Don't Make PC Games Any More

    • -HP-
    • March 18, 2008 at 10:30 AM

    Quoting a guy from Epic:

    "...the narrow range of folks who can afford to do high-end, Direct X 10 PC gaming are also the guys who really understand how BitTorrent works."

  • [hl2] New_York_Streets (NOT FINISHED)

    • -HP-
    • March 18, 2008 at 12:00 AM

    Welcome to da core dude!

    Erm, not much to comment on that pic I guess! Looking forward to some more, good luck!

  • The Forgotten

    • -HP-
    • March 17, 2008 at 11:53 PM

    Aye, looking good d3

  • MapCore Job Census

    • -HP-
    • March 17, 2008 at 8:16 PM

    Hey hessi, your lunch is lying on the floor!

  • hessi's Maya SMD exporter

    • -HP-
    • March 17, 2008 at 8:11 PM

    ah ah ah, epic!

  • New attachment settings

    • -HP-
    • March 17, 2008 at 6:16 PM

    I love you Thrik!

  • Aliens: Colonial Marines - WTF Happened!?!

    • -HP-
    • March 17, 2008 at 6:15 PM

    In my humble opinion, It's very lame, grabing a couple of characters from a previous movie, kill them, and make a sequel with only a single character. That's one of the reasons why most of the people didn't liked Alien 3.

    Plus, David Fincher is not nearly as good director as James Cameron!

  • Crysis Map ~ Vulcano [WIP]

    • -HP-
    • March 17, 2008 at 5:47 PM

    Yeah Meotwister, thanks for the feedback! I understood your point, and although dark sand might look good on "real life", i doubt it would look good in a game environment, it would probably look like an error from the level designer itself or something... I'm using the original white sand texture from Crysis map Island, but giving it a slightly yelow/brown tint. (You can paint your textures on terrain with color/brightness variations in SandBox2)

    Thanks KT!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™