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  3. -HP-

Posts by -HP-

  • WIP in WIP, post your level screenshots!

    • -HP-
    • January 26, 2009 at 11:40 AM

    wait, what? lulz

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 24, 2009 at 4:43 PM

    Will do e-freak!

    I made the original 4096*2048, Imported into the game with 2048*1024. Specs and normal, 1024*512.

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 24, 2009 at 12:23 AM

    [Blocked Image: http://i42.tinypic.com/29e547b.jpg]

    First ingame test!

  • Zero Gear - an indie multiplayer kart racing game

    • -HP-
    • January 23, 2009 at 1:01 AM

    AH man... this is looking so great!!

    When?! When will this be finally released?! You want our money or what? lulz

  • Klein Bottle/Mobius Strip Games

    • -HP-
    • January 22, 2009 at 11:57 PM

    lol, yeah...

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 22, 2009 at 11:42 PM

    Yeah, I should have used tiles! Too late for that now, I must deliver this prop right away for a LWR teaser video we are going to release soon!

  • FEAR 2 Demo

    • -HP-
    • January 22, 2009 at 11:40 PM

    I'm looking forward to this, but I'm going to skip the demo.

    /hates demos, they keep me hunger for moar

  • AO Error [3Ds Max]

    • -HP-
    • January 22, 2009 at 10:40 AM

    He fixed it already, it was a problem in the UV's itself.

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 21, 2009 at 11:25 PM

    Some test materials

    [Blocked Image: http://i43.tinypic.com/24vl9if.jpg]

    [Blocked Image: http://i40.tinypic.com/168y681.jpg]

    [Blocked Image: http://i44.tinypic.com/9kz7f7.jpg]

    [Blocked Image: http://i44.tinypic.com/29o0qo5.jpg]

    difuse: (original 4096*2048)

    [Blocked Image: http://i39.tinypic.com/2zfrg2e.jpg]

  • AO Error [3Ds Max]

    • -HP-
    • January 21, 2009 at 9:31 PM

    When meshes sometimes start to behave strangely, It's good to reset the xform of the mesh.

    use that,

    [Blocked Image: http://i41.tinypic.com/2coforq.jpg]

    then make a "collapse all" on the stack, it might do the trick.

  • AO Error [3Ds Max]

    • -HP-
    • January 21, 2009 at 8:41 PM

    Try to reset the x-form.

  • What have you purchased recently?

    • -HP-
    • January 21, 2009 at 12:45 PM

    Exactly, you made the exact decision they wanted you to make. Buy a PS2 to play "old" games. Cos they feel there's still some juice to be extracted from that console...

    but oh well, I do agree it's pretty retarded launch a console with backwards compatibility then take it away just like that.

  • What have you purchased recently?

    • -HP-
    • January 21, 2009 at 11:16 AM

    Yep, and not only that you can run PS2 games at higher resolutions, 1080p!

    It obviously wont make the textures of the games high res, but it does make the picture much, much, sharper and cleaner!

    there's a light at the end of the tunnel for those who don't have 60gb PS3 tho: http://www.n4g.com/News-263220.aspx

    Edit: ah wait, that supposedly only works on 60gb PS3... Since It's the only one who has a PS2 chip on it.

    Although, I've heard that when SONY gives up on PS2, they will release a firmware update for PS3 with software emulation for PS2 games.

  • What have you purchased recently?

    • -HP-
    • January 21, 2009 at 11:08 AM

    Aye, very nice stepp!

    I bought a PS3 not so long ago, and luckily I managed to get a 60gb one, so I can play PS2 titles with it, with AA!

    You only get second hand 60gb PS3 nowadays tho, and they cost a fortune since those who have it, don't sell it that easily!

  • Killzone 2

    • -HP-
    • January 21, 2009 at 11:05 AM

    rotfl, Dux, the pure PC Gamer, doesn't even know K2 is Ps3 exclusive! the guy is obviously playing with a Pad.

    Anyways, here's the 40min long making-of!

    http://www.gamekings.tv/index/videos/mi ... on-subbed/

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 21, 2009 at 11:01 AM

    Yeah, I was half way there making this diffuse when I regretted not using tiles in the UVW's. But It's not such a big deal because this prop will most probably be used on a cinematic. and if it will be used ingame, you wont be able to get very close to it.

    Also, using individual UV's helps creating more variety into the texture, since I didn't want to make a orange sub, like the one in uncharted, or this ref:

    http://farm1.static.flickr.com/134/3702 ... d170c7.jpg

    I wanted to give it a little more color variation.

    I'll post the sheets later today. I'm far from being totally satisfied with it, since I've rushed some of it but I guess it will do the job.

  • [HP] ~ 3D Sketchbook Thread

    • -HP-
    • January 21, 2009 at 12:30 AM

    Thanks a bunch Spelly!

    Here's something I started to work for the mod Lost World Returns.

    Original model by, Hawke, I did the UVW's, and I'm texturing it.

    Still half way there, but I'll post a WIP picture nevertheless. Difuse only on the body. As you can see, the grey meshes still need to be textured, they'r that way on the picture, cos I'll be using another separate sheet for it.

    [Blocked Image: http://i43.tinypic.com/2mc14.jpg]

  • Killzone 2

    • -HP-
    • January 20, 2009 at 5:52 PM

    Killzone 2 - Gameplay Intro HD

  • Happy bday Skjalg!

    • -HP-
    • January 19, 2009 at 10:23 PM

    yeah, English language sometimes...

  • Happy bday Skjalg!

    • -HP-
    • January 19, 2009 at 9:03 PM

    []

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