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  3. -HP-

Posts by -HP-

  • [Crysis] - The Call of the Fireflies

    • -HP-
    • June 10, 2010 at 5:43 PM

    Looks good and I know it will play better!

    Looking forward to try this out!

  • Mortal Kombat 9

    • -HP-
    • June 10, 2010 at 5:39 PM

    Can it be that they nailed it this time?

    PogoP, WAT!

    I played the shit outta every single MK released until MK Trilogy! (Best one of them all, and it was released for PSX, oh god! good old times, i knew every single fucking fatality!)

  • Red Dead Redemption

    • -HP-
    • June 10, 2010 at 5:04 PM

    AVGN rulez! ;( I still watch every single new vid of his!

  • Red Dead Redemption

    • -HP-
    • June 10, 2010 at 9:52 AM
    Quote from Rick_D

    Easily 10/10 from me

    Really? That's quite a statement. There's only a couple of games that I rated 10/10.

    I really need to buy this!

  • Post Your Pic Extravaganza 2010

    • -HP-
    • June 10, 2010 at 9:48 AM
    Quote from Rick_D

    that's a lot of hair

    Look who talks!

  • Portal 2

    • -HP-
    • June 9, 2010 at 6:14 PM

    Late 2011 probably...

    lol, oh valve.. you never change.

  • What have you purchased recently?

    • -HP-
    • June 9, 2010 at 5:39 PM

    [Blocked Image: http://rotary9320.org.za/soccer/images/vuvuzela_player.jpg]

  • Your thought about a good level editor

    • -HP-
    • June 9, 2010 at 3:27 PM
    Quote from Minotauro

    Really? I always wondered if you could do that on Max How do you do it? XRefs?

    I remember I used something like this when I was working on ArchViz, we called it Proxies. It was separate .MAX files that were called only when the render was rendering that specific area where the asset was being used. Can't remember if it was a VRay feature or Max feature tho, it was 4/5 years ago. Fuck me man... time flies, wtf.

    Edit: Ok found it, on VRay is called VrayProxy. Max also has this, it's called Xref.

    http://www.kxcad.net/autodesk/3ds_max/A ... ssary.html

  • What have you purchased recently?

    • -HP-
    • June 9, 2010 at 12:18 PM

    He likes anime man. Nuf said

  • Your thought about a good level editor

    • -HP-
    • June 9, 2010 at 11:24 AM

    Oh yeah, make no mistake, its a very time consuming workflow, but the good side of it is that you can hand craft every single corner of the map to cheer beauty.

    Obviously, It's much faster to just use an editor and slap the level with lots of props and modular assets like most studios do.

    It really depends on the project you're working on, if it's a linear platformer / shooter, or a open world game.

  • Your thought about a good level editor

    • -HP-
    • June 9, 2010 at 10:29 AM
    Quote from seir

    Naughtly Dog (Uncharted) had something like that with Maya, as I remember...

    Exactly, their editor is mainly for scripting.

    They do things very differently at Naughty Dog, basically everyone is a designer there, including concept artists. They do a lot of paintovers of the level and the 3d artists just go in there and model on top.

    I would love to try this methodology one day, as it requires VERY good communication from all the team, and it's probably a lot more interesting to work at, instead of the conventional "conveyor belt" method of making games.

  • Portal 2

    • -HP-
    • June 9, 2010 at 9:12 AM

    I've saying they're gonna show a new engine (Probably for EP3) for almost a year now, and you fuckers keep on saying, ohh noo noo, source is still awesome and shit. lol

  • Mortal Kombat Rebirth

    • -HP-
    • June 9, 2010 at 8:56 AM

    Yeah this is much better.

    and Scorpion is actually one of the good guys, and Sub-Zero part of the bad, for some reason i think it would make sense if it would be the other way around?

  • Mortal Kombat Rebirth

    • -HP-
    • June 9, 2010 at 12:36 AM

    Mmmmm... not bad, not bad.

  • E3 2010

    • -HP-
    • June 8, 2010 at 8:32 PM

    Nah, no way on earth respawn had time to work on anything. they might announce they're working on something with some kind of a teaser, but that should be it. Afaik, they're still building the team.

  • 040409

    • -HP-
    • June 8, 2010 at 8:30 PM

    Spelly, you're back! How have you been?

    great photos dude, keep on posting!

    Camera is nothing top notch yeah, what are you using?

  • E3 2010

    • -HP-
    • June 8, 2010 at 5:46 PM

    lol, cat days... Only if you wanna see the main characters chasing rats and licking themselves during the whole game.

    Anyway, yeah. Interesting list.

  • E3 2010

    • -HP-
    • June 8, 2010 at 5:38 PM

    What's KL2?

  • Your thought about a good level editor

    • -HP-
    • June 8, 2010 at 3:10 PM
    Quote from Hourences

    Unfortunally no, you cant.

    Just send an e-mail to UDK team PhilipK. Might be a shot in the dark, but who knows.

  • Sector-Effector´s Photos and Vectors

    • -HP-
    • June 8, 2010 at 10:33 AM

    Nice stuff man! ;D

    What's your camera btw?

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